I'd likely buy it for a tenner myself though I found it pretty deeply flawed in places and I sold on the disc I was gifted (I did save my save file, though!).
The digital version of the game seems less flawed than the retail disc from what I've learned so perhaps you won't experience any issues if you download the game from the eshop @Sean_Aaron?
That's good to know, now hopefully they'll bring that sale price to Europe! Oh and I didn't mean I found the game buggy, I mean I thought the game itself was flawed in its execution and the fact that it didn't do anything new.
thanks for the heads up! I can buy jeopardy for that price. I have darksiders for pc...but i may double dip since I like the gamepad controller.
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"In the final analysis, the PS3 version remains the most impressive version of the game with higher-quality textures in places and superior performance, followed by the 360 release, while the Wii U sits in last place. While short on platform-specific enhancements, the PC version is the one to play if you have the necessary horsepower to sustain higher resolutions and frame-rates. Regardless of its issues, Darksiders 2 is still worth picking up on Wii U if you don't have access to any of the other platforms: the game itself is large and rewarding to play, and the narrative nicely complements the original Darksiders with a concurrently running story that expands on the events of the first game. As a final recommendation though, we'd perhaps hold fire on a Wii U purchase until it comes down in price."
"In the final analysis, the PS3 version remains the most impressive version of the game with higher-quality textures in places and superior performance, followed by the 360 release, while the Wii U sits in last place. While short on platform-specific enhancements, the PC version is the one to play if you have the necessary horsepower to sustain higher resolutions and frame-rates. Regardless of its issues, Darksiders 2 is still worth picking up on Wii U if you don't have access to any of the other platforms: the game itself is large and rewarding to play, and the narrative nicely complements the original Darksiders with a concurrently running story that expands on the events of the first game. As a final recommendation though, we'd perhaps hold fire on a Wii U purchase until it comes down in price."
Uh...you do realize that was written during the anti-Wii U propaganda period where all the major devs and websites claimed that the Wii U wasn't even on par with the 360 but in reality it's slightly more powerful than the PS3.
Can't say I saw any framerate/resolution issues; controls were complicated as it was so being able to choose abilities on the Gamepad did make things a wee bit easier. Still hoping for the discount to come to the UK; a fiver seems fair to me.
This game feels really cheap. I bought it on sale. It's decent, but I can tell it wasn't made to as high as quality as other 3rd party games. If anyone is familiar with a game where it looks like you can do something you can't, like jump on a bit of ledge that actually doesn't count as a ledge; this is one of those games. In other words, the only real issues I've had were with the platforming, but the combat is fine.
It's a weird mix: a lot of the design is nice, but the character modelling doesn't feel like an HD game - especially when you get up close - I mean it looks like stuff from the PS2, really. Voice acting is also good and I like the special effects, but the overall game design is uninspired cookie-cutter stuff. People say it's like Zelda, well yeah, pretty much a direct lift, but given the narrative focus is much stronger it doesn't feel right - I'm death, but I'm jumping around like Mario? What is that? They should have cut down massively on the platforming crap and had it be more of a brawler; having to creep up walls for ages to get to a switch just feels weird given the tone of the story.
Ya, I was thinking it looks like a PS2 game, too, and it acts like it in terms of gameplay design, in terms of platforming Generally, when there is a ledge or slope or some sort, it's possible to interact with said environment, but it's there purely for looks. It takes away from the immersion factor when there is an invisible wall keeping you from the rest of the world, especially in a game as recent as this. It's like 5th/6th generation platforming in Darksiders 2.
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Topic: An Even Better Huge Sale on All THQ Wii U Titles!
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