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Topic: Valve's Steam Deck console Thread

Posts 21 to 40 of 114

JaxonH

Many of us were in the PC thread. I'll give my thoughts again.

This is amazing and I have a 512 model reserved. I'm massive fan of handheld gaming and as a Win 2 owner, I've done handheld PC before. This is not a new concept. The difference this time is it's Valve, and it has Gyro. And it's priced better.

Just having Gyro and the Steam controller layout but with 2 analogs and 4 rear grip buttons is the dream realized. Portal 2 handheld was why I bought a Vita. By the time I got a Win 2 I had realized I can't play without Gyro in handheld. So close yet so far.

I do think a lot of people are gonna get this thing and then realize once they get it it's a cruise ship. And that's my biggest issue. It's heavier than a Switch and New 3DS combined. That's not gonna be comfy for holding long periods of time. I really hope they release a Lite version at some point. Trim down the size and weight. Even if the screen size has to shrink to 6" with a reduced bezel.

Battery life will also likely be 2 hrs for any demanding game which just isn't enough. Another reason why the Switch and Steamdeck just aren't the same. This isn't a slim, featherweight handheld you toss in the back pocket and can last you a while.

But, many games can be dialed back to 600p (close enough), 30 fps with low or medium settings to extend life to 3 hrs. And Portal 2 gets 4 hrs at 720p, 60 fps max settings. 6 hrs at 30 fps. So less demanding games will also get more.

Proton means most of my library runs at Native, Platinum or Gold ratings, but around 20% were silver, bronze or borked. Valve says they're working on it and I expect Proton to be improved significantly by launch, even more so by the time I get my system.

@TheFrenchiestFry
Persona 5 is "borked" in the Proton compatibility layer. Unless they fix that, or you install windows, it won't be running. Don't know about SMT3. But Idk why it would be funny. This thing is on par with a base PS4. I can't imagine any game that wouldn't run better.

@dionysos283
No it won't. By the time this thing even gets in the hand of most consumers it'll be mid to late 2022. This thing will be successful, hoping at least 5 million, but that's a drop in the bucket and it's not the same as Switch. This thing is a cruise ship. At 670 grams its over twice the weight of Switch Lite. It's not a "tuck in the pocket and go" kind of system. 67% heavier than even the OLED model, and several inches wider.

Nintendo isn't releasing a Pro. That ship has sailed. Next gen is only a few years away- that's when we'll see a jump from Nintendo. Even if by some miracle this device sold 15-20 million, and that somehow was enough to make Nintendo say oh, we have to respond, it would be next gen anyways. It takes years to plan hardware, source components, test the design.... it's too late for all that. Next gen is the next jump.

Edited on by JaxonH

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

gcunit

I've got zero knowledge about modern pc hardware, but I'm having a hard time imagining this thing is going to run silently.

Want in on a family group for cheap NSO membership? Email [email protected]

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

JaxonH

@gcunit
Probably not. My GPD Win 2 fan can get pretty loud sometimes. However, this is a larger device, which means larger heatsink, bigger fan and better cooling. So maybe it'll be a little better.

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

JaxonH

So, I think this Steam Deck may do pretty well.

Not only did I order one (because of course I did), but my brother ordered one as well, and, my coworker who bought a Switch for Skyrim back in 2017, he also ordered one. Compare that to, say, GPD Win 3. I didn’t order one. Neither did my brother, and my coworker probably doesn’t even know it exists (actually he does because he liked my Win 2, but he never ordered one).

I’ve got a good feeling about this thing. The question is, how many can Valve produce? We got leaked numbers that they had “sold” through about 100,000 units in the first 90 minutes after reservations went live. And by that point it was already pushed back to Q2 2022. So… how many of these things were they planning on making? They better ramp it up from 6 digits to 7 ASAP. The demand is there.

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

Vertpin

I ordered one, a 256GB model. I'll likely cancel unless the impressions are incredible.

Vertpin

ThanosReXXX

Well, all of you who were expecting 60fps, better keep your expectations in check, because in an interview with IGN, Valve themselves have now said that they're aiming for 30fps for all games, and for native resolutions, it'll be the specific target:

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

skywake

@ThanosReXXX
I mean it's a PC so nobody's aiming for a framerate target. It's a PC so the framerate you'll get will depend on what settings you run it at. The closest spec I can think of to what the Steam Deck has would be something like the Ryzen 5 3400G. The Steam Deck has a slightly better GPU and a slightly slower CPU but it's pretty close.

In modern games at 720p you'll be able to get 60fps in low to medium settings but yeah, realistically on newer titles you'll be going for a stable 30fps. ​Video of some benchmarks, 3400G on the right. Video is comparing it to the 5300G which is goes a tad above the Stream Deck and it's going for 1080p

Edited on by skywake

Some Aussie musics: Pond, TFS, Genesis Owusu
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

JaxonH

@ThanosReXXX
Nah, there's no such thing as 30 across the board for PC games. They vary too much and the performance you get will vary from title to title and the settings each one offers.

The response was in the context of being asked about future cutting edge games, they said everything will at least be able to hit 30. So basically- everything can play. Maybe it's at locked 30, but it can play (Control, Jedi Fallen Order, Death Stranding, Cyberpunk, etc). So don't worry about games not running. You'll at least get a minimum baseline 30.

But the overwhelming majority of games aren't that demanding and will easily hit 60. They already showed DOOM Eternal at 60 confirmed by Digital Foundry. Portal 2 confirmed at max settings at 60 and still getting over 4 hrs.

There's not gonna be one framerate for all games. But 90% of my library will do 60 all day. The question isn't can it though, the question is why would you want to when it has such a drastic affect on battery life. Although for Portal 2 and many other games you can have your cake and eat it too- the cake isn't a lie after all. But for more demanding games, dropping to 30 could mean the difference between 2.5 hrs and 4 hrs.

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

skywake

@JaxonH
Also worth noting that on Switch Doom Eternal runs at what you'd probably call "very low" settings and targets 30fps with regular dips to 20fps. That's at 720p but it also scales back the resolution to 540p to maintain framerate. Oh, and this is docked. When undocked 612p is the max and you can drop down to as low as 360p.

So when we say 720p/60fps on Doom Eternal that's the comparison. Also presumably on medium to high settings if my guess of "around the 3400G" is accurate.
https://wccftech.com/running-doom-eternal-on-just-an-apu-how-...

Some Aussie musics: Pond, TFS, Genesis Owusu
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

GrailUK

It's worth bearing in mind that not a single game on Steam has been developed with a 7" screen in mind. (I know it's not specs etc but I reckon it's still pertinent.) Text in PC games tends to be small on a monitor lol.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

JaxonH

@GrailUK
It’s not nearly as bad as you think. On PC, text scales with resolution. So oftentimes it’s the giant 4KTV that’s hardest to read, while a smaller screen at 720p is pretty close to perfect..

My Win 2 has a 6” screen and I’ve never had any issues, though I have on my 55” 4KTV (But I will say, most of the issues on the big tv were Windows OS context menu related, or old PC games). Considering this is a 7” screen instead of 6” it’s gonna be fine.

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

skywake

If we want to be technical a lot of the releases on the Switch weren't designed with portable play or a 6" screen in mind either. Sure the Switch has the advantage of its releases having to be looked at specifically for Switch releases but even so. When they were developing Bayonetta or Skyrim they wouldn't have been thinking "and how will this translate to a 6" screen?"

The bigger issue will be titles that are clearly PC first. Strategy games and the like, those kinds of games do exist on console but usually they don't translate to a controller well. How well will they translate to the Steam Deck touchpads? There will be some that won't but at least you'll have the option of KB/mouse if you want

Some Aussie musics: Pond, TFS, Genesis Owusu
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Needeep

@JaxonH Interesting. This was also my biggest concern. Do you mean even for quite text-y games (thinking about strategy/management type games such as: Civ, Stellaris, Crusader Kings, Endless Space/Legend and the like)?

EDIT: really want to stick Cities Skylines and tons of mods for it on mine! But that isn’t so text heavy.

Edited on by Needeep

Needeep

jump

I’ve chucked down the £4 deposit for the reserve, availability says its Q2 2022 now though. I wish I had done it sooner but I was skeptical about it’s battery power and settings.

Edited on by jump

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

JaxonH

@Needeep
Notice how much harder it is to read that text on my 55" TV at 2160p (4k) versus my 6" Win 2 at 720p.

Just keep in mind, many games made in the last decade function fine on the TV also as their UI is larger and doesn't need to scale. The easy fix for the TV for older games like Dragon Age Origins which weren't designed in the 4k era and have micro text on the TV, is to just render it at 1440p or even 1080p, which makes the text way larger and readable. And frankly it still looks amazing so...

My 55" TV at 2160p
Untitled

My 6" Win 2 at 720p
Untitled

Many games have UI designed for consoles also, which looks fine on a smaller screen (7" will be even better). I'm not sure how SIM games will fare but I would think they'd be playable.

Batman Arkham Asylum on 6" Screen at 720p
Untitled

Edited on by JaxonH

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

Ralizah

DOOM Eternal running at 60fps on medium settings means probably 98%+ of games will run at 60fps on this thing. Obviously, no one is expecting legitimately next-gen experiences to run at 60fps or even high settings on this thing.

Rather, we're going from Switch being able to run certain eighth-gen experiences with heavy downgrades to this thing likely being able to run even the most demanding modern games in at least a playable state. I do hope there's some sort of option in the OS to cap framerates, though. I usually need to rely on third-party software on my PC to do that.

My only concern is that this thing is going to be uncomfortable to hold, use, and transport, which is why I'm glad I'll have time to read the impressions of players on the weight and the controls. If it's bulky enough that I won't be playing it out of the house at all, then investing in a video card for my PC might be the better option. We'll see.

Edited on by Ralizah

Currently Playing: WarioWare: Get it Together! (NS)

Upcoming
The Great Ace Attorney 2: Resolve (NS)
God of War (PS4)
Tetris Effect (NS)

JaxonH

@Ralizah
Most games let you set Framerate right in the settings. Older games may have 30, 60 and Unlimited options. Newer games (like MH Stories 2) has 30, 60, 90, 120, 144. But almost all let you target the Framerate you want in the settings menu.

I do think weight is a legitimate drawback. That’s my biggest criticism. Mind you, it’s not enough to deter me from buying. This feels like a once in a lifetime opportunity- the first and only PC handheld with gyro recognized in Steam input configs. But it’s definitely not a pocketable device. And for that reason alone I will continue buying whatever 3rd party games release on Switch with relatively stable framerates. Pocketable games provide a massive advantage. Even Doom Eternal, for example, despite its low res drops… is incredible to play on the Lite (smaller screen helps with pixel density also). Although, that’s a game I’ll probably play on both. But ya. Tony Hawk, Sniper Elite 4, Trails of Cold Steel 3/4… these will remain Switch games for me. Witcher 3, Ys 8/9, Outer Worlds… these will become Deck games.

I’m convinced it’s very comfortable though. It’s just weight that sucks. Then again, put your cell phone on your Wii U gamepad screen- that’s roughly the weight of the Deck. It’s definitely heavier than I’m used to but it’s also not impossibly heavy. It’s usable, and tbh I think it’s gonna feel extremely light weight for the size of the system, similar to how light Gamepad felt for its size.

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

Ralizah

@JaxonH In my experience, relying on in-game settings to cap the framerate below your screen's refresh rate often leads to it feeling choppier than equivalent settings would on console, for some reason. Which is why third-party framerate limiters are often used instead. I just hope Steam has some sort of custom tool or setting built into the OS in this regard.

Currently Playing: WarioWare: Get it Together! (NS)

Upcoming
The Great Ace Attorney 2: Resolve (NS)
God of War (PS4)
Tetris Effect (NS)

JaxonH

@Ralizah
Riva Tuner for Windows is the best but it’s not on Linux. There are ways to do it through Proton though, and a program called strangle.

I’m sure once the Deck is out there’ll be step by step tutorials for the best option. For now though, here is a quick solution I grabbed from a discussion on this

  • Install libstrangle through SteamOS (it's in aur so should be a single click install)
  • right click the game you're having trouble with, edit the launch options, change it to "strangle 30 %command%"

Edited on by JaxonH

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

JaxonH

@Ralizah
If Valve were smart they’d think about that and add a GPU-level option in the SteamOS UI to easily enable a frame limit on a global setting and on a game by game basis.

PLAYING
NS: Warioware, Cruis'n Blast, Ni No Kuni 2
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn, Deathloop, Tales of Arise
PS5: Spiderman, Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, Monkey Ball, SMTV

Jesus is Lord.

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