Thanks. There are only a few places where they seem to have done that so far though. So I guess the question is whether they're going to do more or not. It certainly seems fairly likely, given how easy it is to use AI to upscale textures nowadays. They could do that more or less for free.
@skywake Wii Motion Plus didn't actually use the sensor bar (which was ironically just a light source), or the IR camera on the Wii Remote. It relied entirely on the gyro in the Plus adapter, or the Remote Plus. You could tape off the IR camera and hide the sensor bar and the games would still play the same.
Hmm, is this right?
Does that mean if you use the Motion Plus then you don't need the sensor bar attached at all? Is that backwards compatible (meaning does it work for regular wiimote games)?
I might have to go and experiment.
@Dezzy I don't know. I believe the sensor bar is used for the Wii menu regardless of what controller you are using. So it could very well give an error message when you unplug it, even if it's not used in game.
I'll test it at some point. You can actually skip the Wii menu stage of things on a modded Wii U. A "Forwarder" takes you from the Wii U menu straight into the game itself.
Nintendo actually did that themselves with their eshop digital Wii games on the Wii U.
@Eel there actually is a boss rush mode, it's how you get the Hylian shield and it's in the ancient robot lanayru place, you gotta talk to the dragon dude after you heal him.
Edit: sorry I didn't see someone already said that.
@toiletduck A lot of people already have quite a bit of "the dolls" and find it fun to collect them, I'm pretty sure you're in the minority. Although I agree I don't want to HAVE to use Amiibo to unlock big content, hopefully, it's just like item drops or somn.
Games I'm playing right now:
OoT N64
DK64 N64
Lego LotR Wii
Spirit Tracks DS
TotK Switch
@FroZtedFlakerZz sure. I wasn't trying to ventilate everyone's opinion, just my own I'm happy for everyone who's happy with the content locked behind Amiibo, it's just not for me. I'd probably buy the knock-off NFC chips from aliexpress or something if I'd really want to access the content.
@toiletduck Ah, ok, sorry I misinterpreted that, it's all good. (I actually have one of those knock-off chips for ACAF, little did I know the game would suck.)
Games I'm playing right now:
OoT N64
DK64 N64
Lego LotR Wii
Spirit Tracks DS
TotK Switch
@Dezzy ah cool, thanks for taking the time to compare them! I also noticed several background elements have nicer edges (in the textures, not the models) and definition by looking at the gamexplain comparison, but yeah, those closeups with Zelda and the trinket shop guy are the easiest ones to tell because of the noticeable pixels on their clothes.
Other good places to compare them are, in the scene with Zelda, the loftwing carvings behind her look considerably better on switch, the training school, with the details on the walls and designs on the cutting logs, and the grass edges on the roads in Faron Woods.
The ground and rock textures in general seem to be a bit of a mixed bag though.
Yeah the shopkeeper dude is clearly improved as well. I'm less sure about the environment stuff because there is a water-color style depth-of-field effect in the original which seems to have been reduced in this version (those kinds of effects are often tied into the screen resolution, so they don't scale very well).
I hope the fact that they've done fairly peripheral characters like the shopkeeper suggests that it will end up being all of the textures though, and maybe it will look better next time we see it. Cos a lot of those dirt and grass textures looked the same to me.
Wasn't it obvious the game was going to be in HD? Obviously they would have improved the textures I mean it would be stupid not to put HD graphics in it.
I mean..even the 3D All stars compilation has made effort to making HD visuals..geez.
The term "HD" really just refers to screen resolution, not textures (some people use the term for textures but it doesn't really mean anything except 'better looking than before', as the quality of a texture can't be defined by a set pixel count and are dependent on how big they are when displayed in-game).
I don't know if 3D All Stars actually did update any of the textures in Sunshine or Galaxy (I'm 90% sure they didn't in Galaxy, but I'm less sure about Sunshine). I think the only things they changed in those games were the UI images. I think they did change some texture in Mario 64 though. But that still looks terrible either way so I don't know if it was worth it in that case!
I didn't see anything in-game though. I've never played Sunshine in an emulator though to compare it. I have with Galaxy though, and that looks pretty much identical.
@Dezzy Textures were the same, but since the game is rendered in a higher resolution, the textures are rendered in a higher resolution by default. But they didn't update the actual textures.
Having spent a little bit of time playing around with some Wii games on Dolphin, with games I own (don't pirate games kids, even old ones), it's definitely the textures that make it obvious it's not a new game. Particularly HUD elements, text and things like 2D backdrops.
As an example look at this screenie of Mario Kart Wii rendered at 1440p with no AA. The site I uploaded to scaled it down to 700p so effectively this is 720p with SSAA. Some parts look very sharp like the edges of objects and the map overlay which I assume is some sort of vector graphic. Even the 3D model of Bowser, low res as it is, is passable given the resolution it's being rendered at.
But things like the Bowser player icon and the textures on Bowser's kart are pretty average. Admittedly in this case the text is relatively good but even then it's not particularly crisp. But the real standout are those 2D mushrooms in the background, those are pretty jarring even in motion
So yeah, texture improvements should really be a given for "HD Remakes" of Wii games. Without it I'm not sure what the point of buying the game again would be. Although I say this as someone who jumps on all the HD remakes Nintendo does and was going to pick up Skyward Sword HD regardless.....
I still can't believe how good the game looks in sixty frames per second. You'd be forgiven for thinking it was a new Zelda game in that regard. Retrospectively I'd understand why Breath of the Wild wasn't 60FPS due to the technical quality of the game, but man, SS looks super.
@Socar More this and less All-Stars. There were zero gameplay changes, or anything regarding quality of life, in 3D All-Stars. This honestly could have been done by one person in a week, if they were given this as a university assignment or something. The process behind getting these games was undoubtedly so easy that an experienced programmer hired for this purpose at Nintendo could have done this in one sitting;
Get the emulator, make sure it runs on Switch well, replace some HUD textures and bam that's Mario 64. Get the GameCube emulator, remap the button controls for FLUDD, inver the camera because you're silly, and make it widescreen, moving the HUD as needed, and that's Sunshine done. And as for Mario Galaxy... well map the pointer to the right Joy-Con, interpolate everything and use an AI to upgrade the textures, and that's literally it. Then add a menu, slap together a title logo and sequence, and add the music. DONE.
I played all these games on Switch for the first time with this collection and the games were great. The collection itself was just lazy and I can't stress both points enough.
Not that Skyward Sword is better but it had thought put in. They thought about the sword controls. We'll find out more as we go but it just looks better.
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Topic: The Legend of Zelda: Skyward Sword HD
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