Thanks for sharing your course! Genuinely took me 5 seconds to realise I needed to get myself into the car! D'oh! All of the auto levels I have done previously have required no input from me, got used to it haha. I'll look out for more of your levels.
I have two tiers of levels! Difficult and normal levels
Difficult:
Don't trust that jump! HVB-KWD-BMF
Celeste: Forsaken City F14-XPB-2TG
I'm quite proud of my Celeste recreation level, but be warned it is quite difficult.
@TD27 - Thank you for playing! I greatly appreciate it!
I wanted it to be a little more interactive than an auto level, but I wanted it to capture a little whimsy and fun, and on the second half, and I wanted the timing to make you think "Oh crap" for a minute.
Do you have any levels you'd like me to check out this evening?
Name: 1-1 Classic Training
ID: WJ8-DH0-3NG
Style/Theme: SMB/Ground
Difficulty: Easy
Description: A level design from childhood. Super Mushrooms are Essential here! Mind the gap!
Name: 1-2 An Underground Tale
ID: 32R-NW6-J0G
Style/Theme: SMB3/Underground
Difficulty: Moderate
Description: A traditional Underground level. Watch out for hidden enemies!
Name: 1-3 Below the Waves
ID: WDS-P32-MVF
Style/Theme: SMW/Underwater
Difficulty: Moderate/Challenging
Description: Fancy a dip? Be careful and quick or you'll be sleeping with the fishes!
Name: 1-4 Tower Troubles
ID: 7JW-KQG-46G
Style/Theme: NSMBU/Castle
Difficulty: Moderate
Description: A vertical stage with branching paths. Watch out, that lava's rising quick!
Name: 2-1 Frosty Trails
ID: 5TQ-PWK-T0G
Style/Theme: SM3DW/Snow
Difficulty: Moderate/Challenging
Description: A snow-covered course that demands timing and caution with no checkpoints!
If anybody has any feedback about these levels, positive or negative, I would love to hear it!
Level Title: Monty Mole's Tower
ID: FYJ-H5F-GWF
Description: Challenge Monty Mole's Tower and defeat the boss at the top! Find the hidden treasure room on the floor with the vines for extra help. (only possible during the automatic activation of a p-switch!)
clear rate is around 15% but it's not that hard if you take it slow. Not many people are a fan of Monty Mole, hopefully this will change your mind!
I posted a couple a little further up the page. Really not sure what to make of them to be honest. I enjoyed creating them, though, which must count for something!
@TD27 - Yes, enjoying making them is the most important thing!
I finished making my first course last night, and I always use my husband for play testing/quality control.
After he finished his play-through, I asked if he enjoyed it, and he said he did, but he asked me if I enjoyed making the course. And I answered back that I truly enjoyed making it. And he said, "Then that's all that matters. Some people may play your courses and love them. Others may not feel the same way. And both are okay. What matters most is if you had a blast making them."
So, I've taken that to heart. Yes, I want to make courses that people enjoy playing, but as long as I'm loving the creative process, then that's the most important part.
I made two levels, one is a remake of the 2nd level from Super Mario Land - ID for that one is FK2-39K-J5G.
My other level is a 3D World castle that puts the Super Hammer to use, and its ID is MXN-JBR-GSF.
My Maker ID is JDJ-X9X-4KF.
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Topic: Super Mario Maker 2 Level Sharing
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