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Topic: Super Mario Odyssey

Posts 1,781 to 1,800 of 2,055

SKTTR

@Burning_Spear

Paying 50 coins for a missing hint is a waste of coins if you have an amiibo, but it's the only possible way to get missing hints if you don't have an amiibo.

If you have an amiibo you can talk to the amiibo-Talkatron (or whatever it's English name is), scan your amiibo in, wait 5 minutes, and get a hint without wasting coins.
If you have 3 amiibo you can get up to 3 hints in 5 minutes without using coins. Then you can repeat the process as much as you want (until all hints are unlocked).

Switch fc: 6705-1518-0990

Burning_Spear

Thanks for all the responses. I guess I'm going to give in to inevitability and use an Amiibo or the hint toad. It seems that some of the power moons are impossible to find without a hint or the absolutely wildest stroke of luck.

Mechabot Ultror Fights Again

Scrummer

@Kimyonaakuma It took me about 10 hours to complete the game, but I have about 35 logged in and I haven't even completed it yet.

Scrummer

Switch Friend Code: SW-7938-1793-3581 | My Nintendo: Scrummer

Leon_Kennedy

Does anyone have trouble pulling off the spin throw? I’d been coping fine without it but I came to a power moon where it was handy but I really struggled to do it which was pretty frustrating.

Leon_Kennedy

Kimyonaakuma

@Scrummer Yeah I completed the story a few days ago and there seems to be A LOT to do now. It was a nice surprise though!

@Leon_Kennedy I find it quite challenging but I thought it was just me. I can sometimes do it by swinging the controllers to the side but I usually have to spin the control stick and press Y.
It's a cool move but it's annoying to do

Kimyonaakuma

spaceagehero

I've been playing fairly consistently since the game was released and only have 550 moons. Not sure if I have the patience to keep going for much longer tbh.

spaceagehero

Luna_110

I prefer to use the hint toad and the amiibo thing, since I'm aiming (at least for now) for the 100%.
What is more complicated sometimes are the final purple coins of each world since you don't have hints for that.

I have a chronic lack of time, for everything.

Now playing: Okami HD, Mario Kart 8 Deluxe.

Switch Friend Code: SW-8536-9884-6679

Simkro

Hi there ! I made this fan art for this beautiful game, i don't know where to drop it ! I hope you'll like it !
[removed]

[Edited by Octane]

Simkro

Scrummer

@Simkro Cool!

Scrummer

Switch Friend Code: SW-7938-1793-3581 | My Nintendo: Scrummer

Simkro

@Scrummer Thank's bro !
i'll maybe make music of splatoon, i'll see

Simkro

bluemage1989

Just finished the story and was very happy so far. Looking forward to all the postgame stuff. At around 400 power moons so far and will keep going till it stops being fun but can see myself going for 100%. Purple coins though they will be a real ballache I think.

A few things I loved.

Great worlds. New Donk being a standout maybe even the best 3D Mario world ever made.

Looks great plays smooth. Great controls.

The jumping on the final world felt great.

Good outfits/collectibles

A few things I didn't like though.

Coop was awkward and just not very fun. Would have liked some second character action but guess was not possible.

Luncheon Kingdom. Just hated everything about it.

The hint art moons are a great idea but seem a bit to abstract to find. Sure a lot of people enjoy them but don't work for me.

bluemage1989

gcunit

Been keeping out of this thread to avoid spoilers, having been only playing this in fits and starts, not particularly going crazy for it. But jumped in again last night and finally advanced to New Donk City, and it's become a lot more fun for me (not to say it wasn't fun before, but it wasn't quite living up to expectations).

All I got to say for now is, @Ralizah, you gotta up your game bro'!

Untitled

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Agriculture

Does anyone else feel this game is too "digital"? In Super Mario 64 you could get the wing cap and fly around organically, reaching any height. In Odyssey you can capture a Gushen which lets you "fly" an exact distance from the ground. In Super Mario Sunshine you can dash around the world any way you want. In Odyssey you have three basic outcomes, either the jump works, or it's never going to work, or you can do that "combo trick" where you bounce of your hat, which is just annoying to do with the motion controls.

In other Mario games you have been able to get to places by repeatably try to use Marios existing move sets more efficiently. Even Bethesda games have that now, letting you climb anywhere just by trying to jump and move over slopes. I don't even think Mario reacts to the slope of whatever he is standing on anymore (which he did in 64).

Agriculture

GoldenGamer88

@gcunit @Ralizah To this day, I have no idea how anybody could find enjoyment in this hellish minigame. By the time I finally reached 100, almost an entire day of nothing but jumprope had passed, several death threats to the two ladies swinging the rope were made and the Switch was almost thrown through a window. Did it once and NEVER again. This jumprope is the reason I‘ll never complete the game ever again!

Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3

Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88

Ralizah

@GoldenGamer88 It's hellish until it's not, if that makes sense. Took me about thirty minutes this morning to pull this off, and I'd say 5/6 of that time was me struggling to clear 60 points. Once you get a good thing goin', though...

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

NEStalgia

@Luna_110 Yeah, I'm missing 2-3 purple coins in a lot of worlds preventing me from getting that final trophy for each. It's pretty annoying. Up to 760 moons though. I was hoping to 100% but there are a few challenges (some of those timed challenges in the next to last world are ABSURD, I burned 1200 coins , and that final gauntlet I keep getting so far but my patience wears out after repeating it so many times and I'll end up giving up.) Also, screw jump rope and volley ball. Those are simply obnoxious and not fun. (I would have thought @ralizah would have been content with THAT difficulty! )

@Agriculture 64 was emphasizing the freedom of motion previously unseen even if it broke puzzles and direct play. Free flight in a platform isn't really a great plan if the moons are located based on the ground physics rather than being just "anywhere." The Gushen is a glider, not a flying hat. It's not artificially limited, it's designed to do what it does. (Ok, lets be real, the Gushen is the Hylian Kite.......)

Odyssey (and Galaxy for that matter) build upon the lessons of 2D platformers in away that 64 kind of threw out the window as a grand (but flawed outside rose colored nostalgia goggles) experiment in the new medium of 3D. As a Mario player from day one, 64 always felt like a weird spinoff to me, not "the next Mario game." Galaxy and Odyssey feel like Mario games.

Mario reacts to slopes but the gravity isn't as sloppy as 64. And you can play with your moveset to cheat the system a bit, throwing your hat, wall jumping differently, etc. But it is designed around the physics of platforming more than the "sandbox" concept, which isn't a bad thing for the evolution of a platformer. Sonic could take some notes here.

NEStalgia

Anti-Matter

GoldenGamer88 wrote:

@gcunit @Ralizah To this day, I have no idea how anybody could find enjoyment in this hellish minigame. By the time I finally reached 100, almost an entire day of nothing but jumprope had passed, several death threats to the two ladies swinging the rope were made and the Switch was almost thrown through a window. Did it once and NEVER again. This jumprope is the reason I‘ll never complete the game ever again!

Wait, how did you almost throw your Switch ?

No good deed
Will I do
AGAIN...!!!

GoldenGamer88

@Anti-Matter Step 1: Get really really REALLY mad at the jumprope after hours of soul-crashing failure.
Step 2: Get up in a rage
Step 3: Take Switch out of its dock.
Step 4: Prepare to throw Switch in whichever direction you fancy.
Step 5: Stop yourself from throwing the Switch because you‘ve realized how much the system means to you.

@Ralizah Yeah, eventually I could get to 60 pretty easily and consistently but at that point I was just so choked up and nervous that I had a hard time keeping the rhythm.

Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3

Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88

Agriculture

NEStalgia wrote:

@Luna_110 Yeah, I'm missing 2-3 purple coins in a lot of worlds preventing me from getting that final trophy for each. It's pretty annoying. Up to 760 moons though. I was hoping to 100% but there are a few challenges (some of those timed challenges in the next to last world are ABSURD, I burned 1200 coins , and that final gauntlet I keep getting so far but my patience wears out after repeating it so many times and I'll end up giving up.) Also, screw jump rope and volley ball. Those are simply obnoxious and not fun. (I would have thought @ralizah would have been content with THAT difficulty! )

@Agriculture 64 was emphasizing the freedom of motion previously unseen even if it broke puzzles and direct play. Free flight in a platform isn't really a great plan if the moons are located based on the ground physics rather than being just "anywhere." The Gushen is a glider, not a flying hat. It's not artificially limited, it's designed to do what it does. (Ok, lets be real, the Gushen is the Hylian Kite.......)

Odyssey (and Galaxy for that matter) build upon the lessons of 2D platformers in away that 64 kind of threw out the window as a grand (but flawed outside rose colored nostalgia goggles) experiment in the new medium of 3D. As a Mario player from day one, 64 always felt like a weird spinoff to me, not "the next Mario game." Galaxy and Odyssey feel like Mario games.

Mario reacts to slopes but the gravity isn't as sloppy as 64. And you can play with your moveset to cheat the system a bit, throwing your hat, wall jumping differently, etc. But it is designed around the physics of platforming more than the "sandbox" concept, which isn't a bad thing for the evolution of a platformer. Sonic could take some notes here.

Mario's run speed is affected by slopes, but that wasn't what I meant. In Super Mario 64 any interaction with a surface is dependent on what angle you hit it. This is especially obvious when flying or firing Mario out of a canon. If you hit Mario into a wall at an angle, his trajectory will change according to how you would expect it to. Super Mario 64 also had stars that where high up, and then you could use any means to get there.

Agriculture

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