I really liked the night levels in Sonic Unleashed. I didn't think they were too slow, and you could get through them pretty fast if you wanted to. I also liked how you could explore the night levels. The day stages are really fun, but you can't explore them too much.
Premise: TLOZ is my favourite video game series. I have played them all (aside from the obvious CD-i games) and have completed almost all of them at least once.
The games I haven't completed are the NES ones (they're good but I've never found them too attractive), Majora's Mask (I used to play it when I was 5 so I couldn't understand it, but as soon as I buy MM3D I'll be able to cleanse myself from this shame) and ALTTP.
I have the GBA version of ALTTP which I used to play when I was 8-10, but one day I got stuck on a boss battle (the eye-shaped thing) and never came back to it until a couple of months ago, when I decided it was time to finally bring back my GBA SP. I completed Link's Awakening and Oracle of Seasons in a couple of weeks and then dedicated myself to finally beating ALTTP. The thing is: I've beaten the first 3 dungeons in the Dark World and can't be bothered to go on. I don't know what, but something about ALTTP just doesn't click with me (and never has). It's a good game, a very good game indeed, but I feel like it's my least favourite Zelda ever; there's never a moment when I feel the urge to play it, and when I do I just don't enjoy it as much as many other games, both Zelda and non-Zelda.
Well, I guess I'll be condemned to never see the ending credits
I love Zelda games, but I couldn't get into Twilight Princess. I didn't like the artstyle and the game just felt overly complicated. It is my least favorite game in the series.
Playing: Super Mario Maker, Pokemon Super Mystery Dungeon, Xenoblade Chronicles X.
Amiibo: Kirby, Mario, Samus, C. Falcon, Luigi, Mega Man, Pac-Man, R.O.B., Mr. Game & Watch, Duck Hunt, Shulk, Modern 30th Mario, and Ganondorf.
*Partners in Time is probably my favorite Mario & Luigi game. I think Bowser's Inside Story is a little overrated.
*Rayman Legends may very well be my favorite 2D platformer of all time.
*I don't care much for the original Donkey Kong Country trilogy. The graphics were advanced for their time, I suppose, but gameplay-wise, I thought the games were a little boring. I think Retro has done a much better job than Rare.
*I prefer Yoshi's New Island over the original.
*Sticker Star wasn't great, but I don't outright hate it like most people.
*I think Waluigi is a sadly underrated character.
*To me, Smash Wii U feels a little light on content without a story mode similar to Brawl's Subspace Emissary. I'd happily pay as much as $20 for story mode DLC.
I think Ocarina of Time is really boring. The music is great and the visuals haven't aged that well but look good for an N64 game, but the gameplay bores me. hides
@TylerTheCreator: I feel as though many simply hate the way Nintendo thinks of new ways to play games. Just because it doesn't have a standard controller doesn't mean that it should be the only way to play games on. Gamers feel like if the innovative technology is something that will replace the standard controller, they would have to force themselves to get used to the new style of controls which can easily drive them away if not done right.
I'm not a huge main series Poke'mon fan (prefer games like Mystery Dungeon) but Black 2 is my favorite. I liked the characters and story a lot. The post-game was great and I always felt like the online was the best in any Poke'mon game. I liked "Y" but it felt like there was nothing to do after you beat the game.
Playing: Super Mario Maker, Pokemon Super Mystery Dungeon, Xenoblade Chronicles X.
Amiibo: Kirby, Mario, Samus, C. Falcon, Luigi, Mega Man, Pac-Man, R.O.B., Mr. Game & Watch, Duck Hunt, Shulk, Modern 30th Mario, and Ganondorf.
E.T. didn't crash the industry. The industry crashed the industry.
P.S. does anyone else wonder what today's gaming landscape would be like if the crash of 1983 never happened?
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
E.T. didn't crash the industry. The industry crashed the industry.
P.S. does anyone else wonder what today's gaming landscape would be like if the crash of 1983 never happened?
I don't think it would look much different. Also have you seen https://youtu.be/yk7wuI7VafQ I believe it is still on Netflix.
Gaming landscape today probably would look pretty similar. Increase in popularity of PC gaming might have happened a little earlier
The 1983 crash paved the way for Japanese companies like Nintendo, Sega, Namco, Capcom, and Konami to come in and dominate the video game industry though. But we're already in an era know that has shifted focus back to western developed games. There are relatively few big Japanese IPs left, especially outside of Nintendo.
Resident Evil
Final Fantasy
What other non-Nintendo Japanese games still sell 5+ million copies outside of Japan?
@Artwark: But the GamePad wasn't innovative, in my opinion. There are barely any games that utilize its technology well at all. People are not afraid of getting used to the new controller, they just think it's not a good controller. I don't think it's bad per se, but I think Nintendo pretty much failed the mission of what they wanted to do with the GamePad.
I'm a hardcore Nintendo fan, and I can tell you are as well. I love Nintendo, and I'm sure you do too. But, I'm willing to admit that Nintendo has done wrong when they do.
I actually think 1 of the problems with the GamePad was it wasn't new enough. You look at it and think Tablet with Buttons. The Wii Remote looked much more unique. You would look at that and ask, how do I control a game with that? The GamePad suffered because it was trying to serve too many masters. Nintendo is at its best when it is leading the way while Sony seems to be the best when it lets others (3rd Parties) lead the way. At least that is my opinion.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I actually really liked the Junction System in Final Fantasy VIII. Sure it required a little bit of work to understand, but it added a nice layer of strategy to the game if it's used right.
In the 7th gen (and since), I feel like basically everyone but Nintendo forgot how to use cameras properly. The popularity of first and third person shooters has pushed developers more and more to make 3rd adventure games have cameras that are behind and offset from the main characters.
That's great for viewing the world, but in my opinion, it's incredibly frustrating and non-functional when trying to see around you. Games like Final Fantasy 15 or Horizon: Zero Dawn shouldn't have cameras like that. They should have a camera like Xenoblade Chronicles or Zelda. Far back and centered. Like they were in the 5th and 6th generations
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
In the 7th gen (and since), I feel like basically everyone but Nintendo forgot how to use cameras properly. The popularity of first and third person shooters has pushed developers more and more to make 3rd adventure games have cameras that are behind and offset from the main characters.
That's great for viewing the world, but in my opinion, it's incredibly frustrating and non-functional when trying to see around you. Games like Final Fantasy 15 or Horizon: Zero Dawn shouldn't have cameras like that. They should have a camera like Xenoblade Chronicles or Zelda. Far back and centered. Like they were in the 5th and 6th generations
I don't think this is an unpopular opinion. At least in the practical sense most gamers would agree.
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