So I started playing Shantae: Risky's Revenge (Director's Cut) this morning, and had a lot of fun with it! It was all good until I saved at one of the green wizards, and pressed the power button to turn the system off. The game froze, and I had to force shut down my Wii U.. Obviously a glitch, but weird to see a glitch at a very common spot in the game. Besides that though, loving the game! The more I play, the more I think "Shantae for (the next) smash!!!"
My country's football selection plays tonight for a qualificatory match for Russia 2018 and I'm sick as a dog here, so I won't be able to watch it with my friends as planned. I hate being sick...
I got a question.....can downloads be the same as copies?
The reason why I'm asking this is that I want to know that if a game gets many downloads, does that mean that the game makes profit? Because when a game sells a million copies, that is gurantee to make the company some profit compared to 1 million downloads where profit really depends on the microtransactions and please correct me on this if I'm wrong.
@Socar, are you talking about paid downloads vs physical copies, or free downloads (with microtransactions) vs physical copies?
If paid download & physical copy, the company would get just as much money from the digital sale as they would the physical sale (probably even more profit, since they don't have to subtract the cost of distribution, the disc & case, and retailer's cut. The only thing they have to subtract from digital profit is for server upkeep).
As for free download (with microtransactions) and physical copy, I'm not aware of any games that are paid at retail & free to download, so it's not really fair to compare.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529: No what I mean is that....well look at Candy Crush. Now if i'm not mistaken, King makes money with its microtransactions. So the ones that play the games without microtransactions are the ones that King won't make any profit on. So does 1 Billion downloads mean that King made profit for every single download or not since the majority of those downloads are coming from the ones who haven't spent any money for the in app purchases?
Another example is League of Legends where Riot only makes money through its optional in app purchases. So does like 27 million players mean that they have made profit from all of those 27 million players or does it mean so little since only few of them made profit for riot?
Because when a retail game has sold around a million copies, it definitely makes profit for someone like Nintendo because you have to buy it to get it and its not something like the ones who bought these in app items are the only ones that Nintendo made any profit on.
^If a game sells a million copies it doesn't necessarily make a profit, there's been a few AAA games that sold over a million but end up in the red as the budget for the game was huge.
^If a game sells a million copies it doesn't necessarily make a profit, there's been a few AAA games that sold over a million but end up in the red as the budget for the game was huge.
No...I'm talking about downloads not selling....oh forget it. |:{
I just want to say to every SEGA fan that I'm sorry for trolling them here in Nintendolife. I know how it must feel to be irritated by my harsh words towards them......but I guess this apology won't be enough so I'll say my favorite SEGA games of all time here just to cheer you up.
1. Sonic 3 and Knuckles
2. Revenge of Shinobi
3. Phantasy Star 2.
4. Sonic Colors (basically, every solid sonic game I have and its not that many)
5. Sonic Adventure 2 Battle
6.Sonic Advance
7. Sonic CD
8. Sonic Generations
And SEGA makes the most addicting music that my ear drums can't stop listening over and over again....something that I wish other devs do more often like Wayforward etc.
I just wanted solid Sonic games and.....I just couldn't get excited about SEGA games anymore.
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