Forums

Topic: The Nintendo Switch Thread

Posts 2,721 to 2,740 of 69,785

Grumblevolcano

@DefHalan No, the NX being the hybrid from the Eurogamer rumours and the handheld itself being better specs than the Gamepad but when connected to the TV you get the Wii U experience.

Grumblevolcano

DefHalan

@Grumblevolcano I don't think the NX in "Home Console Mode" is going to have more power, that would just make it difficult for developers for almost no purpose.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

dtjive

Grumblevolcano wrote:

@DefHalan No, the NX being the hybrid from the Eurogamer rumours and the handheld itself being better specs than the Gamepad but when connected to the TV you get the Wii U experience.

So let me get this straight- the NX would be a handheld that can also interact with the Wii U to play on the big screen and get a poopier experience?

Nah, I'm alright thanks

watch the language...-Joey

[Edited by Joeynator3000]

dtjive

Grumblevolcano

@dtjive No, the NX would be a hybrid of which if you don't care about the handheld side of things you'd just continue using your Wii U instead of buying an NX.

Grumblevolcano

dtjive

Grumblevolcano wrote:

@dtjive No, the NX would be a hybrid of which if you don't care about the handheld side of things you'd just continue using your Wii U instead of buying an NX.

So the NX would be the same power as the Wii U?

The Wii U was outdated in spec by the time it was released and has been a disaster. Why release another?

dtjive

Grumblevolcano

Anyway it seems Microsoft has confirmed that Scorpio only exists for VR purposes.

Grumblevolcano

DefHalan

Grumblevolcano wrote:

Anyway it seems Microsoft has confirmed that Scorpio only exists for VR purposes.

Currently I think these upgrade systems are mainly for VR, we will see how long that is the case

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

WebHead

@DefHalan i bet neo is the real reason PSVR got delayed to october 2016.

WebHead

DefHalan

@WebHead Since the PSVR isn't exclusive to the Neo (or am I wrong about that?) I don't think that would be a good reason to delay PSVR. I think Software wasn't going to be ready for the PSVR at launch to help push it, so they delayed the hardware.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Octane

@DefHalan PSVR works with any PS4. The problem with VR is that it needs a high resolution and framerate to work. 720p at 30fps doesn't look ''right'' with VR, and a VR system needs to render two screens at the same time too; hence why most VR games use a very polygonal and simple art style (as less details means a higher and smoother performance). Battlefield 1 with VR is simple impossible on PS4 (or NEO for that matter) in its current state. NEO will boost performance of games, and therefore VR games will run better on NEO. I think that might've been a reason why they delayed their VR system; to release simultaneously with the NEO. I don't think software is the main issue; many games already got ''delayed'' to coincide with the VR release. It just makes more sense to have the best hardware available at the same time as VR, especially if you're planning to release both during the fall of 2016 anyway; why not make sure that the VR enthousiasts can buy a NEO too?

Octane

SLIGEACH_EIRE

EA Swerve Another Nintendo NX Support Question

With SEGA, Square Enix, Ubisoft, Activision and Warner Bros. Interactive Entertainment all believed to be supporting Nintendo NX, Electronic Arts remains to be one third-party publisher that many are awaiting news on.

Once bracing for an “unprecedented partnership” with Nintendo for Wii U, that relationship soured with EA’s chief competition officer Peter Moore later saying that the console was “out of sync” with the publisher’s future. He lamented a “lack of online engagement,” explaining that it was integral to what the publisher was looking to do in giving their games “a real social feel.”

With Nintendo NX approaching, it is unclear what stance they will take. EA Studios executive vice president Patrick Söderlund has previously said that the publisher’s games could come to the console “if it makes sense,” and he has echoed those comments at Gamescom 2016.

“Nintendo is such an instrumental part of our whole industry,” Söderlund shared with Game Informer. “They deserve to be successful, and they deserve to be successful, and they deserve to be a major player in the business, given their pedigree.

“It’s not only the machines that they’ve built, but also the IPs they’ve brought to market. There are very few companies like Nintendo. Whenever they bring something to market that we see an addressable market for, we’ll be there. Given that they haven’t announced [a new console] officially or shown it, I can’t comment specifically.”

http://www.nintendo-insider.com/2016/08/ea-swerve-another-nin...

SLIGEACH_EIRE

DefHalan

@Octane But why would they delay the PSVR if it is compatible with the Neo? Does the PSVR not work as well on PS4? If that is it, then there are going to be a lot of disappointed PS4 owners. It doesn't make much sense to support the PS4 with PSVR if R experiences don't run correctly on PS4. It would make more sense to force people interested in PSVR to upgrade, so they don't get that terrible experience and then being told to pay more for a better experience. If they really want the Neo to be optional, then PS4 should be able to run PSVR

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Octane

@DefHalan I don't expect VR games to run like molasses on the PS4, but with all hardware; more power = better experience when it comes to VR. I just think that it's a good idea to have at least the superior hardware available when VR launches; just to ensure that the best experience is available day one. We don't know anything about the NEO release date, so I could be completely wrong, but I can see why they would do something like that. I'm pretty sure that VR games are already optimised for the vanilla PS4, it's just that framerate and resolution can be improved even more with the NEO.

The problem with VR is that you always need to render two screens at once to get the 3D effect. I'm not sure how much of a boost the NEO can give, but I think it's more about the idea of having that system available to coincide with the PSVR launch than anything else.

Octane

Grumblevolcano

@DefHalan It'll probably be that everything works fine but NEO has the better VR experience. Think of Smash 3DS for example, the game is playable on 3DS but if you want the ultimate experience for that game you get a New 3DS.

Grumblevolcano

rallydefault

I still don't know how anyone with an iota of experience with VR tech requirements thinks anything but the simplest of polygonal VR games will work on the original PS4. Just saying. On PC, if you want to play a VR game with anything above the graphics quality of something like Pong, you need some relative beef in your system. Stuff that is already far beyond what the PS4 is capable of.

Unless Sony is somehow alleviating processing requirements through the use of all its required gadgets, I just don't see how it's going to be an enjoyable experience. 30 FPS will be the norm, I bet, and even then it will be quite the stretch to reach it.

[Edited by rallydefault]

rallydefault

LzWinky

" He lamented a “lack of online engagement,” explaining that it was integral to what the publisher was looking to do in giving their games “a real social feel.”"

Says the company who thought that online was "integral" to SimCity, only to have that blatantly bad security backfire on them.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

DefHalan

@Octane VR takes a good amount of power and add that 30 fps isn't great for VR. If Sony is pushing PSVR for PS4, then they are going to turn a lot of people off to the VR experience. It may be better on Neo and some people will upgrade for that, but for PSVR to take off, they should be giving people the best VR experience possible.

@Grumblevolcano The only real difference with Smash is the load times. That is the only thing I have really noticed since I have upgraded to the New 3DS. It doesn't change the experience at all. From the sounds of it, Neo is really going to change the experience of PSVR compared to PS4, and I don't think that is going to help Sony build a good VR consumer base. VR needs to be good on PS4 to hook people enough to want to upgrade to a Neo and turn them into VR enthusiast.

EDIT: But we can talk about this in the PS4 thread lol. Wow this thread is really off topic

[Edited by DefHalan]

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Grumblevolcano

@DefHalan Fine then (well the load times and the standard 3DS having to fully reset after exiting were really annoying, I also personally prefer using the nub for smash attacks) but maybe it's more comparable to Hyrule Warriors Legends between 3DS and New 3DS. That some more intensive games on PSVR will play like Hyrule Warriors Legends on the standard 3DS.

Grumblevolcano

WebHead

@Grumblevolcano yeah i got ro demo psvr and it ran fine on my experience. here us what i think happened.

late 2015/early 2016, vr devs told sony that while ganes are running ok on ps4, ps4 isnt going to be good enough in the long run.

WebHead

DefHalan

@Grumblevolcano From what I hear, Hyrule Legends is basically unplayable on the original 3DS because the performance is so bad... and that is without the device strapped to your head with the screens inches away from your eyes.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Please login or sign up to reply to this topic