@Bolt_Strike The developers have stated that they saw Story Mode as a sort of training arena for the online game. That is, much of the point of it is to deliberately force players out of their comfort zone in order to familiarise them with the game's large array of weapons, so they don't just get stuck using one. So like it or not, it is a deliberate design decision. You can go back and play it with any weapon after you've beaten it though.
Octo Expansion was sort of ‘short’ but it definitely offered a unique and incredibly memorable experience. Left me feeling warm and gooey on the inside and honestly just cements Splatoon 2 as the best game on the Switch imo.
@Alantor28 Most players report some adjustment time - especially if they haven't played the first game - but those who get used to them swear by them - myself included.
It certainly shouldn't be an off-putting point for anyone. And if you really don't like them, you can easily turn them off. But I'd advise sticking with them as it's a beautifully fluid and reactive control setup once mastered.
I just beat the Octo Expansion earlier today, and oh my gosh, that was AMAZING. Not just is this what I have desperately been wanting from a Splatoon 2 single player campaign, but it exceeded some of my expectations too.
I'm looking forward to what the devs have in store for us in the future, and I'm interested in where they could take the lore of the Splatoon world next since they have fleshed out a good bit of the Octolings.
Deku-Scrub
Joycon Boy Forever
Currently Playing:
Switch: Fire Emblem: Three Houses
3DS: Pokemon Alpha Sapphire
PS4: Persona 5, Star Wars: Jedi Fallen Order
Just started on Octo Expansion, and man, the difficulty is pretty brutal. Even on the first line I'm still getting slaughtered on some of these levels. Also not fond of the CQ Point system being pretty much lives, they're equally as pointless.
playing the Octo Expansion and on level B02 with the ballons , about 30 seconds into the stage my sreen flickers black than it resumes but the ballons are now driffing away making it impossible to complete, anyone else have this issue?
there was no boss battle or any sort of major challenge blocking it. You just go in and get it and that's it. Kind of disappointing but considering the difficulty I'm not sure I want to fight a boss for it.
EDIT: Now up to 2 Thangs. Not sure which lines the other two are hiding yet (don't tell me, I want to figure it out for myself).
Well, I figured there'd have to be some kind of boss to end off this game and boy did they deliver! The Agent 3 fight was a bit irritating with how fast they were, but it was a good fight. But dat NILS battle! Now that's how you end a game. Much more epic a finale than the main game. Bomb Rush Blush was okay a battle, but lacked the stakes and excitement that NILS had.
Don't think I'll be going for the secret final boss because of the difficulty, so this is it for me. Quite a run though.
I finally did it! I almost forgot to capture the moment with the Switch's video capture. So here is my glorified '2001' esque rendition of my Agent 8's struggle and victory against Inner 3!
During the shot where I defeat Agent 3, take note of the Autobomb on the bottom left. If that last shot did not make contact with 3, it was over. That Autobomb exploded almost immediately after the final blow to Agent 3 made contact. It couldn't have been a closer battle.
Man, I've made it to the final section of that secret thing multiple times, without success. I absolutely love it though, this challenge feels amazing to run.
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