I enjoy speculation. I like hearing what people think is coming. I enjoy hearing, even secondhand, what “leaks” are saying. I like talking about video games, really. I’ll believe predictions, debunk predictions, even make my own predictions.
Impassioned defences of other people’s predictions just seems like a losing game. I mean, who gives a ...?
Thank you to the posters for passing on leaks. I actually do appreciate them. But don’t feel like you have to stand by them - that’s not your job.
@Rexenoboy 😂😂😂
Can’t really blame Nintendo.
People want Windwaker and twilight princess for there switch. It was playable on the GameCube, wii and wii u but still want it again for the switch.
We don't stop playing because we grow old; we grow old because we stop playing.
I have nothing against porting, remastering or remaking of older games. I'm one of those guys who always wants to play all of his favorite games on the latest hardware. If the Switch's successor comes around, I'll be wishing for a XC2 port for instance.
Many people seem to believe that porting of older games has a negative effect on the development of new titles, which isn't the case at all. The core development teams are always working on new games, which can take anywhere from 3 to 6 years of development time. It's usually the side teams, the trainees, the interns, those that need more experience, and those that are currently not needed on the core team who're working on stuff like ports, remasters and even DLC in some cases.
I think I know what Nintendo's secret weapon for the holiday is. It's the Switchplaybox. A switch combined with Xbox series x and ps5. You can play all your switch games on the go as well as Xbox series x and ps5 games. That's why they're being so quiet. How could we miss that?😉😉😉😉😉
I was thinking Nintendo were building a technology that can be applied during this pandemic for their next machine if Nintendo really have their plan for Switch 2.
@jump Indeed, it's always funny how many people are surprised that Nintendo, Sony and Microsoft are always working on the next console. I think I read in a tweet by Daniel Ahmad during the annual financial report for Nintendo that their R&D spending has ramped up the past year. That could be because a Pro Switch is in development but it is still interesting to note.
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@FragRed Yeah, their budget R&D numbers are about 10% up on last year, they seemed to have contra it against the marketing spend so their expenditure is about the same if I remember it correctly.
I'm not sure on their exact method of accounting (it should be noted in the audited accounts but I can't bothered to find it) but I would have guessed R&D also includes induvial game development.
@jump That's something I never knew so thank you for that insight. I assume some of the costs in R&D would also be shared with Nvidia, assuming they are working on the next console too. I didn't think game development would be R&D so that is certainly interesting, though Breath of the Wild 2 I imagine must need a big budget like the first one and I assume Metroid Prime 4 now being with Retro would ramp up the costs too. It's interesting how different businesses account for costs differently.
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@FragRed Just think of it as the game is a product which requires R&D to create and the actual cost of sales is stuff like making the boxes and discs etc. Of course I could be wrong and I should actually check their companies house for their accounting methods in case they are using something life cycle costing but then their R&D shouldn't be that high if it was and it would make it harder to budget and release.
The R&D for Metroid Prime 4 might have actually gone done since it's being done internally/by Retro as Bandai would have been charging them something for it. Even if the game development was carried out by a third party it will still be classed as R&D, outside consultants and specialists are common in the R&D stage for non-game companies at least. It would also depend of the consolidation and intercompany accounting. If Retro are wholly owned by Nintendo then Retros number are just worked up to Nintendo, if partly owned then development costs, revenue etc are alot trickier as they are often manipulated such as with transfer pricing which is internal selling/buying as the value is just made up since it's not affected by actual market price.
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