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Topic: Xenoblade Chronicles 2

Posts 3,361 to 3,380 of 3,598

Dezzy

@link3710

The easiest and obvious thing to do is to just wait until you've toppled an enemy before using the chain attack. It slows down time so you can get through most of the chain while they're still toppled. They receive more damage whilst toppled.

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Fujin

Do other blades in your party not the AI blades do damage to the enemy while you're fighting with an active blade? Or do you just damage the enemy with an active blade and your other blades don't do damage until you switch to them.

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Fujin

Which is a better healer blade kora or ursula. I was thinking of replacing kora with ursula because I heard she is a very good healer. Thing is I read ursula does not fight so well and relies on her good healing. So what do you think I should do.

[Edited by Fujin]

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

darkfenrir

@Fujin I used Ursula and I felt she's pretty much the best once you trained her up for sure. Especially when you get her heal x% hp when you switch blade to her. And she also is no slouch in the hitting department XD

Otherwise she's not much of a healer, good for a mixture of damage + emergency heal though.

darkfenrir

Dezzy

StephanDLW wrote:

Even though there are way fewer side quests in this game than the first,

I dunno if that's true. Has anyone counted? There are more quests that become available over time. And each rare blade has their own special side quest.

It's dangerous to go alone! Stay at home.

Dezzy

@StephanDLW

Fair enough. I'm guessing that doesn't take into account the length of them though. So a single fetch quest and a long chain of story-heavy tasks are both just considered a single sidequest.

And aren't the rare blade quests technically part of merc missions? So maybe not counted?

[Edited by Dezzy]

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Fujin

Any advice on how to get more rare core crystals. I'm in chapter 7 right now.

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Dezzy

@Fujin

Bear in mind, there's a certain number of rare blades that you can get from regular core crystals.

Just use equipment on your character that increases the Luck stat, and then keep awakening regular core crystals. You'll get a rare blade like 1 in every 10 tries, or something like that.

It's dangerous to go alone! Stay at home.

Fujin

@Dezzy Thanks I'll try this out.

[Edited by Fujin]

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Fujin

Are there any better ways to get boosters besides selling salvage.

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Fujin

@King-X Are boosters used only to get a specific element or do they help get rare blades as well like having high luck. My idea levels are pretty good so far.

[Edited by Fujin]

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Fujin

@King-X Do my equipped inactive blades passively heal while I'm fighting with an active blade?

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Fujin

So basically the AI heals on its own and to heal manually you have to switch to a heal blade during battle. Am I correct.

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Dezzy

StephanDLW wrote:

It is true though that the quests in XC2 are generally longer and a bit more involving than those in XC1.

Yep, as you can see from the difference in completionist time between the 2 games. Howlongtobeat.com has XC1 at 165 hours for completionists whereas XC2 is at 250 hours.
So something's causing that difference.

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EvilLucario

X still reigns as the hardest of them all. For me that took like 200 hours. The superbosses in that game can kick your ass real hard and there are MUCH more sidequests/terrible grinding that's worse than 1's.

2 honestly feels one the least grindy ones imo. I beat Xenoblade 2 100% within 120 hours but I enjoyed it overall quite a bit, despite the mediocre sidequests taken as a whole. 1, being my first game, took me around 150.

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AndyD

I honestly never finished X1 myself...so XC2 is my only reference, though I didn't do a majority of the side quests...and I didn't own XCX unfortunately. Really wanting to do a second play through at some point.

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Fujin

How do I do specials with mythra because it seems the light element is not that easy to combine with other elements for specials.

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Heavyarms55

@Fujin there are combos with fire and dark off of the top of my head. There are charts with all possible combos you can do - try searching up one of those.

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NEStalgia

@StephanDLW I think "side quests are the best of the 3 games" is kind of like saying "The Zelda games were the least terrible of CDi's games." The side quests were a horrendous disaster with some fun story, but nothing in the game indicating that you needed some McGuffin from completing some other quest in order to do this quest, and that McGuffin can't be obtained until the last chapter of the game even though you've had the quest since chapter 2. So you spend half the game trying to do a quest you can't do until you've completed multiple other connected quests (that you don't know are connected), without ever knowing you can't actually do that until you've nearly beaten the game. A quest you can't actually complete when you get it, and there's nothing to indicate you can't is just a design fail.

And of course "HM Slaves" with the Blades sucked. But the battle system was actually fun. My problem with it is they never adequately explained the system....if they explained it better it was great. Monolith has a massive Bionis-sized hole in their tutorial department.

I loved the villains though. The villains are exceedingly complex. They didn't really flesh out the narrative very well in terms of what's going on, but when you examine the villains, they are actually fantastic. More literary than comic book, actually. I've said before but the strong point of the story is there are, in actuality, no actual villains at all in the game. Both sides have their reasons, and both are valid reasons. At times I agree with the "villains" more than I do Rex and "the power of friendship!" malarkey. I find myself rooting for the villains frequently...because they're not evil. And they're not necessarily wrong. Destructive...but also kind of right. Opponents that aren't evil/villains make the most interesting kind of foe. XC1 isn't too far off that mark either however, and that also ties into the XC2 story. BUT they didn't fully explain some things either, and Torna is really necessary to get a complete picture.

Monolith excels at world building, but I have to say Falcom and Bandai Namco walk all over them in narrative pacing and exposition, even if Monolith has more intricate overall stories.

Comparing XC1 and XC2, personally, I'd say the villains are interesting in both, though more intricately complex in 2 (though it's interrelated with 1), XC1 had the better overarching narrative, but XC2 has much more developed and interesting characters. Combat is much superior in 2, but they never fully explained the system so you hit a difficulty spike until you actually learn it half-way though. Blades/HM Slaves really ding it though. XC1 is a product of having been such an "experience" the first time through with tons of narrative twists and turns.

NEStalgia

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