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Topic: Games You Recently Beat?

Posts 1,081 to 1,100 of 3,906

EvilLucario

Beat Valkyria Chronicles last night. Real fun game with really great strategy gameplay and a pretty great story and cast of characters. Definitely got me extremely excited to play the other games.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

Switch Friend Code: SW-4023-8648-9313 | X:

JoeDiddley

I beat Fire Emblem Awakening last night. On casual though for my first try of the series so I’m not sure if that counts?

I’m trying to complete games I buy now as I got too guilty of buying lots of Switch games and never finishing them because I’d play another shiny new game that came out. Now I try and save the new game as a treat for finishing the current one. This works... occasionally.

Switch: SW-2923-8106-2126
Steam ID: joediddley
https://myanimelist.net/profile/JoeDiddley

DayOfLavos

For the first time in my life I got all 30 parts in the original Pikmin. I've beaten the game before but I've never been able to get all of the parts. It wasn't too hard though so I guess I was just bad at strategizing as a kid

"There's a party in my mind, and I hope it never stops"
#1 Kirby Air Ride player in the world (voted by like 4 people)

shaneoh

Since the start of the year:
Amstrad:
Killapede
Nebulus
Blues Brothers
Fantasy World Dizzy
Yie Ar Kung-Fu
Zypnaps
Arkanoid
Beyond the Ice Palace
Masters of Space
NEIL Android

Switch:
Pokemon: Let's Go Eevee
Grim Fandango

Megadrive:
Comix Zone
F-117 Night Storm

[Edited by shaneoh]

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

GeeEmm

Diablo 3 campaign. It was great, got better as it went on I thought.
Now for adventure mode.

GeeEmm

RR529

Dragon Quest XI (PS4) - This was a pretty good time. I think I still prefer VIII (I very much preferred it's cast), but XI is still a very solid JRPG with some awesome moments and an absolutely gorgeous world.

Unravel (PS4) - A very charming and stunning looking puzzle platformer with a touching narrative. I got stumped a few times, but usually nothing I couldn't figure out after a few tries (except a little uphill section in the final level. That was a pain in the butt, but worth it in the end). It was a great way to break up the grind of DQXI's post game.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

shaneoh

To add to my previous list:

Megadrive:
Cheese Cat-Astrophe Starring Speedy Gonzales
Castelvania: Bloodlines
Crack Down
Dr. Robotnik's Mean Bean Machine
Gain Ground
Shadow Dancer: The Secret of Shinobi
Sonic 3D Blast
Space Harrier II
Vectorman
Alex Kidd in the Enchanted Castle
Bonanza Bros.
Ecco Jr.
Bio-Hazard Battle
Ristar
Columns III
ESWAT: City Under Siege

3DS:
3D Galaxy Force II

Pretty stoked, managed to finish 31 games over 31 days and take a huge chunk out of my Megadrive backlog while I was at it, less than 30 to go. Ristar, Gain Ground and Bonanza Bros. were quite fun. Cheese Catastrophe is finally out of the way, the last physical cart that I needed to finish. Ecco Jr. was quite relaxing in comparison to the original Ecco game. Still have tides of time to do though...

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

redd214

Beat NSMBUDX last night and finished the campaign of Ace Combat 7 the day before. Still have to do a few more play through but it's a terrific game! Oh and my kids and I finally beat Ghaleem in WoL too (yes I know he's not the "final" boss, but we still felt accomplished)

redd214

Tyranexx

In my journey to invest myself in the RPG side of all things Mario, I made it to the end credits of Super Paper Mario this past weekend.

Positives

  • Story: While I wouldn't call it GotY material, it was pretty well written. The motivation for Mario & Co. to save the day is outlined quite well and even brought home to the player in some drastic aspects. This game becomes pretty dark at times...something that I didn't think I'd be typing about a Mario RPG. Then again, this is Nintendo, and they can pull some pretty dark moments out of thin air sometimes. I suppose what was more surprising was that this game was full of them.
  • Writing: The writing in this game was well done and pretty entertaining. I had thought that Color Splash had some decent writing, but this game almost puts that one to shame in comparison.
  • Characters: Many of the characters were unique and memorable. I found the main villain's lackeys quite entertaining in particular.
  • Music: While I've played games with more memorable soundtracks, some tracks like Soft Light, In The Darkness, and the main theme for O'Chunks stick out in my mind.
  • The Pixls: Many of these were useful and were introduced in some crazy ways. Some were more useful than others, true, but overall I enjoyed using them.
  • The very concept of Francis, plus his castle and robo-cat butlers....And the dating sim. I even found that entertaining.

Neutral

  • The world/exploration: While I felt that this was done really well in some levels due to Mario's ability to flip dimensions, others seemed fairly linear and didn't have much to them. That's not to say there weren't any "Oh, that's cool!" moments. I did enjoy the different renderings for each world.
  • Poor, poor Luigi. I feel like he occasionally gets the short end of the stick, but SPM "ended his game" twice, had him be forcibly brainwashed, and to cap everything off, the poor guy is controlled AGAIN by a magical delinquent. Guys in green just don't catch a break.

Negatives

  • Switching between characters and Pixls: Is there any other way to do this besides going to the pause menu and selecting each from there? This seemed to ruin the pacing sometimes when you had to do a lot of switching in order to solve different puzzles and environmental obstacles.
  • Recipes and Catch Cards: I suppose this isn't really a true negative, but I didn't really find much motivation to bother with either of these collect-a-thons very much. Though the recipe ladies are both entertaining....

All in all, I wholeheartedly recommend this game. It's an odd RPG/platforming hybrid, but the two elements mashed together here seem to (mostly) work. I really don't understand the complaints about this one, but that could be because I've been playing the Paper Mario games in reverse order...ignoring Sticker Star, which I'm skipping.

"Love your neighbor as yourself." Mark 12:31

Anti-Matter

@Blitzenexx
Super Paper Mario Wii was the Darkest and the Scariest Mario games ever.
Who cannot stand for disturbing eerie sounds of World of Nothing and River Twygz Bed ? 😱

Everlasting Dance Trax Boxing Eurobeat

Tyranexx

@Anti-Matter: I was pleasantly surprised at how dark it was at times. I admittedly knew about Mimi before starting the game since that character has appeared on a few YouTube lists, but some of the other dark moments took me by (pleasant) surprise. Not just dark moments either, but there were a few that definitely hit you in the feels.

It's amazing that the game pulled off an E rating back in 2007....

"Love your neighbor as yourself." Mark 12:31

Anti-Matter

@Blitzenexx
Super Paper Mario was rated "E" for Eerie contents. 😱

Everlasting Dance Trax Boxing Eurobeat

GeeEmm

Finally finished Nights of Azure 2.
I enjoyed it, although im a little annoyed as I came really close to getting the good ending but just ran out of time.
Will probably replay on ng+ but not for a while.
Now on to Rayman Legends.

GeeEmm

Heavyarms55

I don't cry from works of fiction. Though I consume an inordinate amount of anime, books, games and movies, probably far more than is healthy, I don't cry. I can name 4 things, one book, two anime, and one western TV show that, in my 27 years, have made me cry.

Planetarium, the visual novel recently released on Switch, a remarkably simple presentation with at most, 15-20 still images and maybe 4 animations, is number 5. What a powerful story! I don't know if I can recommend it, because it is so overwhelmingly sad... But if you're looking for something very different, this might well be a good choice. I can tell you though, I absolutely loved it. It might have been a mere 3ish hours long, but I will remember it for a very long time. Powerful and Sad. Those are the biggest words that come to mind. But close behind them is important.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

Ralizah

Currently Playing: The Hundred Line: Last Defense Academy (PC)

aozz101x

i've Finally beat Persona 4 a few days ago.
i have to say i liked all the characters. i only completed Yosuke and Teddie's Social Links and mange to beat the true ending boss. hopefully in my next run i'll be able to get everyone's Social Links.

My Top 10 Games
1. Judgement
2. Baldur's Gate 3
3. Bully (Rockstar)
4. Person 4 / Golden
5. Sonic Adventure 2
6. Xenoblade X
7. Ape Escape 2
8. Animal Crossing: New Leaf
9. James Bond 007 Nightfire
10. Persona 3: Reloaded

Switch Friend Code: SW-5070-3616-4044 | My Nintendo: Aozz101x

boop23

@Aozz101x Dude what the hell I came here just to say that i beat persona 4 lmao.

I recently beat it about 2 weeks ago and have started persona 3 (psp version). persona 4 was honestly one of the best times ive ever had with a video game. fantastic cast of characters, music, story, and just overall vibe. cant wait to play 5 eventually (hopefully on switch). p4 remains one of the only games to give me an empty feeling after completing, looking forward to more of this series.

boop23

Tyranexx

I finished The Legend of Zelda: Majora's Mask 3D yesterday afternoon after logging just over 60 hours (according to my 3DS's log). This was my first time playing the game, and can I just say...Wow. What a deliciously dark, interesting, and impactful game. I can definitely see how it surpasses Ocarina of Time in the eyes of some. The plot was interesting, as were many of the characters. The NPCs actually have a pattern to their lives when compared to the residents of Hyrule in OoT. Many of the side quests (the meat of this game, it can be argued) were intriguing. The dungeons were (mostly) creative and challenging, though Snowhead almost had me falling for the power button at one point. Most of the bosses (minus Gyorg) were also quite fun. There are many memorable quotes and moments, unique series enemies, and impactful tracks to be found here. Termina was wonderful to explore, many of the masks had useful and/or interesting effects....Yeah, I could just drone on about the positives of this game. Heck, I even think that Tatl is more fleshed out and less annoying than Navi.

The only (very minor) complaints that I have about this game are the added fishing holes since there's really no point to them other than to say that you've caught everything in them. While I think the complaints about not having enough time to do stuff in this game is overblown (especially when you slow it down), they also aren't completely unwarranted.

I highly recommend Majora's Mask 3D to any Zelda fan and, heck, most gamers in general. Some (but not all) aspects of it surpass OoT in my book. It's a definite contender for my Zelda Top 5, but that list is already difficult enough to compose....

"Love your neighbor as yourself." Mark 12:31

D-Star92

I just beat Smash Ultimate's World of Light mode. I finally got the true ending by beating both Galeem and Dharkon in a single battle! Quite unexpected that I got to play as Master Hand, as well. There were some frustrating battles and there aren't any stages to go through, but otherwise I thought it was fun.

"Give yourself the gift of being joyfully you."

Favorite games: Super Mario 3D World, Animal Crossing: New Horizons
Playing: Hollow Knight

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

Ralizah

Finished Cuphead, making it my seventh beaten game in 2019.

Structurally and narratively, this game is pretty basic. You play as Cuphead, who gets greedy in a casino and ends up losing his soul to the devil in a game of dice. He'll allow you to keep your soul, however, if you collect the souls of other cartoon people and bring them to him. This... is pretty much the extent of plot justification you'll find here, other than a few short dialogues, which is fine, because this game absolutely does not require a story of any interest. What the game is selling is a boss rush (not, fully, there are a few "run and gun" stages where you can collect coins to buy new weapons and charms, but more on that later) with tight controls, creative boss fights, and an utterly flabbergasting aesthetic. It's hard to overstate how overwhelming the game's sense of style can be: I'm afraid all I can say is that it's like a Max Fleischer cartoon has come to life and is presently doing its best to try and kill you. As with those often subversive old cartoons, there's a kinetic and often surreal animism at work that makes almost every object on-screen feel unique and possessed of a sense of agency (and malice, since these are fights). It's difficult to imagine anyone with even the slightest love for animation not falling head-over-heels for the presentation in this game. The 'old timey cartoon' style extends to the music as well, which is fantastic and reflects the styles that would have been more popularly employed in media during America's early twentieth century.

So, the design of the game itself is incredibly limited, but the few things it does it does incredibly well. It's hard to even think of an action-platformer I've played with more fun and creative boss fights than this, even putting aside the visuals. This game is positively bursting with creativity.

I mentioned run and gun stages and, while they're fine and well-designed, they're few in number and don't make much of an impression, as they're reasonably short and straight-forward affairs. This is fine, though, because, coin collecting aside, they serve their purpose as a small breather after a particularly exhausting boss encounter, which is how I used them.

The game is divided into three or so worlds, each one with an explorable overworld that has hidden coins and small quests to complete. They're nothing too deep, but they add a nice puzzle element to the game.

Speaking of a puzzle element, while the game technically lacks a post-game, you can go back in after beating the devil and complete all of the bosses on Expert difficulty, and, if you manage to beat them perfectly, earn an S-Rank. I'm not sure that there's much of anything to be gained from doing so, but mastering the game's bosses (I've only managed a few) on Expert difficult really unveils new dimensions to the gameplay. Even after you've memorized the enemy's attack patterns and learned how best to deal with it, to get the highest rating, you'll still need to choose the weapons that have a high enough DPS to kill it under 2 minutes (required to get the S-Rank) while still not exposing yourself to unnecessary risks. And, as I've found, there's an ideal combination of weapons in this regard for almost every boss. From that point on, it's down to pure practice as you enter a kind of zen state in your attempts to fully grok the enemy's movements and achieve sweet, sweet perfection. As an illustration of this, I sat down to S-Rank a few of the easiest bosses the other night, and looked a while later to find that five hours had passed and that, unbeknownst to me, it was three in the morning. This is the sort of zen madness I've been subjecting myself to, because, even though I'm not a completionist, I have so much fun playing this game that I didn't want to stop engaging with it. I've done so only in the interest of continuing to work on my backlog, and because there are a few bosses I feel I have no hope to perfectly beat on Expert difficulty. I'll probably continue returning to the game periodically to challenge the various bosses on this higher difficulty anyway, though.

I would put this up against many of the best AAA games released this gen, exclusive or otherwise. It's top-tier stuff, and absolutely indicative of what independent developers can achieve with proper funding and a solid driving vision. It's also the sort of brutally difficult and old-school-in-design game that we'd never see from a big enough developer. While it's not perfect (run and gun stages aren't incredible like the bosses; no post-game; dialogues would have been even better as animated cutscenes; a lack of in-game compensation for fully mastering the bosses; etc.), what's done right here is incredibly good, and this is the most fun I've had with a game in a number of months. 9.5/10

Currently Playing: The Hundred Line: Last Defense Academy (PC)

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