I have yet to play a Metroid game, but by golly I am thinking about picking this one up after that trailer. I'd certainly watch a Metroid movie if that were to happen!
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@UpsideDownRowlet I'm sorry, what about this trailer makes it better than the September Direct? They look about the same and this doesn't really reveal anything new or deep dive on anything that needs clarification like the bike sections and how they fit into the gameplay loop. I'm struggling to comprehend what about Prime 4's marketing strategy qualifies as "good", it feels like they've absolutely flubbed it.
@Bolt_Strike The September direct trailer had a massive emphasis on the Vi-O-La section, which wasn't super flattering. It makes sense to focus on it since that was the trailer that revealed the mechanic, but the lack of variety of tight, traditional Metroidvania sections in trailers up to and including that point created a concern that Vi-O-La sections would be the bulk of the game in place of typical Metroid Prime gameplay. This trailer showed a better variety of these traditional sections, paired with some abilities that, to my knowledge, have not previously been disclosed (platform summoning, slo-mo bullet, etc.).
Also, your post suggests I praised Prime 4's marketing strategy even though I said nothing of it. I think that overall, Nintendo's promotion of this game has been quite poor. This new trailer specifically just got me really excited for the game.
"well it appears I am upside down. what ever will I do?"
The Kirby Air Riders news channel revealed more info about the beta:
Can be downloaded from November 7th (afternoon UK time)
Contains Lessons, Air Ride, City Trial online
Lessons can be accessed outside of the beta time window
Wording makes it hard to tell whether online Air Ride is present but considering you don't need NSO to play Air Ride it looks like you'll at least be able to play against CPUs.
@Bolt_Strike The September direct trailer had a massive emphasis on the Vi-O-La section, which wasn't super flattering. It makes sense to focus on it since that was the trailer that revealed the mechanic, but the lack of variety of tight, traditional Metroidvania sections in trailers up to and including that point created a concern that Vi-O-La sections would be the bulk of the game in place of typical Metroid Prime gameplay. This trailer showed a better variety of these traditional sections, paired with some abilities that, to my knowledge, have not previously been disclosed (platform summoning, slo-mo bullet, etc.).
Showing a handful of clips of the bike is not a "deep dive". I'm talking about those sections in Directs/trailers where you have a narrator explaining how a mechanic works. We need a narrator to explain "This is how the bike works, this is what you can do with it, and this is how it fits into the larger game".
Also the slow-mo bullets are not new, they revealed that when they first revealed the psychic abilities. The only new mechanic showed is the platform-moving mechanic.
@Bolt_Strike Again with the misquote. I did not call the new trailer a deep dive. I understand that you want a deep dive like an overview trailer or direct (I would very much enjoy that too), but my initial post was not addressing you specifically, so it's just plain weird for you to get mad about what I liked in the trailer not matching precisely what you need from an MP4 trailer to be excited.
"well it appears I am upside down. what ever will I do?"
@UpsideDownRowlet Oh my mistake I didn't word it correctly. You did say that the trailer had a massive emphasis on the bike but they emphasized the wrong aspect of it. The deep dive is the kind of massive emphasis that was needed, not random clips of Samus biking and shooting in the empty open world.
As for why I responded to you in the first place, it's because you said the trailer was "sick as heck" and should've been the trailer they showed in September. I don't get this take. At all. It barely looks any different from the September trailer, shows off many of the same things, and gives us basically no new information. Again, not the kind of marketing the game needs right now. Answers and clarification on the bike is what the game needs first and foremost and they're avoiding it like the plague. As is, this is practically Wii U levels of marketing and seems to be making a similar mistake, they're trying to emphasize how cool the new thing is without giving the proper context of why we should care about it and it's misconstruing the product. I wouldn't be surprised if a casual fan looks at these trailers and thinks it's an open world game.
@Bolt_Strike I agree that the trailer isn't enough after what little non-existent marketing we've gotten so far, but it seems like you're getting very heated about this. Rowlet never said this was the trailer to end all others, they just think it was better than what we've gotten, and I agree. At the very least, it had more spectacle.
Leader of the #HashtagGang
sus -> ඞ
My PFP is Quino, from Age of Imprisonment (screenshot is from me lol).
Switch Friend Code: SW-3225-4369-7994 | My Nintendo: CaleBo25
@HyruleWanderer GTA6 stands no chance against Official Waluigi's Taco Stand. All games other than Waluigi's Taco Stand, in fact, will have their releases delayed by 3 years to have any slim margin of success in the aftermath of the release of the Game of the Timeline.
"well it appears I am upside down. what ever will I do?"
@Grumblevolcano@westman98 I genuinely don't see Gamefreak moving the game from the November slot. They don't share a demographic. Pokemon is a kids series exclusively on Nintendo devices- appealing to children and casuals. GTA6 is an M rated game. While kids do play GTA (even though they shouldn't), it is not being marketed to them. Pokemon will be fine with the November slot.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight The issue is less shared demographic and more advertising space. If the entire internet is blaring about GTA, that means less free advertising for Pokemon.
@FishyS True, but Pokemon's marketing cycles tend to be spread out through months of marketing and they tend to get a lot of eyes on their games. I don't think GTA is going to disrupt any of that.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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