Forums

Topic: Mortal Kombat X outrageous roster!

Posts 1 to 20 of 39

Hozesk

Hi everyone! I have a critic to do, so i made an image that will speak for me:
https://pbs.twimg.com/media/CCk9QbWUIAAnmqO.jpg:large
Mortal Kombat Armageddon (2006): 64 free characters.
Mortal Kombat X (2015): 24 free characters and 5 DLC characters (that includes characters like Predator and Jason over classic characters from the franchise).
Why there are only a few classic playable characters? Why do i have to pay for Goro? I have never had to pay for Goro! Baraka is also playable during the story mode but he isn't playable on VS mode. They are surely planing on make us paying for a lot of characters that should be in the game from the beginning. What happened to this saga?

Hozesk

Kaze_Memaryu

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

Edited on by Kaze_Memaryu

<insert title of hyped game here>

Check some instrumental Metal: CROW'SCLAW | IRON ATTACK! | warinside/BLANKFIELD |

3DS Friend Code: 3136-6640-0089 | Nintendo Network ID: KazeMemaryu

Tasuki

Kaze_Memaryu wrote:

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

That's how I feel as well. Plus I also notice that when rosters are huge some characters end up being carbon copies of each other, like MK'S ninjas or Ryu and Ken from Street Fighter. I rather have a small roster with each character being unique over a huge roster where a majority of the characters are similar.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

CaviarMeths

Your mistake was in expecting good things out of this franchise.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

DefHalan

Kaze_Memaryu wrote:

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

I agree, my only issue with MKX is the price. $95 day one for everything.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Blast

Mortal Kombat X does DLC very badly. Ed Boon has no shame. It still looks amazing, though.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

Blast

Tasuki wrote:

Kaze_Memaryu wrote:

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

That's how I feel as well. Plus I also notice that when rosters are huge some characters end up being carbon copies of each other, like MK'S ninjas or Ryu and Ken from Street Fighter. I rather have a small roster with each character being unique over a huge roster where a majority of the characters are similar.

Ryu and Ken are carbon copies of each other?! Please stop. That is sooo not true.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

Hozesk

Tasuki wrote:

Kaze_Memaryu wrote:

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

That's how I feel as well. Plus I also notice that when rosters are huge some characters end up being carbon copies of each other, like MK'S ninjas or Ryu and Ken from Street Fighter. I rather have a small roster with each character being unique over a huge roster where a majority of the characters are similar.

Yeah but Kotal Khan, for example, he has no personality in my opinion. I have always preferred quality over quantity, but this game has a high number of characters who only have a bit of quality. Why Cassie Cage if we already have Sonya? That could have been another big character like Fujin or Noob. I think this time the studio had story mode as the priority and that's affecting the versus mode.
It's not about quantity, it's about characters that should have been in the game over others.
I remember my friends and I playing MK:A local versus mode for hours with so many characters, so many options, that was funny. Now with MKX i see we don't have the same feeling about the roster. One month from now we will probably be tired of all them and have to pay for characters that should be in the game in first place.
Don't you get it? This mentality of "I make half of the game now and i'll complete it later with some DLC" is not going anyway good...

Hozesk

Tasuki

Then if that is your problem I suggest do like I am currently doing stick with the older consoles and games. I don't worry about DLC b.s. no patches etc. Just gaming at its best.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

shaneoh

Hozesk wrote:

Hi everyone! I have a kritik to do, so i made an image that will speak for me:
https://pbs.twimg.com/media/CCk9QbWUIAAnmqO.jpg:large
Mortal Kombat Armageddon (2006): 64 free kharakters.
Mortal Kombat X (2015): 24 free kharakters and 5 DLK kharakters (that inkludes kharakters like Predator and Jason over klassik kharakters from the frankhise).
Why there are only a few klassik playable kharakters? Why do i have to pay for Goro? I have never had to pay for Goro! Baraka is also playable during the story mode but he isn't playable on VS mode. They are surely planing on make us paying for a lot of kharakters that should be in the game from the beginning. What happened to this saga?

XD
Sorry, couldn't resist

Kaze_Memaryu wrote:

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

Then you create a system with different levels of fighters. It worked for DBZ Budokai Tenkaichi 3. And with its approx 168 different fighters (okay there might be about 12 gokus, but their levels and movesets are different) there are 28224 different one on one combinations and a whopping 15882660998052213657600 possible 5 on 5 combinations. Will I ever use them all? No, but the ability to do so is amazing.

Edit: actually those numbers are higher due to custom loadouts on fighters, and you don't have to pick 5 characters in a 5 on 5 battle (and I'm ignoring alternate outfits as they are only an aesthetic difference).

Edited on by shaneoh

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

Hozesk

shaneoh wrote:

Hozesk wrote:

Hi everyone! I have a kritik to do, so i made an image that will speak for me:
https://pbs.twimg.com/media/CCk9QbWUIAAnmqO.jpg:large
Mortal Kombat Armageddon (2006): 64 free kharakters.
Mortal Kombat X (2015): 24 free kharakters and 5 DLK kharakters (that inkludes kharakters like Predator and Jason over klassik kharakters from the frankhise).
Why there are only a few klassik playable kharakters? Why do i have to pay for Goro? I have never had to pay for Goro! Baraka is also playable during the story mode but he isn't playable on VS mode. They are surely planing on make us paying for a lot of kharakters that should be in the game from the beginning. What happened to this saga?

XD
Sorry, couldn't resist

LOL I feel violated. You're right by the way! It's not about quality or quantity, it's all about the possibility of choosing whatever character you want. I'm starting thinking we won't see that anymore on future games (Mortal Kombat, Dragon Ball, even Super Smash Bros.)

Tasuki wrote:

Then if that is your problem I suggest do like I am currently doing stick with the older consoles and games. I don't worry about DLC b.s. no patches etc. Just gaming at its best.

That shouldn't be the solution. I think the "progress" of the next gen consoles should mean more benefits for users who pay 60 bucks for every game, shouldn't it?

Edited on by Hozesk

Hozesk

CanisWolfred

The Dragon Ball Z Budakai series is also one of the most unbalanced and frequently ridiculed commercially successful fighting game franchise available, so again, I don't see how it helps. -_-;

Also, MK: Armageddon sucked, too. Coincidence? I think not.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

Hozesk

CanisWolfred wrote:

The Dragon Ball Z Budakai series is also one of the most unbalanced and frequently ridiculed commercially successful fighting game franchise available, so again, I don't see how it helps. -_-;

Also, MK: Armageddon sucked, too. Coincidence? I think not.

I passed so much good time playing DBZ BT3 and MK:A with my family and friends. Do you have any friend? Maybe that's the reason you didn't enjoy it. People doesn't have friends anymore...

Hozesk

CaviarMeths

This is way OT, but we're never going to have a MKX topic on this site anyway, so... how is this game not rated AO?

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Kaze_Memaryu

shaneoh wrote:

Kaze_Memaryu wrote:

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

Then you create a system with different levels of fighters. It worked for DBZ Budokai Tenkaichi 3. And with its approx 168 different fighters (okay there might be about 12 gokus, but their levels and movesets are different) there are 28224 different one on one combinations and a whopping 15882660998052213657600 possible 5 on 5 combinations. Will I ever use them all? No, but the ability to do so is amazing.

Yeah, but over 95% of them are useless because the Dragon Ball fighters have the balancing of a family-size pizza with diet coke.

<insert title of hyped game here>

Check some instrumental Metal: CROW'SCLAW | IRON ATTACK! | warinside/BLANKFIELD |

3DS Friend Code: 3136-6640-0089 | Nintendo Network ID: KazeMemaryu

RudysaurusRex

CaviarMeths wrote:

Your mistake was in expecting good things out of this franchise.

Your mistake was coming to a MKX thread, despite disliking the series.

SPREAD THE JOY OF THE GREAT TURTLE
HE IS UPON US AND WILL TAKE US TO THE GREAT WAVE
JOIN THE COURT OF TURTLES AND BE REDEEMED
THE COURT OF TURTLES

3DS Friend Code: 0061-3403-4305 | Nintendo Network ID: AlexTheGrayt | Twitter:

Tasuki

Hozesk wrote:

shaneoh wrote:

Hozesk wrote:

Hi everyone! I have a kritik to do, so i made an image that will speak for me:
https://pbs.twimg.com/media/CCk9QbWUIAAnmqO.jpg:large
Mortal Kombat Armageddon (2006): 64 free kharakters.
Mortal Kombat X (2015): 24 free kharakters and 5 DLK kharakters (that inkludes kharakters like Predator and Jason over klassik kharakters from the frankhise).
Why there are only a few klassik playable kharakters? Why do i have to pay for Goro? I have never had to pay for Goro! Baraka is also playable during the story mode but he isn't playable on VS mode. They are surely planing on make us paying for a lot of kharakters that should be in the game from the beginning. What happened to this saga?

XD
Sorry, couldn't resist

LOL I feel violated. You're right by the way! It's not about quality or quantity, it's all about the possibility of choosing whatever character you want. I'm starting thinking we won't see that anymore on future games (Mortal Kombat, Dragon Ball, even Super Smash Bros.)

Tasuki wrote:

Then if that is your problem I suggest do like I am currently doing stick with the older consoles and games. I don't worry about DLC b.s. no patches etc. Just gaming at its best.

That shouldn't be the solution. I think the "progress" of the next gen consoles should mean more benefits for users who pay 60 bucks for every game, shouldn't it?

It's not about what you think but what makes the company the most money in the end. If the product is not up to your standards don't buy it then. Companies nowadays know the name of a product will make it money hence why developers are getting lazy. They know that no matter how bad the product people will buy it because it's Mortal Kombat.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

shaneoh

Kaze_Memaryu wrote:

shaneoh wrote:

Kaze_Memaryu wrote:

I don't get some people's obsessions with large rosters in fighters. As long as the present roster has a diverse cast (as in, every character has a unique playstyle and approach), the number of possible combatants is completely irrelevant. Quite the opposite, overly large rosters have a strong tendency to mess up the balancing, and make the balancing process tedious and difficult. So, I'm very much in favour of this decision, despite not caring for Mortal Kombat in general.

Then you create a system with different levels of fighters. It worked for DBZ Budokai Tenkaichi 3. And with its approx 168 different fighters (okay there might be about 12 gokus, but their levels and movesets are different) there are 28224 different one on one combinations and a whopping 15882660998052213657600 possible 5 on 5 combinations. Will I ever use them all? No, but the ability to do so is amazing.

Yeah, but over 95% of them are useless because the Dragon Ball fighters have the balancing of a family-size pizza with diet coke.

I don't get your analogy. How is any fighter useless? Because some characters are straight out stronger than others? So what? You just need to be better and smarter, this isn't a fighting game you win by button mashing, which is how a fighting game should be.

Edited on by shaneoh

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

CanisWolfred

Hozesk wrote:

CanisWolfred wrote:

The Dragon Ball Z Budakai series is also one of the most unbalanced and frequently ridiculed commercially successful fighting game franchise available, so again, I don't see how it helps. -_-;

Also, MK: Armageddon sucked, too. Coincidence? I think not.

I passed so much good time playing DBZ BT3 and MK:A with my family and friends. Do you have any friend? Maybe that's the reason you didn't enjoy it. People doesn't have friends anymore...

My brother got me to play them a lot. I can assure you they're fun for people who don't play to any degree of competitiveness. I actually preferred playing them alone, because most of my matches with my bro were either: Pointless because I chose a character who sucked (i.e. every character who isn't a main villain or a Saiyan in the Budokai games), or just my brother making me fight his max level custom character (especially Super Saiyan 4 Vageta and Raiden...) just so he could see how many punches he could take before he got bored and smashed me into the ground.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

This topic has been archived, no further posts can be added.