Either way, we are certainly going to get something in the next Direct (whenever that is). How much is completely on if there is a 2nd Direct this year.
@Grandpa_Pixel Unless there's big surprises we don't know about, I agree with @DefHalan. Regarding stuff we know about Wii U is Color Splash and indies while 3DS is some games Japan already has, Pokemon and indies.
You're right; I didn't. That's because it's not very useful to talk about how Nintendo should have handled the NX reveal. I think they should have revealed it at E3, but since they didn't then they can still reveal it in September.
"If NX needs "[time to] allow people to understand and accept what the NX offers" it has already failed. If you can't communicate what it has to offer during a presentation, it is to complicated. I say it again, they will not have an invasive gimmick, it will be easily grasped. See Wii U as a counter-argument why it is bad to reveal it too early."
The NX will be a commercial failure if gamers think it has a terrible concept and it doesn't have the video games that they want to play. That is ultimately why the Wii U failed. You're not identifying the primary reason for Wii U's failure.
Now, if the NX has a concept that gamers enjoy and has the video games that they want to play, then it simply makes much more sense to provide more time between revealing the console and launching the console in order to maximize console sales (other factors are important as well, such as not revealing a console so early that gamers stop paying attention to the current console on the market, but no one cares about the Wii U, anyway). Even in today's information age, time is important; more time allows information to be spread to more gamers.
"I guess you are lambasting Sony even more, since it looks like neo and slim will get revealed at their PlayStation event and you will be able to buy them shortly after. Big event, devices ready soon after."
Is that so? Even if that's the case, Sony can get away with this because they're the console market leader; they can take more risks. Not only that, the PlayStation brand is wildly popular, so popular that the PS4 doesn't need much more advertising to drive PS4 NEO sales. You cannot compare Nintendo's situation to Sony (or Apple, or Samsung, or Google). Nintendo is currently trying to just be a part of the home console market and not drop out of the home console market entirely.
"And since people will not be able to buy it now, what difference does it make if they reveal it now or in January, really?"
How about an extra three months to showcase the system and its video games? See my previous points.
Besides, not even Nintendo is planning to wait until January to reveal the NX. They talked about providing more information in 2016, not 2017.
I think they can showcase it now, but what I am arguing about is all this "they should have shown it ages ago". I argue that consumers are bombarded with info about new products all the time, this means that attention span is dropping. Heck, building hype is really just adding a sense of urgency to people, a sense of must-have. It wanes in time and wanes fast today, especially if there are other products being revealed in the mean time.
Whatever NX is, it must be practically self-explanatory, because that is one of the reason the the Wii U failed. Observe, one of the reasons. There are more reasons than one. I would argue that Nintendo didn't do one specific fault, what they did manage to do was creating a perfect poopstorm.
If they showcase it now, it would be about the same span as the ps4 had between reveal and launch. I will argue that they won't need as much, but they should probably reveal it before christmas. But if they need more than 3 months to showcase NX, it is to complicated for the mass-market.
What do you think is more effective, having 1 big show close to launch or drip-feeding small snippets of info during a year? For the average consumer I mean, not for us gamers that endlessly bickers on the internet about a flop here or a MiB there. I know Nintendo fans have liked the directs, but directs are a fan-service. It isn't the best PR-machine.
@Therad think they need a BIG event just before Black Friday so every one is sooo unable to wait for the NX because it looked so good that everybody clamours to buy the NES mini and the heavily discounted stocks of Wii U for Christmas presents in the vain hope of satisfying their Nintendo thirst. Lol...or something.
I never drive faster than I can see. Besides, it's all in the reflexes.
@Grandpa_Pixel Well it is possible that Nintendo says nothing until November (i.e. no Directs until November) and Nintendo news sites ends up being more of the same like over the summer (Pokemon trailers, NX rumours, virtually no games in Nintendo Download articles, etc.)
@Grumblevolcano It's possible but we'll know. Unlike a lots of claims over the net, I am basing my guesses on maths. I logged every Nintendo Direct between 2012 and 2015 (as they were complete years) as well as well as how many continents each Direct was covered in. (For example in October 2012, there was 1 that covered 3+ continents, 2 that covered 2+ continents and 6 that covered any number)
As well as tallying how many happened in each month of each year, I then marked down the months that had events (again, split into the number of continents that were covered). The reason I split by continents is to ensure an accurate reading of coverage can be ensured. This is because not all Directs are shown in each continent. (Xenoblade had a Japan exclusive one for example)
Then I calculated the % of events each month has and then find out on a yearly, bi-monthly, half-yearly and quarterly basis which months where the strongest for event representation. I did that because we have no idea in what period Nintendo thinks.
Overall, it gives a clear indication that November is the highest likely month other than June (because of E3) to have a Direct. It also says out of September and October, September is more likely to have a Direct. However this is just maths and does not state the future. I should emphasize that.
But yeh if you look at the 2012-2015 years, every November had a Direct that covered 3+ continents. If there was ever a month before the release of the NX to be its reveal, that is the month to look at.
@GrailUK
I'd argue that the main advantage the Wii U had with the GamePad was off-TV play. And if the entire system is portable there's not much need for it. Now that's not to say that I think it's a dead idea. For example I think that streaming from consoles to PCs and eventually tablets is going to be a thing all of them do. I just don't think it's going to be the main hook like it was for Wii U.
It's a similar deal with the two pillar strategy. It has made sense for a long time because you couldn't cram enough power into a portable. If the NX rumours are accurate? Then it's clear that Nintendo are really pushing to be able to do that now. I think what you're saying makes sense but not if the NX is what it is. If they had been sitting on a <$100US portable system or a multi-TFLOP home console? Sure. But I'm not sure they are.
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An opinion is only respectable if it can be defended. Respect people, not opinions
@skywake Yeah you are probably right. You know what you are getting with the Neo before anything was even said lol. With the NX, if you get a rumour of detachable wiimotes it isn't the end of the story. Next we will be attaching the screen to our faces and asked to fight AR Zombies in the local park, bare knuckle using the wiimotes and asking friends to help!
I never drive faster than I can see. Besides, it's all in the reflexes.
Sounds much better than I expected, if the rumour is true that is! I never had a problem with the screen on the GamePad — a bit fuzzy at times, but mostly fine.
I imagine Nintendo would be quite content to go for a screen just like the PS Vita has, which is still a fairly good display to this day; 5" with a 540p display.
The display is small enough to offer a decent pixel density, especially when held at arms length too.
I mean theres not a lot of people that bring their 3ds' out with them unless it's to a friends house really. I imagine most people would just keep the system hooked up to the docking station so they can play on their tv's mostly. But 720p on a handheld sounds great if ya ask me. I'm all in for either a handheld or home console, but preferably more on the home console. Now that Dragonquest 11 got confirmed for the NX that is a great sign at least with Square Enix. That gives me a bit of hope for Nintendos future.
@Bluefiregamer
You must not live in an urban area if you don't see people taking their 3DS with them. I see it all the time just walking around, and especially on the subway, at concerts, etc. And when I'm at Comic Con next month? Fuggedaboutit. I'm gonna hit max Street Passes on mine AGAIN within half an hour, guaranteed.
Anyway, I'm saying that the way people use the device (if the rumors are true) is going to vary wildly between where they live and what kind of lifestyle they have.
@AlternateButtons
This isn't the start of a new console generation. This is the end of console generations as an idea. Console generations only existed because of massive shifts in technology over short periods of time. Think about it for a second and you'll realise we're in a new space.
First Generation -> Second Generation
Single game systems with monochrome graphics to cartridge based systems
Second Generation -> Third Generation
On paper fairly similar. But the amount of colours that could be displayed jumped dramatically as did the specs in general. As an example the Atari 2600 had about 1/15th of the amount of RAM the NES had. More importantly you had some companies crash while others were born.
Third Generation -> Fourth Generation
We went from 8-bit systems to 16-bit systems. So even if there wasn't also a massive jump in spec there was no way things could work on the older hardware. And these games had to run on 16bit because of the increased colour fidelity.
Fourth Generation -> Fifth Generation
Similar to the previous generation shift in many ways. Better specs, 32/64bit systems that were totally incompatible with the previous generation. But there also a focus on 3D graphics which wasn't really possible on older systems without putting an additional processor in the cartridge. It was also the start of the shift from cartridges to optical media.
Fifth Generation -> Sixth Generation
Again a huge jump in specs but it was also a change in the type of media used. DVDs were used rather than CDs and obviously you can't read a DVD in a CD-ROM drive. This was also when more desktop style architectures started to become cheap/efficient enough to be considered.
Sixth Generation -> Seventh Generation
Again we had architectural shifts and improvements in specs. But we also had the least changed console from its predecessor ever in the Wii. And even the Wii had some improvements over the Gamecube that the Gamecube couldn't have matched. Larger capacity disks, internal storage, bluetooth controllers, WiFi built in, USB expansion. All native.
Seventh Generation -> Eighth Generation
Again there was a boost in performance and two of the three increased the capacity of their disks. And again two of the three changed the architecture again entirely. But we've pretty much hit the end of the road.
Eighth Generation ->
Ignoring the Wii U for a second and focusing on the other two. What could they actually change that would leave these platforms behind? It's like the jump from the second to third generation again. Except that these companies aren't going bust and aside from newer displays there aren't many changes on the horizon. Beyond the usual "more FLOPS!".
@BiasedSonyFan not anytime soon but in the end I believe Xbox and PlayStation will be apps built into your devices that stream. All you will need to activate them is a controler and a credit card.
@BiasedSonyFan
I never said anything about hardware being relevant forever. I said that the idea of having distinct console generation isn't necessary anymore. It was unavoidable when we were going from 8-bit to 16-bit. Same deal when we went from 2D to 3D, cartridges to disks and even higher capacity optical media.
But we've got to the point now where the only change is the processing power. The difference between the PS4 and a possible PS5 down the road? It'll probably just be a better CPU/GPU and more RAM. And even the games themselves aren't changing as quickly. The difference between a PS4 game and a PS5 game will basically amount to "the PS4 couldn't have done this at 4K".
So why not scrap the idea of console generations entirely?
Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions
"I said that the idea of having distinct console generation isn't necessary anymore."
Except it is. Consoles with fresh hardware get released; consoles with obsolete hardware get left behind. Developers aren't just going to develop video games with a slightly prettier coat of resolution paint; they will want to utilize fresh console hardware in a way that either shows a significant jump in hardware power or makes it impossible to release those same video games on obsolete console hardware. That's just how technology is; it isn't static, even with these console upgrades.
A generation simply represents a unique era of video games. That era is necessarily dependent on the unique console hardware that runs those video games.
Such as the jump between last gen and this? What has changed except the fresh coat of paint? Has the game worlds become bigger than skyrim? Does they become better because of this? I would also argue that a big chunk of games (if not all) doesn't utilize the hardware to the fullest today, so the need to upgrade seems to be artificial.
Btw, the only company not doing the "fresh coat of paint"-routine is the one being ridiculed for their "gimmicks". MS tried to do it with Kinect 2.0 and got shot down hard. It was a really missed opportunity.
@BiasedSonyFan
Tech is constantly improving but that doesn't mean it's constantly changing. Some things at certain points change so fast that you can barely keep up with it. Other things remain relatively static for long periods of time. Basically what I'm saying is that you're ignoring the actual facts of gaming as it is currently. Instead you're looking at the past and assuming that things will keep going as they always have.
Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions
If someone like Nintendo can do VR for the mainstream then VR gaming could take off, which could be a generational shift.
I am not sure VR are right for consoles as they are at the moment. Consoles are often in the living room, a social space in the house. I would personally don't feel comfortable to shield me off from my family.
Also, motion sickness is apparently very real for many. This is something game developers need to sort out. You can't just slap on VR on a game, it needs to be made for VR.
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