@Therad
We know enough about the specs of the Switch to make a list like the one above for use in a forum discussion. We know that it's a bit above the Wii U when undocked and a bit under XBOne when docked. Whether it's 20% under the XBOne or 50% under the XBOne when docked doesn't really change the point much.
If it was as close to the PS4 as the PSP was to the PS3? It would be getting downgraded ports of Vita games. It wouldn't be running Wii U games at generally higher framerates in portable mode. As a portable it's unprecedented. But as a home console? It is to Project Scorpio when docked what the Wii U was to the PS4. Which in turn is less behind the curve than what the Wii was when it launched.
No, we do not know that. We have heard rumours about it.
But if we take your listed values, we would get a machine with 368-655 Gflops when undocked, and 920-1311 Gflops when docked. I don't think we are anywhere near those numbers, at least not the docked values.
If I would make a prediction, I would say it will have X1 performance when docked, and slightly less when undocked. So 512 Gflops dock and 435 gflops undocked. This seems to be in line with the reports on the performance of breath of the wild.
So to compare it with the power twins would be:
ps4 = 3.5x instead of 1-2x
xbox one = 2.5x instead of 1-2x
ps4 pro = 8x instead of 2-5x
Scorpio = 11x instead of 5-20x (ok, give you this one)
If it is x2 (750 Gflops) it would change the equation of course:
ps4 = 2.5x (still outside your range)
Xbox One = 1.7x
ps4 pro = 5.6x
Scorpio = 8x
So if we would get the latest games from PS4 or Xbox One, regardless if it is x1 or x2, they need to reduce the visuals. It is not impossible, and should be fairly straight forward since Nintendo seems to be embracing industry standards.
@Therad The Foxconn rumour is pretty legit, everything we know so far was 'predicted' in the Foxconn rumour. PS4 Pro was leaked in a similar fashion, so no, I do think that we have a pretty accurate image of what's inside the Switch and what it can do.
@skywake So if we go by your list, Switch's 3rd party support will mostly depend on whether Microsoft kept their E3 2016 promise of "No-one gets left behind" with regards to XB1 support when Scorpio comes out.
I think it will depend on how Nintendo markets the Switch and the commercial deals they offer publishers.
Power matters in some respects - it's true - and the more power you have the easier porting is but the question of "will this sell" matters more to publishers. Especially since so almost all of the things that the extra power is used for these days is purely visual (and often minor) - things that most people probably wouldn't even be able to see on a tiny screen anyway.
It's just a matter of answering the question of "will the people who've bought this device be interested in this game - even if it's a latecomer and doesn't look as good at the top spec version?".
On a similar but slightly different topic I do think Nintendo is naive when it comes to handling some Western publishers and developers. When developers like Gearbox come out with stuff like "**** no our game won't run on that piece of ****" I wouldn't say that they should go "full Microsoft" but they (Nintendo) should be aware that they're losing control of the narrative in the media and have a strategy to publicly rebut it.
If Nintendo had a strategy then we wouldn't be talking about whether the Switch [i]might[/] able to run a "custom version" Titanfall 3 (since it clearly could if the version was graphically downgraded enough) but taking it as fact that it can and making it clear that it's not coming because of commercial and marketing considerations from the publishers.
@Therad
I was using 450GFLOPS undocked, 900GFLOPS docked. I picked those numbers not from rumours, leaks or any other such source. They are using a custom chip afterall. I picked those numbers based on how the console is performing in hands on. It's performing better than the Wii U while undocked (so >350GFLOPS) and performance seems to scale well from 720p -> 1080p when docked (2x pixels).
But in the end, the specific number doesn't matter much. I was talking about how big a magnitude the gap was not how many GFLOPS specifically it is. Basically that whole list can be summarised to four points of comparison:
1. Vita was ~35x behind the PS4
2. Wii U was ~5x behind the PS4
3. Switch undocked is ~4-5x behind the PS4
4. Switch docked is ~2-4x behind the PS4
And my point was simple. 3 is a huge improvement vs 1 which was the norm before this. The change between the two is insane. 4 isn't impressive but it's about in-line with what Nintendo has been doing for a while now. It also happens to be similar to the gap between PS4/XBOne and their mid-gen revisions.
@StuTwo Gearbox said they wanted to get Boarderlands on the Switch but Ninty broke off talks with them, Respwan were the ones that called the Switch underpowered.
@StuTwo Gearbox said they wanted to get Boarderlands on the Switch but Ninty broke off talks with them, Respwan were the ones that called the Switch underpowered.
My apologies. I wasn't intending to talk in specifics - just in general terms.
Either way Nintendo, as one of the biggest companies in gaming should be controlling the narrative, not letting it be written about them. If Gearbox had said "oh Microsoft broke off talks with us" in public then you'd straight away see a tweet from Phil Spencer saying "we'd love to see your game on XBox - I'll have my guys talk to you" - even if he knew that game wasn't happening for various behind the scenes reasons he'd look like the good guy in public and he'd have control of the narrative.
Nintendo doesn't do that - I partially understand the reasons why but I think it's a mistake. Publishers like EA are sharks and if you let them be the ones who get to paint the picture of you (whether themselves or through one of their in-house developers) they'll paint an unflattering one if it suits them to.
@Therad The Foxconn rumour is pretty legit, everything we know so far was 'predicted' in the Foxconn rumour. PS4 Pro was leaked in a similar fashion, so no, I do think that we have a pretty accurate image of what's inside the Switch and what it can do.
Keep in mind that for stuff like the screen resolution he was just guessing, screen aren't produced at Foxconn, so he couldn't have known the actual resolution, he thought it was a 1080p screen instead of a 720p screen, but that does mean that it looks good for 720p.
Oh, Cool. I may have to buy Raymond Legends. Never had a Wii U and I've never played a Raymond game. How do they play? More on plaforming challenges or collectibles, etc? And most importantly, is it fun!?
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@FGPackers Okay, I'll definitely consider it. Didn't know it had co-op so that's makes it much more appealing. Thank you!
Nintendo Switch Friend Code: SW-2601-9990-4610
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It's only a few weeks before Switch launch so of course it's time for more leaks. I'm not going to post stuff but it seems lots about the console has just been leaked.
It's only a few weeks before Switch launch so of course it's time for more leaks. I'm not going to post stuff but it seems lots about the console has just been leaked.
Does anybody else think we absolutely need info on all aspects of the Switch THIS week?
So I'm talking OS, GUI, online capabilities and pricing, VC, digital purchase transfers.
I'm honestly flabbergasted that they've left it so late to show any of this off, and tbh I'm genuinely a little bit worried that the reason they haven't is because what they show will be severely underwhelming.
Please prove me wrong Nintendo, blow me away with a shed ton of enlightening information.....
I'm still not expecting any sort of presentation before launch. I think they've told us all that they want to tell us, and any new bits and pieces of info we get will be through random interviews.
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