I’m still wondering when Nintendo knew they were likely going to have to delay BoTW 2 and whether the timings make it possible for a WW HD port started then to be slotted in this year.
If I were them and I had that game ported and “ready to go” I’d probably wait until after the Wii U eshop closes before announcing it.
WW HD was a players choice game on Wii U and it must to some extent have hurt sales of Tropical Freeze and NSMBU that they were basically giving away those games on Wii U whilst charging full price on Switch.
@StuTwo It's the Nintendo Selects nature of WWHD that makes me think a Switch release would be bundled with TPHD. NSMBU Deluxe did very well but was a bundle of NSMBU and NSLU, 3D World did very well but also had the new Bowser's Fury expansion, Pikmin 3 Deluxe became the best selling Pikmin game but came with the new side stories for Olimar and Louie as well as all the DLC from the Wii U game. Meanwhile Tropical Freeze only added in an easy mode (Funky Kong) and is still the worst selling mainline DK game (a shame as it's a fantastic game).
@StuTwo@Grumblevolcano Yeah I don't see how they could possibly try to rerelease Wind Waker for a second time at full price. I expect a bundle with Twilight Princess as well.
Skyward Sword could at least be justified by being its first remastering in HD, as well as having touched up controls.
WW and TP would more-or-less be straight ports with some gamepad features shifted around a little.
That said, who knows with these pricing models sometimes...
@Grumblevolcano the Nintendo Selects release of NSMBU already had NSLU bundled in.
Really they should just release straight ports in at a budget price. They won’t but they should.
Either way they should take the chance to get one of their best ever games on their biggest selling platform. Like SMB, MARIO 64, alttp and Super Metroid, WW should always be available to play on a current system. Once the Wii U eshop goes it’s physical on a retro system or nothing for the game (meaning it’s basically impossible for Nintendo themselves to make money on a game that’s always going to be highly recommended).
@BruceCM I'd suggest bundling both for retail price (£55-£60? can't remember what it is).
I think they'd struggle** to market and sell 2 (additional) full-price Zelda rereleases to anyone but the most dedicated Zelda fans (most would choose one or the other, neither, or wait for a sale). On the other hand the value proposition of 2 games in 1 bundle might interest people just getting into the series, and may even sway people that were otherwise interested in only one of the games ("I wouldn't pay £60 for Wind Waker, but as long as I'm getting Twilight Princess as well..."). It's not like there's a shortage of Zelda games on the Switch.
** "struggle" is relative. I'm well aware that these games would sell millions regardless of price point.
Slowly getting through the last world in Banjo-Kazooie. Been playing through Clicky Clock Wood (or whatever it's called) for the better part of a week now with an almost abusive use of save states. This level feels like it never ends.
Amazingly, I think this is my least liked platformer ever at this point. There's almost no redeeming value to it. I should probably just drop it, but I'm so close to the end, and, like with Mario 64, I know it'd gnaw at me if I wasn't able to say I completed it, even if only so I could rag on it with some legitimacy.
Unlike with Mario, though, I won't be completing it. Just trying to get the (absurdly high) minimum number of jiggies so I can finish it.
@Ralizah I'd never played it before it was on NSO either. Also have similar thoughts about it - I don't like it, the levels are just large and largely confusing, the camera is unhelpful and the move set is too large - the developers were clearly aiming for a lot of variety in the gameplay but all they actually managed was to make a game that's not really good at any one thing (a lot of N64 games had this problem tbh). The difference between us is that I dropped it sooner, it's not one that I'll ever finish.
I can see that I'd possibly have loved it if I'd bought it back in 1998 - it's a big game by the standards of N64 games at that point and there's a lot to do. I played Mario 64 to death and BK is in many ways a logical step up from it. Graphically I can also see that it would have been very impressive for the N64 at that point in its life.
Then again I always greatly disliked DK64 back in the day and that was very similar in many ways. Based on what I've played I do think BK is a better game than DK64 (the levels, controls and mini-games are all more coherent in BK) though so who knows. I just know it's not worth my time getting to know now in 2022.
@Ralizah I was having a great time personally up until Click Clock Wood. WHERE ON EARTH AM I MEANT TO GO.
I rate Banjo a lot more highly though. I think the constant stream of creative worlds, new powerups and charming characters more than make up for the at times dated design. Banjo does seem to be a very divisive game nowadays though so I don't mind bearing your criticisms (eh? eh?).
@Ralizah I'm amazed you're still going at it considering your criticisms (which I generally agree with). I've never got as far as you have and I've tried to pick up Banjo-Kazooie again many times.
The game is very much like eggs for me. I know I don't like them, but I try them again once every few years just to make sure.
It's a shame because I have some element of nostalgia for B-K from my short time with it as a kid...but the game has just never lived up to it.
@StuTwo 's post very much summarises my feelings of the game.
Funnily enough I did enjoy Yooka-Laylee more than most.
Yet another addition to the very busy June lineup, Sonic Origins launches June 23rd.
Hitting the 21st anniversary!
Makes me wonder if they had this planned for last year, but got delayed due to the pandemic.
Hoping we get more detail on what's actually been enhanced in these games. If we don't at least get the Christian Whitehead features in 1, 2 and CD it might be a pass from me...
Yeah, I think they'd probably want a little more than 'standard' retail for a physical version of both together, @Buizel ..... We'll see, of course but I certainly wouldn't be too surprised if that was £70, with the games being £40 each & save the £10 if you get both on the eshop
@StuTwo "Unhelpful" is a nice way to describe a camera that decides to point at the wall half the time when you're navigating tight spaces. This particular level is sadistic, since you're spending most of your time platforming up trees, and you have to spend minutes getting back to where you were if you fall. And, wouldn't you know, there are tons of enemies in this level that like to pop out of holes in the tree and knock you off.
I probably should have dropped it. It's so irritating. I actually dropped TWEWY recently. I guess the difference is that other game is very much the same throughout in terms of how it plays, so looking up the story for the last third of the game and then dropping it didn't make me feel like I was missing much. But this game continues finding new ways to torture players. I feel like I need to bear witness.
The moveset IS too big, yes. The more egregious sin is that this game has none of the platforming fluidity of Mario's adventure on the system. All of their movements feel very sluggish (which isn't touching the torturous feel of underwater movement).
The levels, as you touched on, are sprawling, and items feel like they're randomly puked out across them. I've seen so many people hold this up as the gold standard for collect-a-thon style platformers, and I just couldn't disagree more.
The sound design. Oh my god, it's like the game is trying to deafen me. I actually have it muted most of the time.
The graphics are definitely the best part of it, since this game looks pretty nice for a 3D platformer from that generation.
There are platformers from that generation that still hold up, but I'm genuinely disappointed with this one overall.
@Buizel I should've dropped it, but I didn't want to get into a cycle like I did with Mario 64 where I'd try it every few years, determined to not quit playing this time. And, to be fair, having fully completed Mario 64, I developed a... grudging respect for it. I still think it aged rather poorly, but I can see why people would've liked it.
That won't be happening this time.
You know, I still haven't played much of Yooka-Laylee (the original; loved the sequel), but considering the people who can't stop heaping praise on this like to dump on that game, I really should try it.
@Fizza Click Clock Wood is definitely the worst of the worlds so far. Four identical areas where you're scaling the same environment, except the collectibles are different.
@Ralizah I can definitely see how I might have really liked it at the time (I bought and still own most of the "big" N64 games) but... playing it for the first time in 2022 it's just not a nice experience at all. When the best I can say about it is "it had cutting edge graphics for an N64 in the year it was launched and it's a better thought out & put together game than Donkey Kong 64" that's faint praise indeed.
Mario 64 - as you mentioned - has its own (major) problems if you're playing it for the first time on Switch but I think the genuine open-ness of the game design and (as you mentioned) the fluidity of movement makes it still quite refreshing to play for a short time (especially the first few worlds).
Being in the UK and having grown up reading our magazines I do wonder how much some of the fawning over Rare's games in our press "back in the day" is down to the fact that they were accessible for interviews and rooted in the same ZX Spectrum gaming culture as the people writing the magazines.
I played Earthworm Jim 2 for the first time in a long while yesterday and had similar thoughts about that (and the original EJ. Also the Mega Drive Aladdin). They're all technically impressive graphical show cases with a very particular sense of humour but awful controls, a sprawing "bigger is always better" approach to level design where you never really know exactly where you are/what you should be doing and they were all hugely celebrated by the gaming media here. I think they're all kind of games that leaked over into our reality from one where the ZX Spectrum "won the console wars" and British game design from that era continued without influence from the better 8-bit Japanese games. Is that why they got more than a free pass from the British press?
Incidentally - since it will inevitably come to NSO at some point - DK64 is awful. It has all of the same flaws as BK but adds plenty more. If you've never tried it then my advice is to skip it.
@Ralizah I don't know why. But I enjoy reading your comments on not enjoying Banjo. It's hilarious. It reminded me of when Pizzamorg kept bringing SMT Nocturne up every two seconds.
The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.
@Ralizah Ah yeah, I don't like that part, either...I can already imagine myself as a kid, getting to Grunty's quiz show, and dropping the game altogether. How am I supposed to pay attention to all this stuff as my 6-year-old self??? When I was younger, the furthest I made it to was Mad Monster Mansion, so it's a good thing I didn't make it to that and Rusty Bucket Bay. Those parts would have made me...a tad upset.
Ah yeah, I totally remember DK64 being especially frustrating when I was younger. Out of all the games I've played during my childhood, that one is easily my least favorite. Ambitious game for sure, but kind of a disappointing one for me.
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