Nintendo confirms no virtual console will come to Switch. At least, as of right now.
Guess they had to do something stupid to balance out all the good will they've accrued over the past year. I swear if we still somehow end up not getting a way to play GC games on the Switch this generation...
@Therad Especially older games. Those games tend to be a lot smaller in size and could easily be offered as a download. Plus, most systems can run those 20-year old games by now.
It could work for streaming a high fidelity game to a device that cannot run it, but you need a pretty good internet connection for that to make it work. Plus, I cannot imagine that it's cheap, since you're not only streaming the data, someone else also has to run the game.
Yes, but the biggest problem is input lag. Even if you have a fast internet, the round trip for input to travel to a server and then let that server render an image is really high because of latency.
Think of it like an highway. Even if you add more lanes, that doesn't mean you will magically reach your destination faster because you will still have a speed limit. This means you can have more cars travelling on it at any given time, thus increasing the bandwidth.
And I am quite sure it is acceptable in many cases, but those extra milliseconds can mean the difference between a jump missing or succeeding in SMB.
@MisterPi Then you can play them on your Wii. Move on.
VC being dead is a good thing. You dont want it killing the indie market
Technically they said this "There are currently no plans to bring classic games together under the Virtual Console banner as has been done on other Nintendo systems.". They might very well bring them out in the same fashion neo geo titles have been released. I.e the same thing, but don't add a marketing term.
As strange as it may sound I'm actually looking forward to playing Soccer online. It'll be a laugh,utterly ridiculous and unlike FIFA I can actually play against friends.
Oh yeah, I'm sure that titles like Soccer will be a lot of fun to play online! ..big win for the 'Adult Switch Gamers' thread! Haha!
I'm curious about how they might implement 'competitive/co-operative (depending on the title)' multiplayer in to Donkey Kong - 2 player simultaneous co-op perhaps? I mean, the game is difficult enough already with only one character to worry about - adding a second on-screen would just be chaos! ..maybe in a good way though - could be a fun new twist on the classic! (..I'm hoping that there'll be online leaderboards as well for hi-score competitions etc - **fingers crossed!**)
...and the idea of going back and exploring Hyrule with a friend in Legend of Zelda (if that's the plan) is quite mouthwatering - breathing whole new life in to the game!
@Octane@DarthNocturnal Yeah, I'd assumed that they wouldn't add online to all games - but reading the online service outline, it kind of sounds like they will (..to me, anyway)
"Play a growing library of classic NES games anytime, anywhere – with added online features! [...] Connect online with friends to play classic games co-operatively or competitively, depending on the software title."
You can read that two ways really:
eg. multiplayer in all games - either co-op or competitive, depending on the title or
eg2. co-op or competitive online multiplayer in multiplayer games
It's just the fact that it doesn't explicitly say something like 'with online features added to compatible multiplayer games' that's giving me hope! .."Play a growing library of classic NES games anytime, anywhere – with added online features!" - no asterisk, no exceptions?
I totally agree though - implementing multiplayer would certainly be more of a task in some games than others - and could prove to be an additional barrier for third-parties (extra effort, limited gains? - especially considering that VC was surely easier and more lucrative) ..but I can't deny that freshening up these classic games by adding multiplayer right across the board would be pretty exciting - I'll keep my expectations in check, but if that is the case, gosh that'd be fun!
After sleeping on this information, I'm still cautiously optimistic, but I still have my reservations:
More information about those "special deals". If they're going to be as lame as My Nintendo, that's not gonna be any good. Give us more substantial information about these.
The "Netflix" game offering shouldn't just be limited to NES games. Hopefully they add SNES and beyond. Their promise of adding online play to these multiplayer games sounds pretty cool, though. Especially if they get to SNES and beyond.
For the love that is all holy, allow us to do voice chat via the system itself. And MESSAGING TOO! I want to be able to communicate with people I make friends with.
Online connections should be much better. If we're paying for awful Smash/Mario Kart/Splatoon online, hell no.
One thing that I hope for but will probably be a long shot is for free limited cloud saves, but you pay the subscription for unlimited. Probably not gonna happen though.
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For the love that is all holy, allow us to do voice chat via the system itself. And MESSAGING TOO! I want to be able to communicate with people I make friends with.
100% - I fear that, because they've re-emphasised the use of the phone app with the online service, the current voice chat solution is here to stay () but I hope that some sort of OS-level party/direct messaging system could feature - that's one area where the Xbox/PlayStation solution is just far more user friendly (..especially if third-parties can't include their games on the app)
@EvilLucario Yeah - and it shouldn't be restricted to just certain games. If I'm friends with someone, let me just invite them to a party and get chatting. On Xbox/PlayStation, it's a far more user-friendly experience - and we can chat, even if we're playing different games. If I could load up the app, start a non-game specific party, invite friends and start chatting - it'd be fine...but having to load the app, start an Online Lounge, invite friends once they've joined the game, wait for them to connect to the online lobby (etc) - it's just...messy.
...but, yeah - I'd be happy enough if they just included a way to message my friends - that alone would make things a whole lot better!
I think they'll eventually add more features like system-level chatting. Hopefully when and if they do, they also don't raise the price. Least they could have done is add in trophy/myNintendo Mission support via the console itself. Do some minor thing, get a couple of platinum coins or something. I'd pay for that.
I can’t see Nintendo ever doing voice chat through the system, or any kind of real messaging. For whatever reason, be it scared kids may say something naughty, or the fear of people actually liking a service provided by Nintendo, they’ll also screw it up somehow. It’s almost like they do it to take pleasure in how it’s fans get riled up.
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Re: Sonic and Mario crossover discussion, that's why I personally think Rayman and Mario would be a much better crossover. The two actually control in a way that maneuvering them through the each other's environments could work, while also allowing for the idea of merging aspects of both. Probably the biggest differences are the lack of wall runs and (without powers) glides from Mario, though both wouldn't be that far out there? Or of course, act as a way to allow the course to diverge based on selected character.
@Ryu_Niiyama Well, I don't think "blue toy, pink toy" really came from nowhere. There's definitely a preferential leaning from MOST of each gender toward one of the other. Humans being humans managed to create absolutism as they do about everything that "whatever is good for the majority is good for everyone, and now it shall be socially enforced." The outliers are always forced to pretend to conform, not just "gender roles" that's the fun political toy of the month.....that's how humans apply EVERYTHING. The outliers are always sub-human. Human societies overall seem to dislike to the point of malice anyone that doesn't conform the preset ideal of anything. I cringe whenever anything becomes issue based like gender, because that's actually only a visible stalk of very much larger roots in the fabrics of social systems. Nobody ever wants to evaluate those larger systems though.....too many people too high up get displaced from their protected places....so we just snip the visible stalks to hide the roots.
I can get the "gendered parenting" thing. I mean most parents want their kid to grow up to be desirable for their gender (hetero assumed of course, because you wouldn't know otherwise until puberty usually...) MOSTLY hetero (borrowing your words...I'm not PC enough...I'd just go with 'straight' ) women aren't going to be attracted to males who seem effeminate. Though parents/society get it wrong for girls since most guys ARE attracted to geeky/techie/gearhead females. Though one thing you notice is wealthy/aristocratic men tend not to be. And most parents want their daughters to find some rich guy to be well taken care of...so I guess it makes sense? Face it, if you had a daughter, you'd have to fight yourself to not fall into that same rut even knowing your own life.....no matter how free thinking you are on paper, we're hard-wired for some of this stuff. They're protection circuits.
But back on topic, I still don't see how video games fell into that (back then video games were seen as universal vices for all genders though...)
Video games though, seem more inherently gender neutral, fun for everyone, family fun, etc. though. Especially in the NES days. Sure you had Contra, but you had DK and Q-Bert too.
@TheLobster "Though I did have a sense from a very young age that the world was tipped in boys' favor and being a girl was unfair.."
The grass is always greener. Most boys feel that education is undeniably tipped in favor of girls (in hindsight, it actually is...or at least was at my schools. When I think about it now it amazes me just how much those classes were all about the clique of girls, who got all the teachers' time and attention. Grr, now I'm mad. )
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