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Topic: GPD Win 2: The Most Powerful Handheld Ever Made

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Knuckles-Fajita

@JaxonH I am interested as Id very much like to catch up on the stuff my admittedly s****y £9000 a year education left out that is integral to making games.

I know all the programming and making what the player sees and plays but nothing back end. Danke.

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JaxonH

@YummyHappyPills

There's just so much information to learn. You could spend a lifetime researching and learning and going to school and you probably still wouldn't know everything.

Maybe just focus on what is relevant for you, and add to that knowledge as you go if you run across things you need to know. For example, I see a lot of people going to school for four-year degrees and 99% of that knowledge will never be used in real life on a real job.

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

CLICK HERE For My Switch Collection

Ralizah

@Peek-a-boo Yup. The incredibly uncomfortable looking controls kill this for me.

Well, that and the insane price point.

Also, the framerate is all over the place in that DOOM video. I'd prefer a locked 30fps option over that.

Edited on by Ralizah

Ralizah

Knuckles-Fajita

@JaxonH Well in this case Im a programmer so...

And a one man team.

Id rather not be brute forcing my games and getting highest resolution/frame rate possible.

I mean brute force works on PC. Not so much on other systems. Ironically it was a Sony backed course. Raught the way they want the future to be.

Apparently its with no consideration for making stuff actually run well. Just enough at the highest resolution

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JaxonH

@Ralizah
I always prefer a locked frame rate too, but plenty of games run at unlocked framerates nowadays. Better 40-50fps on DOOM than 20-30. Which is what we get on Switch. Both of them are completely playable but, I'd rather have 45fps unlocked than struggle to keep 30.

The price is definitely too high. For most people this will never be a real option. Not until the price comes down anyways. If it hits $500 in a couple years I think more people will look into it. Even more if it can hit $450.

But again I have to stress this thing is no less comfortable than any other handheld that ever existed. And that's just going off of the first one. Anyone who's owned a 3DS or Vita will have no problem with the Win (and that's predominately the people who are going to be interested- people who play on handhelds and understand they are not as comfortable as a normal console controller). This one has added rubber grips to the side too, and it's thicker. Real improvement over the last one.

It's the handheld of my dreams. I still like the Switch more because it does more than just a simple handheld. But as far as traditional handhelds go (DS, PSP, 3DS, Vita) this is what I've always wanted. Running PC games is incredible because there's just so many games it will play. Metroid Prime on a handheld, gosh dang. That's been the dream for so long it's kind of surreal to see it actually happening.

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

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-Green-

The price is already a killer for me. The Switch is already expensive enough, let alone the price of two of them.

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Knuckles-Fajita

@JaxonH So I do have one question, dont take offense to it.

If Metroid Prime gets released on Switch, and you already own this, with that game listed as one of your highlights for good reason, then what will you do? Play it on Switch or keep it on this thing?

And im going to agree with the uncomfortable comments. The position of the sticks being so high up and having to support the weight of the bottom with controls being adjacent to the sticks in the middle looks....uncomfortable.

If the controls were at the bottom I could see it...but where they are it looks pain to reach.

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Ralizah

@JaxonH Depends how stable the framerate of the Switch version is, to be honest. I'd rather have "generally 30 with some drops when the action gets frantic" than a higher framerate that's constantly jittering like that.

I don't think 98% of people will give this a second glance until it falls under the $400 mark.

It looks like you have to reach pretty far across the system to access the D-Pad and buttons, which makes it look incredibly uncomfortable. PS Vita and 3DS have all of their major buttons, D-Pads, and sticks near the edges of the system to allow for easy access.

Have you ever tried to use the D-Pad on an Xbox controller? It's horrible. Primarily because it's situated near the middle of the pad. The placement of the D-Pads and face buttons on this device looks very similar.

Edited on by Ralizah

Ralizah

JaxonH

@Meowpheel
This one is different from any others you may have seen. This is in a totally different league. This is like Nintendo/Sony/MS League hardware. All the rest are just crap, and usually they run phone games or indies.

Not to say the original GPD Win was perfect. But they made several iterations of it, and are now very experienced at perfecting hardware design. Literally every single complaint with the first one has been resolved. The thought that went into the design of this hardware is professional level. How they recessed the power button so that it doesn't inadvertently get turned on when you press keys, or how they raised the border so that the screen does not contact the keys when it's lid is closed, they doubled the battery so that you're going to get at least 5-6 hours, they switched to USB-C PD like Nintendo Switch, they added shoulder buttons for L3/R3, improved the Dpad, moved the buttons and Dpad to the inside and recessed the analogs so that your thumb can easily travel over them (similar to 3DS lower analog), they redesigned the heat sink so that there's proper heat dissipation, which was one of the problems with the first one getting a little too warm... I mean they really nailed it.

But it took them designing the first one to learn from these mistakes. You could tell the first one was more amateurish. It was still a very high-quality device but there were mistakes made in the design. They have now learned from those mistakes and have seemingly made an incredible for the Win 2.

There is a button in the middle of the keyboard up top which switches modes between mouse and game pad. So that when you are navigating the operating system the analogues will work as a mouse and then when you play a game you can flip the switch and they will work as X-input analogs. The screen is also a capacitive touch screen, so if you are ever playing a game and the analogues are being used as actual analogues but you need to navigate like a mouse you can simply tap the screen.

They seem to of thought of everything. But yeah, this is in a whole different class than anything else you've ever seen before.

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

CLICK HERE For My Switch Collection

JaxonH

@Ralizah

It's closer than you think. This thing is not that big. If you watch some of the gameplay videos, his thumbs easily reach the buttons and D-pad. I've used the first one and it was the exact same way except the analogs were on the inside. I never had an issue.

Untitled

I also see most people opting for Performance mode in MH World because it hits 38-45fps, whereas normally it's "30" with drops to 23-25. I don't have an issue with either, but I know which I prefer.

edit
Btw, the Xbox One dpad is probably the most well-placed and well-designed D pad I've ever used. I don't even remotely find it to be too far in or too far out or anything else. Feels perfect.

Edited on by JaxonH

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

CLICK HERE For My Switch Collection

JaxonH

@YummyHappyPills
I've played it. It's fine. Not only is it fine, it's actually probably the most comfortable handheld I've ever used, Switch aside (Vita analogs were terrible, though the system was comfy).

And yes I would buy it on both. Without a second thought.

Edited on by JaxonH

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

CLICK HERE For My Switch Collection

Knuckles-Fajita

@JaxonH Gotta say the controls on the right of the device look like things I cant reach with my thumb without discomfort, just like Xbox.

Thanks hand injuries!

Anyway interesting youd buy it on Switch. I notice you said "Buy it on both" but err...Dolphin...emulator....free...

Okay, a better question: what would you play it on? The technically inferior Switch, for a price, or the Win with a smaller screen but no TV via an emulator for free?

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JaxonH

@YummyHappyPills

What does it matter? "Technically inferior" means little at the end of the day. It's probably going to run it at the same resolution on either device. I'd probably play it on whatever device I had with me. Price is never an issue though. I don't care if I could play it free.

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

CLICK HERE For My Switch Collection

JaxonH

@YummyHappyPills

And switch controls look ungodly uncomfortable with buttons directly above taller analogs, dpad directly below a taller analog and not even a d-pad at that... but it turned out all right.

Seems like a easy criticism to try to pile on to, but I'm actually someone who's played the device and I'm telling you it's just as comfortable as any other handheld out there, if not more so. If you can play a Switch with buttons directly above a taller analog, this thing will play like a dream in comparison. As you can see in the picture above your thumbs naturally rest right on the buttons. And thanks to their smart design recessing the analogues, they don't interfere. It's a far more natural layout than having buttons and Dpad directly below. Trust me, when you're playing this thing the controls are not going to be an issue. That was never one of the complaints of the original of all the owners who had one. I guarantee you there won't be any complaints about controls from people who actually own it and actually play it and aren't just trying to nitpick reasons to criticize it because it challenges the Switch in power and games.

Edited on by JaxonH

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

CLICK HERE For My Switch Collection

Ralizah

@JaxonH I don't know what to tell you.

Untitled

If this D-Pad placement isn't problematic to you, then I just... don't understand your perspective at all on this matter. Look far in on the pad it is!

Compare this to the wonderful PS4 D-Pad placement:

Untitled

The sticks aren't near the edge, but, being elongated, they're easier to access.

Edited on by Ralizah

Ralizah

PikPi

They're both comfortable to me. I never understood how easily affected some are about controls. Only one I could sort of understand was the DS/3DS and its very square body

PikPi

JaxonH

@Ralizah
Oh it's not, it's the gold standard!

Best Dpad of any controller I've ever used.

Looks can be deceiving. When you're holding it it's absolutely perfect.

Untitled

Same exact distance as the analog. Your thumb's natural motion of movement lands it directly on both of them.

Untitled.

The exact same thing as the PS4 controller except in reverse. Although I really don't like the PS4 controller because it's awkward.

Edited on by JaxonH

PLAYING
NS: The Witcher 3, Dragon Quest XI S, Ori and the Blind Forest, Ni No Kuni, Astral Chain

Jesus is Lord.

CLICK HERE For My Switch Collection

Ralizah

@JaxonH The setup looks similar to the 360's pad, and I HATED the placement of the D-Pad on the 360 controller. It's the second most uncomfortable D-Pad after... whatever that thing is on the Gamecube controller. You have to stretch your thumb to reach it.

EDIT: Also, what's wrong with the sticks on the Vita? I've never had an issue with them.

And the DS4 is one of the comfiest controllers I've ever used. Especially clicking those lovely triggers. It only sucks when you try to hit the options/share buttons, because of how recessed and narrow they are.

Edited on by Ralizah

Ralizah

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