Gargoyle's Quest I've downloaded but haven't the time to hit it yet, but I did own it for over 10-15 years as I got it the day it came out way back when. The game is much like the sequel on NES, GnG world gaiden(side story) spinoff, and still carries that stiff and nasty challenge level pretty much. Sure you can take more than the 2 hits that the knight Arthur could, but not much more. It is a little like the GBA/DS Caslevania games where you are partially in a RPG where you pick up items and other things to level up the character and increase the capabilities of flight, attack, life bar, and more. It's Capcom hard though like I said, you need to be precise because if you eat it, you better write that password down or it's back to the beginning. Stages do have waypoints, I think just 1 in the larger things and it's unforgiving a bit at times getting to them but it's worthy of a download for sure. Good upper end detail in visuals and strong audio back a special story and great controls.
I don't want to put a prattling mini review of other things, especially obvious things like Mario, Kirby or Zelda, but I will say that Donkey Kong 94 is a great one, underestimated and a crap load of levels (nearly 100) for the price is very good, also that Mario's Picross if you enjoy that style of puzzle is worth it as it has a few hundred.
@tanookisuit: On the 3DS VC you shouldn't have to write down passwords. Just abuse the restore points. While I know you've played this before, anyone playing one of these tough as nails old-school games for the first time should set a restore point after getting through each tricky area. On later replays, drop the restore point abuse for added challenge.
Moco Loco If you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.
anyone playing one of these tough as nails old-school games for the first time should set a restore point after getting through each tricky area.
That's like saying people playing non-VC games should use an action replay to give their guys infinite health for their first playthrough. What's the point in playing if you're just going to cheese your way through? Might as well watch a Youtube video of the game and save the 5$. That way you won't have to deal with the annoyance of constantly entering and exiting a menu screen, either.
@Adamant, not everyone grew up with old-school games. Even my old-school gaming experiences were mostly in the arcades and on my Apple IIe. Obviously, it's up to the individual, but I would much rather use restore points than keep getting to the same place in a game and end up dying again and again and again with no hope of ever progressing. It also makes it possible for me to have fun with harder games like Gargoyle's Quest and MegaMan. I don't mind dying repeatedly in a true arcade game with no ending other than a kill screen (loving the heck out of TwinBee even though I'm terrible--but getting better--at it), but for me personally the restore points are acting as training wheels as I work on improving my skills.
The entire point in playing any game is not to prove anything to anyone. The entire point is to have fun and be entertained. I enjoy difficult games when I feel like I can get better at them with practice, but I've always felt cut off from some games because I just don't have time to master them. Restore points bridge the gap for me and allow me to legitimately develop the skills to play harder games rather than simply put in an Action Replay or cheat code.
Moco Loco If you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.
@Adamant, not everyone grew up with old-school games. Even my old-school gaming experiences were mostly in the arcades and on my Apple IIe. Obviously, it's up to the individual, but I would much rather use restore points than keep getting to the same place in a game and end up dying again and again and again with no hope of ever progressing. It also makes it possible for me to have fun with harder games like Gargoyle's Quest and MegaMan. I don't mind dying repeatedly in a true arcade game with no ending other than a kill screen (loving the heck out of TwinBee even though I'm terrible--but getting better--at it), but for me personally the restore points are acting as training wheels as I work on improving my skills.
The entire point in playing any game is not to prove anything to anyone. The entire point is to have fun and be entertained. I enjoy difficult games when I feel like I can get better at them with practice, but I've always felt cut off from some games because I just don't have time to master them. Restore points bridge the gap for me and allow me to legitimately develop the skills to play harder games rather than simply put in an Action Replay or cheat code.
Couldn't have said it better myself. I don't personally use the restore points, but I think it's entirely up to everyone's own judgment whether to use them or not. For example, my sister isn't as good in games like Megaman, so she often decides to use the restore points. While many people would no doubt be able to master a hard game in the end, there's always a limit to how much someone can improve. Not everyone will likely be able to beat something like Castlevania even if they tried their best. The restore points allow more people to get further in games where they get stuck in a tough part.
I think Nintendo was smart to add the restore point function as it will make really hard old games much more accessible to more casual gamers, therefore allowing them to enjoy Nintendo's rich history. The only downside I see is that you can't probably attempt a new world record in score based games as the presence of the restore points means there's always a chance someone will cheat.
1) Shinobi
2) Avenging Spirit
3) Donkey Kong
4) Dragon Crystal
5) Mega Man: Dr. Wily's Revenge
6) Super Mario Land 2
7) Kirby's Dream Land
8) Game and Watch Gallery
9) Burger Time Deluxe
10) Lock N Chase
That's roughly how I'd order them...but I can say that every single one of these is great.
You HAVE to buy Avenging Spirit. Great gameplay. Great mechanics. Great balance of diffucuilty and length. Great EVERYTHING
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I'd recommend Punch Out. Looks beautiful on the 3DS and the slider makes this game more comfortable.
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I severely doubt anything else on there is as good as Link's Awakening DX and Dreamland 2. I have the original cartridges for both and they are classics.
That being said, Kirby's Block Ball has far more content than I would expect. That's cool.
This may not be relative, but wasn't there some type of, "Teenage Mutant Ninja Turtles," Gameboy title? I may be imagining things, but I could've swore there was.
This may not be relative, but wasn't there some type of, "Teenage Mutant Ninja Turtles," Gameboy title? I may be imagining things, but I could've swore there was.
Yeah...there were in fact (if I'm remembering correctly) three different titles.
The games also differed quite a bit in terms of graphics and content.
If you're hoping for them on the VC though - Licensing.
I've only ever played the third one (Radical Rescue) but it was awesome - very much so for a GB game.
This may not be relative, but wasn't there some type of, "Teenage Mutant Ninja Turtles," Gameboy title? I may be imagining things, but I could've swore there was.
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Yeah...there were in fact (if I'm remembering correctly) three different titles.
The games also differed quite a bit in terms of graphics and content.
If you're hoping for them on the VC though - Licensing.
I've only ever played the third one (Radical Rescue) but it was awesome - very much so for a GB game.
I had Fall of the Foot Clan. It was my first Game Boy game (and I believe the first GB TMNT), and even though it only had 5 levels, I played the heck out of the thing.
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Topic: Recommended 3DS VC titles
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