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Topic: Unpopular Gaming Opinions

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Socar

Ok real talk here......

who the hell thought that having the ability slow start for Regigigas was a good idea? It doesn't even benefit the pokemon in anyway...infact, it just makes him completely useless.

Tell me a few pokemon abilities that are just as bad as slow start. I can't think of any.

After so long...I'm back. Don't ask why

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jump

Socar wrote:

Ok real talk here......

who the hell thought that having the ability slow start for Regigigas was a good idea? It doesn't even benefit the pokemon in anyway...infact, it just makes him completely useless.

Tell me a few pokemon abilities that are just as bad as slow start. I can't think of any.

That's the point, it's a powerful poke and the ability is to balance it out.

Truant and defeatist are other abilities that do similar things of hindering pokes.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Buizel

arronishere wrote:

Socar wrote:

Ok real talk here......

who the hell thought that having the ability slow start for Regigigas was a good idea? It doesn't even benefit the pokemon in anyway...infact, it just makes him completely useless.

Tell me a few pokemon abilities that are just as bad as slow start. I can't think of any.

That's the point, it's a powerful poke and the ability is to balance it out.

Truant and defeatist are other abilities that do similar things of hindering pokes.

I was just about to comment this, but after looking at Regigigas stat-wise, it actually doesn't seem that overpowered. Kyogre and Groudon have the same base-stat total, yet they get abilities that significantly boost their performance in battle.

At least 2'8".

Socar

arronishere wrote:

Socar wrote:

Ok real talk here......

who the hell thought that having the ability slow start for Regigigas was a good idea? It doesn't even benefit the pokemon in anyway...infact, it just makes him completely useless.

Tell me a few pokemon abilities that are just as bad as slow start. I can't think of any.

That's the point, it's a powerful poke and the ability is to balance it out.

Truant and defeatist are other abilities that do similar things of hindering pokes.

Truant is useful for many things. If for instance the opponent first digs, the next turn, that ability becomes useful as you don't have to waste your PP for that reason.

defeatist is even more worse than slow start. Again, it doesn't balance the pokemon's stat nor does it balance the entire game. Both Slow start and defeatist are the worst abilities. I rather say that Shedinja is a well balanced pokemon if only it can fix its minor flaw which is that it can still be hit by weather attacks and leech seed.

defeatist atleast lets the pokemon use protect and rest. But slow start doesn't making that ability unbalanced to begin with.

[Edited by Socar]

After so long...I'm back. Don't ask why

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Rumorlife

Heavy Rain was really good and the graphics were better than expected. Is there anything else even like it that's good? Playing a movie was a new experience I think...
When I think about replaying the game, I'm don't even think about that one part where you're wandering and yelling for the kid that feels like it'll never end.

Rumorlife

Socar

arronishere wrote:

Socar wrote:

arronishere wrote:

Socar wrote:

Ok real talk here......

who the hell thought that having the ability slow start for Regigigas was a good idea? It doesn't even benefit the pokemon in anyway...infact, it just makes him completely useless.

Tell me a few pokemon abilities that are just as bad as slow start. I can't think of any.

That's the point, it's a powerful poke and the ability is to balance it out.

Truant and defeatist are other abilities that do similar things of hindering pokes.

Truant is useful for many things. If for instance the opponent first digs, the next turn, that ability becomes useful as you don't have to waste your PP for that reason.

defeatist is even more worse than slow start. Again, it doesn't balance the pokemon's stat nor does it balance the entire game. Both Slow start and defeatist are the worst abilities. I rather say that Shedinja is a well balanced pokemon if only it can fix its minor flaw which is that it can still be hit by weather attacks and leech seed.

defeatist atleast lets the pokemon use protect and rest. But slow start doesn't making that ability unbalanced to begin with.

Using Truant against Dig sounds stupid, no one really uses dig and to limit yourself to making half the amount moves you could on the off chance that some one might is really bad strategy when you could be using that move that wont hit on something like Slack Off or Double Team instead.

Have you just said Defeatist is the worst ability and then backtracked in the same post to say Slow Start is the worst?

The former is bad because if you're low on health, your stats are halved...... and slow start is the same only that it does it in the first five moves. And yes I did because now we have two abilities that are horrible to even have.

Still, like I said, truant is still useful in many ways. Infact, its better than those two which weaken the pokemon instead of making them stronger. How do these abilities balance the pokemon in the first place? I can't see the potential of the pokemon under those abilities because they can easily be defeated.

truant while it does have issues, it at the very least, saves the PP usage and that's far better than two useless abilities that further degrade the pokemon instead of boosting their powers.

I can understand a common pokemon having one of these abilities but why the hell does a legendary pokemon have slow start?

After so long...I'm back. Don't ask why

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jump

^it's a design choice, deal with it.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Socar

@arronishere: This coming from one of those who didn't like the way the content was done in Splatoon.

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Socar

@arronishere: But you are dripped on about the amiibo being designed with cheap plastic or perhaps getting specific content which don't do much right?

My issues with these pokemon isn't the problem with them. Its the process that you go through to get the legend and in doing so, you get a lousy pokemon that's defenceless. Its not rewarding in any way. If it were something like after five moves, its attacks are maxed, then that would be really cool but as of now, its useless.

[Edited by Socar]

After so long...I'm back. Don't ask why

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Socar

arronishere wrote:

Socar wrote:

@arronishere: But you are dripped on about the amiibo being designed with cheap plastic or perhaps getting specific content which don't do much right?

No, you were going on about how people can't be annoyed with amiibo as despite not actually owning any you were trying to make out they were high end collector pieces where I pointed out they aren't as they are fairly cheaply made with wobbly weapons, ugly sticks to support them etc and also pointing out your hypocrisy of being ok with locked on disc content behind paywalls which you quickly condemn any non-Ninty company of doing.

I'm not being hypo critic here. I know how annoying on disc dlc is but amiibo isn't like that nor is it forcing the player to get this to get that too much as its optional. Sure, even on disc dlc is optional but most of the times, it feels forced unlike how its done in amiibo.

Example of disc dlc being forced is Capcom's Street Fighter X Tekken where majority of the characters are paid DLC on disc. Amiibo in Smash? Doesn't unlock anyone. Infact its just a version of you basically levelling up and that's that.

Unfortunately, Nintendo might not be able to fix the problem because of consumer reasons. If they make the Amiibo useless for game content, people will get angry but even if they make use of them, people will get angry.

Nintendo did confirm that they are planning to use Nintendo points as means of getting DLC instead of actual money.....hopefully, that fixes the issue.

[Edited by Socar]

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LaserdiscGal

@Socar can you link me an article to when Nintendo confirmed the point system thing?

LaserdiscGal

My Nintendo: pokefraker

jump

Socar wrote:

Santa wrote:

@Socar can you link me an article to when Nintendo confirmed the point system thing?

https://www.nintendolife.com/news/2015/10/details_emerge_on_ho...

It may not say that points act as DLC but seeing as how they say the points are used for both physical and digital, I think its gonna be mostly DLC.

Shocker, you're stating things that haven't been stated.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Whydoievenbother

What's the difference between Hack n' Slash and Beat 'em Up games? From what I can tell, they're basically the same thing gameplay-wise.

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

ThePirateCaptain

@MrMario02:
Hack n' Slash's are usually medieval or fantasy based so you have blade weapons like swords or axes, hence the name. Beat em' Ups are usually more urban street brawlers where you use your fists. That's the way I think of it anyway. It is kind of funny now that you bring it up though, they are basically the same type of game but we have a different title for them.

ThePirateCaptain

Dave24

@MrMario02: and what is unpopular or opinion about it?

Hack'n'slash has much more weapon based combat (DMC, Bayonetta), although it's more like "RPG" thing also (Diablo, Torchlight), while brawlers are about... well, brawling and weapons, for the most part, are more like short time power-up.

[Edited by Dave24]

Dave24

Whydoievenbother

ThePirateCaptain wrote:

@MrMario02:
Hack n' Slash's are usually medieval or fantasy based so you have blade weapons like swords or axes, hence the name. Beat em' Ups are usually more urban street brawlers where you use your fists. That's the way I think of it anyway. It is kind of funny now that you bring it up though, they are basically the same type of game but we have a different title for them.

That was kinda my point.

We don't separate Gears of War and Splatoon into different genre because of their settings.
We don't separate Super Mario 64 and Prince of Persia: The Sands of Time into different genre because of their settings
We don't separate Blur and Mario Kart 64 into different genre because of their settings.
So then why do we separate Streets of Rage and Golden Axe into different genre when they're differences are almost all aesthetic?

[Edited by Whydoievenbother]

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

dumedum

MrMario02 wrote:

That was kinda my point.

We don't separate Gears of War and Splatoon into different genre because of their settings.
We don't separate Super Mario 64 and Prince of Persia: The Sands of Time into different genre because of their settings
We don't separate Blur and Mario Kart 64 into different genre because of their settings.
So then why do we separate Streets of Rage and Golden Axe into different genre when they're differences are almost all aesthetic?

It IS the same thing. The term has a completely different origin, but as used colloquially today, it's the same thing.

[Edited by dumedum]

"Dubs Goes to Washington: The Video Game".

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