I really don't think Sony really paid Capcom to not release this game on Switch, but didn't bother to do so on MICROSOFT? It seems like that isn't anything close to being possible or logical. You'd think Sony would try to get rid of its actual competition.
I'll let you in on a secret Sony hasn't paid anyone anything and if thay did it would have Only On PlayStation 4 in front of it. The problem with these tinfoil hat ideas is its come from the minds of fanboys.
@CrazedCavalier I liked Cross more than 4, but the hunter styles and arts definitely feel more artificial than just natural weapon movesets like World seems to focus on. I hardly think a bit of criticism for fourth generation is out of the question — I'm not hating on the 3DS or anything here. It's just... this coincidentally PS4 Monster Hunter is everything I have wanted the series to be since Tri. It feels like the first true sequel in that sense, expanding into new territory — AI, hunting, exploration — that can complete the experience.
It's just like imagine if, when you go on a quest, you aren't on auto-pilot until you find the monster. Imagine if you're discovering new creatures, places, and interactions throughout your play time, while farming monsters. That's everything that I'm so damn excited about, and I hope they do the Monster Hunter world justice with many, dense, and diverse zones like the Forest of the Ancient Tree. I think expecting there to be more than 5 areas might be overreaching, but something like this spread would be great;
Forest
Plains
Mountains
Ice / Snow
Desert (we've had a lot of desert maps so maybe they want to skip this one)
@Haru17 They could've used a bit of polish, but they were near-unanimously praised. Throwing them out the window right now would feel weird.
There's still MH5, potentially... .
The series isn't about exploration and stuff. It's about getting equipment to fight monsters to get better equipment to fight harder monsters to get even better equipment ad infinitum, and what they had worked well.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
@Haru17 They could've used a bit of polish, but they were near-unanimously praised. Throwing them out the window right now would feel weird.
There's still MH5, potentially... .
The series isn't about exploration and stuff. It's about getting equipment to fight monsters to get better equipment to fight harder monsters to get even better equipment ad infinitum, and what they had worked well.
I hated the feeling of never having access to a weapon's full move set at any given time. That's the worst thing about styles.
And you're wrong, Tri had that amazing sense of progression through a world of its own making. Monster Hunter can be about exploration and crafting between hunts and combat within hunts, and I think it'll be better for it. Making the levels more than flat arenas will only help the games' interest and interactivity. Moreover, all of these dynamic area transitions make hunts much more dynamic than every monster flying off or digging into the hard, frozen ground apropos of nothing.
I would have been much MUCH more afraid of the deviljho if this was not the case. xD
Well, when I first encountered him in 3 anyways.
Oh! And I'm so excited about monsters fighting eachother!
I remember back in 4u when that segerios attacked the rathalos in a cutscene and chased him to a different area. I made the biggest sigh in my life, tracking them down to find them just walking around and chilling together.
Like, did you two talk things out or something? xD
@Bronze It actually could happen in 3rd gen games. Great Jaggi would sometimes pick on other monsters instead of fighting you, and Deviljho happily teared up large monsters when you weren't noticed. The receiving monsters didn't really react, though.
Alone, a force. Together, a force of nature.
3DS FC: 2535-3888-1548
3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler
@Octane Well it would be great if Monster Hunter World could come to Switch later without threat of Capcom violating their contract, but that rumor has gotten all the big things right. I don't see how the exclusive content does anything but bolster suspicions of a not-Switch exclusivity deal.
Granted, the leaker obviously hated this game, so he could have just said that to rile up Nintendo and Japanese fans.
@DarthNocturnal Phil just outright said in an interview that paying for exclusive content in a multi-plat game is something he doesn't approve of and is detrimental to the industry.
That said, why did you have to give me that last mental image? I'm going to be so disappointed when that isn't the case.
Would probably have Artillery Expert (self explanatory), Guts (John's noted as being incredibly lucky in and outside of the games as a lampshade), and Marathon Runner/Constitution (Spartans' ludicrous stamina and strength-- Mjolnir armor weighs half a ton and they can still run 30 MPH for an hour at a time).
Back to basic Monster Hunting + the new AI stuff, but I'm sure people will choose to freak out over this and claim like the prowlers' cheap animations were the last thing they were holding on to.
And as you mentioned in the other thread @CrazedCavalier, I don't think World is desaturated by any means. The new monster is flesh-tone pink with gray fur, and the other one had scaly reptilian skin. The world is beautiful blue, green, and earth/bark brown with lush jungle environments.
Going back to Monster Hunter Tri when the series literally was desaturated, I thought that game looked great. AMOUNT of color and saturation isn't synonymous with good design. I like the believable colors, as monsters like Zinogre never fit in the world because of their bright blue and yellow paint job, whereas Duramboros fit into the Flooded Forest instantly despite being an way more out there monster design and fight. Plus calling this game 'realistic' is a stretch, because hunters are flying up to thousand-foot great tree tops while grappled to pterodactyls Metroid-style before being swept back to the ground by floods of water and taking no fall damage whatsoever.
My issue is that the game looks like it's trying to go for photo-realism-- MH had developed a quasi-anime style with brighter colors. The series isn't realistic already, so why have those aesthetics?
@CrazedCavalier No... no, Monster Hunter has always looked pretty realistic. You can't just invent things in your head and expect them to be true. If anything the Ancestral Steppes and the recolored designs were the most 'anime' Monster Hunter has looked. Maybe you could argue the faces are anime-ish, but everything else exemplifies a beautiful, believable design aesthetic.
Forums
Topic: Monster Hunter: World
Posts 41 to 60 of 1,570
Please login or sign up to reply to this topic