I recently got around to playing the newest patch, and I think it's pretty good, if a little too light on changes (especially with specials as mentioned above). Some hitbox nerfs or otherwise to some of the Blasters would have been nice, especially to normal Blaster considering the buffs it got in 11.0.
@CaleBoi25 I hadn't really given Nova a proper shot since it launched ("long Aerospray" and all that), but it feels a lot better to play than it did a couple of years ago, the accuracy buffs really help it quite a bit I think. I still wish they would give it some sort of rework to make it a bit more distinct, similar to what Splash and Squiffer got in S2.
Speaking of, if you guys could rework a weapon/sub/special, what would it be? Personally, I would love if Super Chumps let your team Super Jump to its landing position somehow, ideally with some sort of recall to prevent Clam Blitz cheese or getting to areas you're not meant to (and some other compensation nerfs). I think there could be some really interesting synergies and strategies that could be done using this change, especially for weapons like Dualie Squelchers or Dynamo.
@Whyvern_ it's Reefslider rework time, baybee! Now, you simply set and forget — it flies off on it own to a set distance. This comes with downsides (namely, a smaller explosion) and positives (long distance pressure and hard-to-react-to speeds — however, you may also choose to ride it still, which reduces the range and speed by a good bit, but also makes it a great entry tool.
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Topic: Splatoon 3
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