Well, good news is it looks like Australia (hopefully Europe at the same time) will be getting it soon.http://nintendo3dsblog.com/mutant-mudds-has-been-classified-in-australia
Hey We get Mutant mudds here next thursday, yikes it's like the second most expesive downloadable game on our Eshop and that's saying something. Over here it's coming out on the 21st, which as I said before is next thursday. But I'm glad it's not one of those 3DS downloads that's only exclusive to Europe, despite pretty much the same titles coming to both regions since we're both PAL. Anyway, you want to know what we have to pay for Mutant Mudds? about $16 NZD, that's the price of a decent/sub-par bargain bin DS game. I'm still buying it though, it looks amazing in my opinion, I heard you americans opinions on the game when it came out in your guys region, but I've seen the 3D trailers and I'm definitely seeing a great 3DSware game coming. It did seem to me that some of you guys were underwhelmed when it was released, but I'll have to make my own judgement when it becomes available next week.
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I saw that too.. but 25 levels doesn't sound like alot. How many has the original Mutant Mudds? (:
20 plus the V-land and G-land levels, making the total 40. I'm not entirely sure what to think of that number. They may not have announced the Mutant Mudds 2 equivalent of the V-Land or G-Land levels, or the game may be less expensive than the original. There are a lot of different ways you can approach the pros and cons of 25 levels in the sequel.
I saw that too.. but 25 levels doesn't sound like alot. How many has the original Mutant Mudds? (:
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20 plus the V-land and G-land levels, making the total 40. I'm not entirely sure what to think of that number. They may not have announced the Mutant Mudds 2 equivalent of the V-Land or G-Land levels, or the game may be less expensive than the original. There are a lot of different ways you can approach the pros and cons of 25 levels in the sequel.
I know, but for 9 euros I think 40 levels is great. And I'm not saying the sequel is not worth it... But I do hope they announce something like the V-land and G-land levels... You can never have enough Mudds!
Aw, I was just about to post that. I had the link copied and everything.
I'm so excited for this. Especially since it says they will put in boss fights this time! Awesome!! Renegade Kid actually listened to the fan's and are fixing some problems of the first game with this. Sweet.
I must have been building this game up too much... for a 6 month wait, I was a little disappointed. Controls are tight, gameplay is fun, why are spikes insta-death?!? I got around 20 deaths on that first Gameboy level! Having played Gargoyle's Quest (which shares a similar hover mechanism), I like that quite a bit more since it feels sturdier. In Mudds, it's way too easy to misstep and go plummeting to your doom in levels which don't have checkpoints... augh this game is going to be a tough one to finish.
always thought I'd change to Gyarados after I turned 20 but hey, this is more fitting I guess. (also somebody registered under the original Magikarp name and I can't get back to it anymore orz)
I feel the same way as oiiopo. Love the game's presentation, the controls are pretty solid but the insta-death spikes is really detracting from my experience. I can't shake the feeling that I'm dying mainly because of cheap spikes/enemy placement and not clever level design. Usually I get stuck in platformers because I can't figure out a certain spot, once I've figured it out I don't die there anymore unless I'm super careless or take too many risks. In this game, it's easy to misstep and instantly die whether you've memorised certain parts of a level or not. This is the opposite of what I felt when playing Mighty Switch Force.
I was really looking forward to Mutant Mudds and it pains me to say this. I like challenges but only if they're fun. Hopefully my opinion will change when I give it another try later tonight.
I don't see how this game is full of cheap deaths, you just have to get the levels down before finishing them. Definitely worth the wait IMO.
@cc-plus We're the opposite way around then, I feel like I can control Mudds perfectly, and I love the level design and the layer mechanics, and it's the other way around in MSF to me because I find the controls in that game are so un-polished and difficult to grasp and the switching just isn't that interesting.
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