@Lethal Sometimes it's buggy too. I remember playing Ratchet & Clank: A Crack in Time on PS3, and I was one trophy away from platinum, which is completing the game on hard difficulty. I did so, but the achievement isn't being recognized.
Making promise is easy. The hard part is keeping it.
Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz
@Lethal What I mean is, they have no tangible value - I agree that they have merit...but nothing substantial.
eg. MyNintendo points can currently be earned by playing Nintendo's mobile games (they'll roll this out for Switch 'soon') - as you can see in the image below, they kind of work like trophies/achievements etc (eg. Clear World 1, +50) ..some can even be earned multiple times
...you can then 'redeem' (spend) MyNintendo points to get yourself some rewards (themes, discounts, in-game items etc.)
Don't get me wrong, I'm not against the achievement system - I too have done some trophy chasing in my time! (on GTAV, if there was online maintenance, I could drop back in to the single player and had extra goals to chase - it was cool) ...but the trophies themselves are worthless - I'd much prefer it if a platinum trophy could earn me some platinum content of some sort, that's all ...whereas on the Switch, the points DO have value - the slight draw back is that it looks like only certain games will be supported (Pokémon Go on mobile, for example, isn't supported) ..but, on balance, I personally prefer the look of what Nintendo is looking to roll out - if anything, I think it'll give me even more incentive to keep playing than my PS trophies do.
@NaviAndMii I do know where you are coming from. But when is soon? I will buy the switch then they use the MyNintendo coins as achievements as they do in their mobile games already. HOWEVER, those MyNintendo Coins dont really have significant value as of right now because lets face it, most rewards you can get from them kinda suck. I For Example dont care for Miitomo Clothing and on the other hand the discounts for games are timed, which sucks to be honest. Most games I can get a discount now, I already own and I do not get my money back if I would purchase a discount afterwards. On top of that what good is this "Achievement system" when you lose your points after a while? Which happens to me all the time because there is nothing I want from My Nintendo as of right now.
Edit: Also please remember that not having an achievement system was not my only complaint. I also said that I really dislike that you are forced to use an app on a second device to write and talk to your Friends. I really hope nintendo will come up with a Solution for this.
@Smegmapoo69 Yeah, you make some good points The fact that it looks like only select titles will be supported - and the fact that your points expire - aren't great! ..we'll have a better idea how robust it'll be when it finally rolls out (soon! ) - maybe it'll evolve in to something more substantial over time? ..or maybe the Xbox achievement/PS trophy system will?? ..I just prefer the concept of being able to use points I earn to get a reward - how good this system will actually be is up to Nintendo!
...personally, I do like the look of the 3DS themes you can get as rewards - but my preference would be for some physical rewards going forward. With the old system, my girlfriend managed to save enough points to get a plushie and a really nice looking 3DS case through the post - that was cool - something similar with MyNintendo points would be great! **I can dream!**
(p.s. I agree with you about the phone thing as well - it doesn't seem like the 'elegant solution' Reggie claims it is...I'd say the headphone-jack in my PS4's DualShock controller is far more elegant personally! - but, again, I'll reserve judgement until I actually see how it works )
New SMB U -> Probably split between other Wii U games
Don't quote me on this (because I'm not 100% certain where I originally saw it) but I thought the NSMB team went on to make Mario Maker.
Well Nintendo did have a reshuffle but if I was to guess....
EAD 1: Mario Kart 7 -> Mario Kart 8 -> ~reshuffle~ -> Mario Kart 8 Deluxe/Arms
EAD 2: Animal Crossing New Leaf/Nintendo Land -> Splatoon -> ~reshuffle~ -> Splatoon 2
EAD 3: Skyward Sword -> Wind Waker HD -> A Link Between Worlds -> ~reshuffle~ -> Breath of the Wild
EAD 4: New SMB U/New SMB 2/Pikmin 3 -> Super Mario Maker -> ~reshuffle~ -> ???
EAD T: 3D Land -> 3D World -> Captain Toad -> ~reshuffle~ -> Super Mario Odyssey
Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions
@Nintenerdguy I've been doing some research in to this myself...it looks like the Elgato HD60 might be the way to go - routed through a computer I don't think it comes with any broadcasting software mind - but there are free options on the net you can find - eg. OBS (on Windows at least, I assume the same can be said for Mac)
@NaviAndMii@Nintenerdguy Elgato is what I use for all my streaming and video needs (Hint nah I kid). You plug the corresponding cables from your system into the device, then connect the device to your TV and PC/Laptop and away you go.
If you are using XSPlit/OBS however, I recommend getting a screen capture of the Elgato software window, as opposed to running the software through into XSplit or OBS as a source. Those programs, especially XSplit, have latency with some sources and Elgato is one of them.
Also there is a delay to the software of around 1350 milliseconds or so. Take that into account for syncing non-game audio
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@rallydefault I want to know what Nintendo was doing with all their time of not suppirting the Wii U because the Switch's launch wasn't supported by a lot of held back titles.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
rallydefault I want to know what Nintendo was doing with all their time of not suppirting the Wii U because the Switch's launch wasn't supported by a lot of held back titles.
They were working on the Wii U, 300 people working on Zelda meant no new Metroid, F-Zero and other beloved franchises.
@BLP_Software Really appreciate all of that info - thanks very much ..my birthday's on the horizon - might treat myself then! Are there any minimum system requirements? I've got a pretty good PC rig, but it's always worth checking!
@DefHalan@jump Okay, lets break down Nintendo's most notable owned studios.
Nintendo EAD Teams - Mario Kart 8 Deluxe, ARMS, Splatoon 2, Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, 1-2 Switch (2017) A lot coming this year and recently from the main EAD teams
1-Up Studios - The Legend of Zelda: Tri Force Heroes, Super Mario 3D World (Nothing publicly announced for Switch, usually do side development)
Monolith Soft - Xenoblade Chronicles 2, The Legend of Zelda: Breath of the Wild (2017) Already working on their major title which is reaffirmed as 2017.
Nd Cube - Mario Party 10, Animal Crossing: Amiibo Festival, Mario party: Star Rush (2016) Nothing yet, only recently wrapped development on a 3DS title
Retro Studios - Donkey Kong Country: Tropical Freeze (2014) Nothing publicly announced for Switch, this absence is notable
Creatures Inc. - Detective Pikachu (2016), Work on Pokémon Sun and Moon (2016) Recently developed a 3DS title, work will be starting on a new one
Camelot - Mario Tennis: Ultra Smash (2015), Mario Sports: Superstars (2017) Only literally released a title for 3DS
DeNA - Miitomo (2016), Super Mario Run (2016), Fire Emblem: Heroes (2017) Mobile Developers
Game Freak - Pokémon Sun and Pokémon Moon (2016) Probably already hard at work on their project, but again, only just released
Genius Sonority - Pokémon Shuffle (2015) I have no idea on this one. Another notable absence
HAL Laboratory - Kirby and the Rainbow Paintbrush (2015), Kirby: Planet Robobot (2016), ByeBye Box Boy! (2017) Already releasing games yearly, just wrapping up Box Boy
Intelligent Systems - Paper Mario: Colour Splash (2016), Fire Emblem Echoes: Shadows of Valentia (2017), Fire Emblem (2018) It's coming once Echoes wraps up it seems
There are other third party and affiliates I may be missing, but purely within Nintendo and their closest allies, this is what has happened recently and what is known to be coming. It seems only two or 3 teams haven't done anything of late.
At this point I believe the poster doesn't quite grasp how long it takes to produce a single title. You can get quick turnaround, but you also need to remember that if titles were indeed held over from Wii U, they would need to be moved to a totally different system architecture, and that's never easy. Third parties have larger teams and moan about it, and you expect Nintendo to:
1 - Do it as fast with less people per team
2 - Frontload a system launch and have more droughts
3 - Actually sit on a large investment and not get any returns on it for an extended time.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@BLP_Software Nintendo is smart enough not to waste resources by waiting until a project is done to start working on the next. Also, Breath of the Wild has been in development hell, but that can't be all everyone on the dev team worked on for all that time. 3rd, my comment is less about what teams are doing now but more about what those teams were doing during Wii U software droughts and why the Switch doesn't have excess support, it has the exact support I expect from a 1st party developer/publisher... Nintendo is normally better than that. Nintendo is doing fine but after the Wii U I expected Nintendo to come out swinging, which they definitely aren't doing in my opinion
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@DefHalan During those droughts they were working on Switch (and 3DS) development. The problem here is that you assume that those droughts mean that those titles are going to be ready day 1 or shortly after launch. That's not reality. Some of them are available year 1, some are not. That's game development.
@IceClimbers saying that means we should expect future droughts. If Nintendo has to take a year or so off of development to have similar number of releases to Sony or Microsoft, who don't take a year off, then we have to expect droughts. I don't think they should release all their games at once, but why is the big release after release a port? Why isn't there a few more titles? I wasn't expecting a ton of Switch exclusives at launch. I was expecting a new big title and a new small title each month and right now, I am not sure if we will even be getting a new game a month from Nintendo. They took all this time but we aren't seeing an increase in production. If it really has taken them this long to produce so little, maybe they should have more teams, more people. There are tons of talented people out there that Nintendo could hire and we all know Nintendo has the money. playing it safe after the company's second worst preforming system doesn't seem smart in my opinion.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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