Forums

Topic: The OLED was a terrible idea

Posts 1 to 6 of 6

Kaisarion83

Bought an OLED Switch Monday and returned it today. Yeah, that screen is pretty, but it's horrible with motion for anything not hitting locked 60fps. As someone that grew up with CRT motion is everything to me when it comes to gaming. The response times on these things are too fast for most games on the switch which can run 30fps and below. I never seen so much frame doubling in my life and made me feel like I was playing games drunk. Xenoblade was like a slide show and the backgrounds looked like they were having seizures. Just my take on it.

Kaisarion83

Kaisarion83

@Ulysses I dug really deep into this and apparently 60hz is not really good for OLEDS. LCD tech is always going to veer into motion blur (too slow response times) to stuttering (too fast response times.) There is no middle ground on it. It all depends on the frame rate of your content. If it's Low frames you want a slower response time. If it's high frame rate you want quick response time. I honestly think Nintendo cashed in on the average consumer that focuses on pretty screen vs motion handling. I'm like you, I got motion sick from it. Wish there was LCD tech that adopted more of motion but the only way LCD is catching up to cart is to display 1k frames a sec.

Kaisarion83

BenAV

I went from playing exclusively in handheld mode on a V2 to playing exclusively on handheld mode on an OLED and I don't think my eyes even notice this at all, thankfully. I definitely much prefer gaming on the OLED model.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

Matt_Barber

I'm not overly enamored with the OLED but it was a product refresh that had to be cobbled together during a period of severe chip shortages and supply chain delays, and I think that can explain a lot about the rationale behind it.

Nintendo certainly weren't doing much cashing in with it, as their margins are reportedly smaller than the Lite and OG Switch, in spite of it being priced higher.

For what it's worth, the PS Vita also has an OLED screen and even more of a mismatch between the display and what the hardware pushing it is capable of. It still has its fans, however.

Matt_Barber

Kaisarion83

@WaveBoy They can come out with as much HZ as they want to. It won't change anything because content won't match it. There are no 180hz movies or games. At least not in the console spectrum. The most supped up PCs have a hard time throwing out high stable frames. If they could do away with sample & hold from LCDs this wouldn't even be a problem. Hell, 30 fps would still be relevant and more than ok. Misconception when people say 30fps is awful. Play it on CRT. It's still smooth! 😀

Kaisarion83

Kaisarion83

@WaveBoy I know nothing about CRT simulation outside a scan line filter applied. If it's a tech that makes LCDs behave like a CRT, that is amazing and needs to be more commercial as motion is just as important as picture quality. Typically though, 180hz won't do anything for games and movies as the frame rate is low and wouldn't take advantage of the high refresh rates.

[Edited by Kaisarion83]

Kaisarion83

  • Page 1 of 1

Please login or sign up to reply to this topic