@skywake It can have anything, sure, but it's a gaming soc with a very clearly RTX gaming gpu, in this case a DLA would be an out of the ordinary custom addition, and not having one would be normal, not an out of the ordinary custom removal. Digital foundry made an error that spread a lot of misinformation and nintendo doomerism.
The DLA also has nothing to do with and has never been used for dlss, unlike what digital foundry stated.
@Fullstack
Compute is compute. Dedicated DLA on NVidia silicon has never been used for DLSS because it hasn't been put in gaming silicon. But if it was it would be
Digital Foundry was correct. It almost surely won't have additional AI acceleration. That places like Reddit and YouTube have zero clue isn't their fault
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@skywake Digital foundry was not correct and thats not the point of contention.
Digital foundry directly implied the DLA is a normal part needed for dlss on rtx gpu's, and that the ga10f not having one is a downgrade from rtx gpu's, and will hamper the ability to run dlss.
It's not a normal block of logic found on rtx gpu's, it's never been on rtx gpu's and it has nothing to do with dlss because it's an automotive part, which Digital foundry, very much on YouTube, did not understand.
They single handedly started a tsunami of misinformation.
Has any one got any reputable sources for a Sonic Generations remaster? Seeing this on Twitter, but not sure where they came from, but some people say a rumour was leaked. I never played that one, and heard good things, so I am quite into the idea.
@Fullstack
That's not what DF said and, frankly, I don't know why you keep going on about it being an automotive part. What we're talking about here is hardware acceleration for neural networks. Doesn't matter if it's integrated into the GPU, a secondary component on the SoC or an entirely different component. Doesn't matter who the client is or what market segment is buying it. The silicon doesn't care, the calculation is the same
Cars are using these Tegra SoCs for machine vision. I can only assume the Tensor v CUDA vs CPU load in that use case would lean more towards Tensor than a typical gaming load. So that would be why they throw an additional DLA on there. A portable gaming console? I suspect the standard ratio used in Ampere is fairly well optimised and an additional DLA would be a waste of space
You can stop using bargain basement facts that have absolutely nothing to do with the situation at hand. We already KNOW why RTX gpu's don't have all the logic drive gpu's have. That's not anything to do with the point beyond further pointing put why digital foundry was wrong.
Thats exactly what Rich said. He straight up said the switch 2 would be less effective at dlss than desktop cards, because it was missing an automotive gpu part, that was NEVER in a graphics card, insinuating they were standard fare in graphics cards, and necessary for dlss, and single handedly kicked off a metric ton of misinformation spreading youtube hack videos screeching about the switch2 being doomed because it doesn't have a dla. Richard's "source" on the particular subject was pretty bummed on his complete and absolute misinterpretation.
the DLA is an Nvidia automotive gpu part because so far it is exclusive to drive versions of nvidias gpu's, like the Orins, and has never been in a graphics card. So yes, it absolutely matters what market it's made for, when someone starts mixing up features from completely seperate lines made for completely seperate markets.
And there is no assuming anything about the drive line gpu's, we know. Even before you factor in the DLA and PLA, they use the double tensor core configuration from the A100, which removes the ray trace cores for the room
As far as the cpu goes, they use a specialized safety focused arm cortex that runs all calculations twice for double checking. There's no mystery here, we don't need to assume it's more tensor focused, we know, and its very obvious.
@Fullstack@skywake If Nintendo and Nvidia expect to sell another 100m+ units then they could do something completely custom. That type of volume (+ Nvidia will be a partner for the Switch 3) justifies tailoring something to Nintendo's specific needs.
@MarioBrickLayer From what we can already see, it is quite heavily custom for what you can expect today.
Incorporating a DLA is just a non starter though, as you can see by the die shot I provided of what's supposed to be a 2 GPC (2 big rectangles), and the sheer amount of extra logic features makes it look like 4 GPC's, it's just too massive, and completely unnecessary, as skylake said, the tensor cores in the standard ampere render config are already enough. That's 24 Tflops fp16, 48 Tops int 8, and 96 Tops Int 4 for running sparse inference on ai models like dlss @ 1ghz.
There's rumours floating about that a Sonic Generations remaster may be in the works for modern consoles and could even be revealed at the upcoming State of Play in two days time. And while I've got no real thoughts one way or the other about it, the one thing I find to be incredibly funny (if also a tad bit depressing) is how Sonic fans are completely and utterly terrified at the idea of it being real due to the....let's just say less than positive outcome of the previous two remasters (Colours Ultimate and Origins), so much so that they're actively imploring people to grab the PC version before it (presumably) gets delisted XD
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@Fizza It's not even a case of Colours Ultimate and Origins being disasters (But they didnt help matters), it's that SEGA has seemingly never managed to re-release a Sonic game without issues.
Even the long list of re-releases of Sonic Adventure from Dreamcast, to Gamecube, to HD, to Steam, have been getting progressively worse with each release. Same for SA2, and the original set of games. They just can't seem to manage it.
So if Generations Ultimate or whatever comes out even halfway to acceptable I will be stunned.
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@Fullstack
It'll have less TOPS than desktop cards so it won't be able to achieve the sorts of resolutions and framerates through DLSS that desktop cards have. And it won't have any additional AI acceleration because keeping that in would be silly. That's what DF said. Not their fault that the Nintendo YouTube screachosphere are a bunch of incompetent morons
Frankly I don't know why you're trying to argue with me. We agreed with each other from the first post
@skywake you're running under the assumption that dlss comes anywhere close to requiring the the full Tops and flops made available by tensor core peak performance. It doesn't. Not even close. Thats not where the bottleneck is going to come from, memory is a much bigger issue for dlss. 24 tflops and 98 tops is going to be fine, the 3 tflops cuda core performance for post op pixels is going to be way more of an issue.
This is why nvidias published dlss 4k execution times don't line up at all with hardware/clockspeed scaling, real execution times are always way below even just hardware scaling.... without clock speeds being considered:
Even if we use the yellow bar, that is still well within the 33 ms of a 30fps frame time.
4k is probably going to be like 1080p on the switches we have now.
The problem Rich had was he was running a rig with only 4GB of vram, and trying to use examples with games that couldn't hold the assets for the scene and were spending all bandwidth paging assets nonstop. This means the memory that was supposed to be used for feeding tensor cores, wasn't, and the tensor cores stalled constantly.
Also Once again Rich literally said the DLA being removed is why it won't be able to do 4k. There is literally no other reason he would even bring up a dla.
NINTENDO HOLO is the next nintendo console.
It will NOT have the switch branding.
It will have a lid but NOT two screens. Instead, the lid will fold out away from the bottom half of the device and be a black or reflective mirror-like surface and the games' graphics are projected onto it giving a diorama-like feel.
It will come in four seperate colours (⚫️⚪️🔴🔵) and be nearly square-shaped so an xl model can be sold two years later. Being this shape will allow for portability.
It will come with a (possibly coloured) base that the Holo sits on to charge and connect to the tv.
Streetpass or a variation of it will come back.
Games will come on proprietary cards that DO NOT contain the game but a software key to access it from the Holo online network. This is to appease both physical fans and the digital fans, as the physical collectors will have something to show and put on a shelf.
That's all I can glean from these documents I found in a folder which was left on a train this morning.
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