Hello, me and my wife have started making levels on Super Mario Maker yesterday and it spurred me to create and account so we could share them with you! Feedback/critisim is greatly appreciated! The codes are:
1AB6-0000-0017-092E- Ship in the Air
BCCF-0000-001D-2594- Jump them Walls
7ABF-0000-002A-5F8D- House of Boos
F863-0000-0025-EA7B- Hi!....Bye!
These were what we were able to do the first day messing around with the editor. When these were uploaded we did not have access to sub worlds. If ya try em out let me know what you think! Thanks!
Hello everyone! I just got the game and have been looking around for a group/forum that shares levels, and this is one of the few I've found this one.It's a great idea to have a topic about level sharing because it encourages 2-way conversations about levels rather than just the 1 way comments. I also love having the giant selection of levels to choose from and be able to talk to the creator of the levels directly.
Anyways I look for a level to download and play throughout this post I'll leave this here. It is my first level. Please feel free to critique it. It might be a bit challenging for some people, so feel free to download it and play at your leisure. It's separated into 3 distinct sections that connect fluently. The gameplay is fairly linear, but does involve some backtracking and thinking. As far as aesthetics go I put quite some time into making the level look like you were part of a story rather than the generic emptiness that the original games had. Also I tried to encapsulate two endings, one where you fail to stop bowser and watch the destruction he left behind (sadly you don't reach the official ending), and the other (slightly harder) ending where you defeat bowser and save the inhabitants of toad town. If you have any questions I'll definitely be willing to answer them.
I'm pretty proud of this one: Boo's Tricky Tower Climb - 1EEA-0000-002C-0BD9
I'm curious as too how hard people think this one is. I tried to make it as fair as I could while keeping all the features I wanted in it.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
I'm pretty proud of this one: Boo's Tricky Tower Climb - 1EEA-0000-002C-0BD9
I'm curious as too how hard people think this one is. I tried to make it as fair as I could while keeping all the features I wanted in it.
I loved your level! Felt like a proper level and was hard but fair. All I can say is don't put too much rewards in there, I think I found like 5 cape things. Anyway, well done! Starred
And everyone, my levels are in my signature if you want to check them out!
Please check out my Super Mario Maker Levels and drop 'em a star!
Bowser's Punishment Chambers: 55A0-0000-002F-A3B4
The Palace of Bowser (Hard): D1E2-0000-002C-642E
Goomba Village: 0373-0000-001E-7083
The Great Bouncy Castle: 27B4-0000-0016-6454
Hey guys! Been playing around since Thursday with some levels and would appreciate and feedback either on this thread or through Miiverse.
Airship Trials & Tribulations - BD87-0000-0012-B38B
Boo's Choice - 4112-0000-0012-D6F5
Take Your Koopa Kid to Work Day - 9AB1-0000-0024-43AE
Also a 4 Level World based around Toad
1. Mario's Day Off - Toad Steps Up! - 7375-0000-0026-F046
2. Toad's Underwater Scéance - 826D-0000-002B-BDC8
3. Princess is on Another Airship?! - 0EDF-0000-002C-4012
4. The Princess is in this Castle - 4333-0000-0026-175D
Please check out my Super Mario Maker Levels and drop 'em a star!
Bowser's Punishment Chambers: 55A0-0000-002F-A3B4
The Palace of Bowser (Hard): D1E2-0000-002C-642E
Goomba Village: 0373-0000-001E-7083
The Great Bouncy Castle: 27B4-0000-0016-6454
Here's my newest level, Piranha Parkway. I can definitely tell I'm getting better with each creation- this one I feel very proud of I indeed. It's got secret blocks, hidden areas, shortcuts, all that good stuff (but you'd never know it if you don't find them). How many secrets can you find? Or maybe you just like taking the beaten path. Either way, I hope people really enjoy this. I worked very hard to bring you this one
Piranha Parkway
969D-0000-002D-152E
*** Don't forget to star the level if you liked it! And feedback is GREATLY appreciated. The goal is to make levels as good as Nintendo can make them- lofty ambition I know, but I'm never going to get there without people pointing out my mistakes and sharing what they liked or didn't like. So please, chime in! I'm all ears to improvement.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@MasterWario
Played your level- absolutely fantastic! I would agree on maybe less power ups next time, but other than that very well done!
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@JaxonH: Nice level! I found the fire flower secret exit right through to the flagpole. Starrrrrrrreeeeeeddd!
Please check out my Super Mario Maker Levels and drop 'em a star!
Bowser's Punishment Chambers: 55A0-0000-002F-A3B4
The Palace of Bowser (Hard): D1E2-0000-002C-642E
Goomba Village: 0373-0000-001E-7083
The Great Bouncy Castle: 27B4-0000-0016-6454
And nice find. I tried to keep things hidden, but not too unfindable, know what I mean? I want people to feel happy when they discover a secret. If it's too easy to find, it won't seem special.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@MasterWario Loved your Ghost Tower, I starred and left a comment. It actually felt like a tower and was a great use of space.
@edgedino Water Grave is one of the most frustrating levels I've played that still feels completely playable and not poor level design. I'm seriously going to be scared a Winged Magikoopa is going to teleport in front of Mario now in every water stage I play. I'd like to compare different routes because by my 30th attempt I'd got my path sorted to the goal it was just a matter of surviving through it.
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