I always turn my Switch completely off when it is not in use. I keep it in a case rather than the dock as I have two young children. My eldest also uses the Switch as does my wife, hence we are saving to buy a second Switch for the family - all being SPLATOON 2 fans it will be nice to be able to have a go at Salmon Run together. Honestly, wish that game had local multiplayer on one system.
Anyway, as more than one of us uses our current Switch we don't really leave it suspensed in-game in sleep mode. Of course, I see the huge benefits of this mode to jump back into a game but my own circumstances mean we tend to exit out of our games completely and turn it off. That way it is available for the next person to play without them needing to worry about another person being mid-game.
I never thought turning the Switch completely off at least once if not a few times in a day was a reason for concern. Surely, the hardware and its battery should be able to cope with such routine use? If not, please advise me otherwise.
Best change for me would be keep the turn based aspect but make everything else just like BotW (graphics and stuff) = MEGA PROFIT and 999 Game of the Year rewards.
Your Pokeball is badly damaged...
Ironically, this would make pokeballs more useful if they didn't just vanish after a single throw.
THIS IS WHAT HAPPENS WHEN YOU DON'T THINK YOUR JOKES ALL THE WAY THROUGH
Best change for me would be keep the turn based aspect but make everything else just like BotW (graphics and stuff) = MEGA PROFIT and 999 Game of the Year rewards.
Your Pokeball is badly damaged...
Ironically, this would make pokeballs more useful if they didn't just vanish after a single throw.
THIS IS WHAT HAPPENS WHEN YOU DON'T THINK YOUR JOKES ALL THE WAY THROUGH
Actually I meant the Pokeball holding your Pokemon
A full 3D Pokemon game where you could get lost in the wilderness and hunt for Pokemon would be absolutely brilliant! I also wouldn't mind the inclusion of a dynamic weather system. Also cool would be an online mode where you could organically happen across other players in your travels and trade/battle them on the spot.
I mean, none of this will ever happen, but I can dream.
As it stands, a full 3D remake of Gen 1 would still be incredibly exciting for me.
After the nonsense regarding BotW and rain, dynamic weather is a bad thing! Unless there's some kind of gear that allows you to climb during rain? I've reached the Champions Ballad DLC and haven't found anything that allows you to.
@Grumblevolcano BOTW is the only game that I know of where rain affects you ability to move. Besides, I highly doubt they would add climbing to a Pokemon game. It's not an action/platform game, and it shouldn't become one. It's an RPG first and foremost.
The first reason makes perfect sense. The second reason, that youd need to buy a second controller to play locally...um....who wants to tell him about PS4 and Xbox One?
@YummyHappyPills I mean, people would complain about the fact that the Switch comes with two controllers, but they can't use them. But it's not a valid reason...
@Grumblevolcano I can't imagine how much climbing there would be in a Pokemon game. I was thinking more that it could affect spawn rates of different sort of Pokemon and also impact your strategies during battle.
@YummyHappyPills Reminds me of that dev who said the Switch controller didn't have enough buttons for their games. Who was that? I'm not sure if it's more amusing or irritating that devs look for the dumbest possible excuses to not develop for Switch.
Just say: "We don't want to port [insert game here] for the Switch." Honest and simple.
I think what he's saying is, the appeal of the game on Switch would (arguably) be due to Switch's multiplayer nature with 2 controllers built in. But since the game requires camera controls for each player, that appeal would be lost via the fact you'd need a 2nd controller to play locally. Yes that's true for other systems, but other systems don't have local MP as their big draw and appeal. They just play online, whereas a Switch version's appeal would lie in the single Joycon on demand play, which is why he's saying that wouldn't work, you'd have to buy a 2nd controller, which he correctly points out doesn't do justice to the Switch's potential appeal for a game like this.
I get what he's saying. He might not have put it eloquently, but point taken. But I think the biggest thing comes back around to the biggest thing that's always the biggest thing, and that is dev cycle time. Switch is 1 year old, and people only realized it was going to be a 100% for sure juggernaut about 3-6 months ago (and for some of the less optimistic, just a few weeks ago at the 1 year mark).
Unfortunately, Switch did not have the same advantage of 3rd party confidence as other systems at launch. And even other systems took 2-3 years for games to fully migrate over from the status quo. I expect no less for Switch. A gradual uptick in games over the next year or two until it finally peaks. But it's going to be a gradual increase where you don't really notice it on a monthly basis. You're probably not going to wake up one day and say holy crap, they started announcing a ton of games! It's going to be one of those things where we just see more games announced this three-month period than the last, and we see just a couple more games announced during the next three months period than this one, and so on. But by the time the end of this year rolls around, if we look back and compare to the Switch's early days, we will definitely notice the difference. And the more time we let pass before looking back to compare, the bigger the difference will be.
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Looks like Little Dragon's Cafe is up for preorder on Amazon, from Harvest Moon and Story of Seasons creator. Getting an $80 special edition as well.
Also, how bout that Tennis World Tour? Releases close to Mario Tennis Aces, but offers a legit simulation Tennis game from a lot of the developers who made Top Spin back in the day. It's not as high budget as a fully licensed EA Sports game (they have 30 licensed players, 5 of the top 10 men's players and 3 of the top 10 women's) but, I'm just glad to see a developer out there besides EA willing to create some variety. I love video game Tennis and soccer and hockey, even though I don't follow sports anymore.
Tennis World Tour does look legit though, with what seems to be AAA production values and animations (animations are top shelf). It's promised to be 60fps even on Switch, though I'm sure that comes at the cost of a bit of resolution.
edit 2
Also PSA: Skull & Co Gripcase is back on Amazon, in stock March 30th. Thing has blown up, selling out like crazy. They can't keep up with demand. Easily the best grip for Switch and the only one that still allows you to dock. Also includes a carry case with an empty space underneath to tuck a second handheld underneath Switch (3DS, Vita, GPD Win 1 or 2, etc) and still have a mesh zippered pocket for accessories. Allows you to carry all your handheld gaming devices and chargers in one single slim, low profile case (and not one of those bulky travel bags)
After the nonsense regarding BotW and rain, dynamic weather is a bad thing! Unless there's some kind of gear that allows you to climb during rain? I've reached the Champions Ballad DLC and haven't found anything that allows you to.
Climbing gear and more stamina can mitigate the rain pretty well. Jump right before you fall and you don't lose to much momentum.
Also, with Revalis gale you can sometimes get around climbing at all.
Exactly. And if I remember correctly, you could upgrade it and climbing takes less stamina. It definitely helps when climbing in rain. The most important part is to jump before Link falls. It is slow and cumbersome, but is doable for smaller mountains.
@Grumblevolcano@Octane If I recall correctly it actually does offer a useful set bonus: if the complete set is equipped, you lose fewer stamina while wall jumping.
@YummyHappyPills He should have just left it at the reason being the development cycle, because he really looks stupid saying that (IMO).
No, I fully agree - that was a stupid thing to say! He completely misses the point...just like other consoles, the Switch comes with a standard controller featuring a full configuration of buttons - the only quirk is that, unlike other consoles, the standard controller can be split - so, if a game has a relatively simple control scheme, multiplayer can be played using half a controller each. It's a flexible system - and that 'quirk' only adds to its flexibility... (and doesn't compromise a thing) ..just ..just ..ugh! **face palm!**
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