It's the fifth anniversary of Minecraft's Switch release today, and we're celebrating the only way we know how: By writing lots of words about it. Hooray!
I was away from home when my house caught on fire. I didn't even hear about it until the next day, when it was far too late: The beautiful Tudor-style cottage was naught but a smouldering shell, the fire long since burned out.
The downstairs living room, entirely furnished in wood, stood no chance; the copper counters of the upstairs kitchen fared better, but the long-gone wood flooring meant that it was impossible to actually use it. The stairs, also wood, were tucked away in a corner that the fire had not managed to reach, so I was able to take a look at the destroyed upper floor. There were gaping holes where the window frames used to be, surrounded by charred stone, and the oak roof — where the fire had been started by an errant lightning bolt — had disappeared entirely.
This was not a house I could live in. I was devastated. It had taken me hours to build.
(In case it's not clear from the title or the photos, this is a house in Minecraft. My real house is very much still alive, at least for now.)
But as the early morning light filtered its way through the rubble, I realised something: What I now possessed, instead of a liveable house, was a beautiful ruin — something much more creatively inspiring. After all, anyone can build a house, but a ruin is something organic, something that can only be made by nature. Or, well, a simulation of nature.
With the help of friends, who felt badly for me having to start from scratch, I filled the cottage's carcass with plants. Moss grew happily over the exposed foundation, and vines snaked their way across the remaining walls, draping down to the carpet of grass like long curtains. The deep browns and greys of the house were replaced with vibrant greens, and the pinks, whites, reds and yellows of various flora; sunflowers and roses bloomed happily where sofas and tables used to be.
The original house had taken me a long time to build, but converting it into a ruined garden took even longer — because it was my project, not a tutorial, and not something that needed symmetry and perfection. Its beauty lay in chaos, in looking like the natural disorder of the outdoors. It was incredibly fun to both build and look back on, and although I could no longer live there (I mean, I could, technically — the beds were still there) I liked it much better as a ruin.
Emergent narrative is a story that wasn't written or put there by the developers, but something that happens organically
That's just one example of something that happens in games called "emergent narrative" — a story that wasn't written or put there by the developers, but something that happens organically. Games are great for this, because so many of them are unscripted and unpredictable, but even the ones that are quite heavily scripted will give the player a sense of ownership over their story.
In The Witcher 3, for example, my Geralt would have a shave and a haircut right before he went on dates — something unnecessary that the game doesn't require, but that adds to my sense of agency in the game. In Fallout 4, I had my romantic interest go missing because of, well, Fallout's legendarily janky scripting, I presume — but I didn't entirely mind, because it made the relatively by-the-books romance into a tragic story of a wasteland widow. That's way cooler, even if he was carrying some of my nicer equipment when he went AWOL.
In games like Minecraft, which are far sandboxier, an emergent narrative is shaped more directly by the players. The story of my tragic house fire and my inspiring recovery was not created by Mojang, and neither was it facilitated by NPCs or story quests like the examples I just gave. Instead, Minecraft provides you with two things: A box of toys, and the freedom to use your imagination to create stories with those toys.
I have a ton of stories from Minecraft as a result. Some are more interesting than others — I don't think you want to hear the tale of dragging a polar bear across miles of tundra to bring him to a special bear cave I made for him in my house — but the thing they all have in common is that they're mine.
They're even part of my life story, too.
The villager trading hall I built with my long-distance partner, where all the villagers were named "Toby" and therefore the hall itself was named the "Tobatorium"; the time we went on a massive Nether-related adventure only to end up at the bottom of the sea; the special secret rooms we would build to cheer each other up — all of these are part of our relationship.
Minecraft has been out for a lot longer than the five years it's been on Switch, of course. It first went public in early access in May 2009, before being released fully in 2011, making it older than a lot of the people who play it today. Some people have over a decade of emergent narratives like mine: Worlds they've built up from shacks to sprawling metropolises, people they've become closer to through stacking blocks, hard times they've made it through with the help of big cubey polar bears.
So, I invite you to tell your emergent narrative story from Minecraft in the comments! Happy birthday Minecraft, and may there be many more to come.
Comments 20
I have no story to tell yet ... I just want to say that I really love Minecraft!
This game is creativity incarnate!
I relate to this dearly. There's nothing worse than seeing something you spent so much free time building get randomly destroyed because SOMEBODY thought it would be NICE to have LIGHTNING strike your FIRST. EVER. HOUSE!
Rest in piece Acacia Cottage, I'll always miss you.
I have a realms server with a map wall in spawn town that documents our 3x5 level 4 map search for a nether fortress and the many outposts with names like Jaren’s Outpost, Shadow Island, And Spawn Base.
Then there are the places like the side of a cliff where a stopping point became a temporary home after dying in the middle of no where (with no compass or map). It led to a treasure map and my first buried treasure.
I am glad someone finally talked me into playing, as it is always easy to find something to do or create.
@SuperCharr singleplayer is an option, and PLAY IT. Whenever contemplating my favorite games, I always leave minecraft out because it's just not fair to the competition.
@SuperCharr Offline is an option, but if you don’t want anything ruining your stuff, I recommend playing on peaceful mode and turning off fire spread.
I feel like I should be playing Minecraft. Im one of the ones who went with Terraria but this article makes Minecraft seem more…. Exciting…. Than I had originally thought it was.
Sometimes the random world creation elements can lead to some interesting story telling if you wish to flex your brain a little. Sure most would say that a village generated incorrectly and half of it spawned on top of a cliff...or you could say that the overseers that live on the upper half of town force those on the bottom to mine precious resources in dangerous conditions while they reap the rewards. Abandoned mineshafts that almost always have a poison spider spawner? The unfortunate workers dug too deep and disturbed an old nest and were forced to abandon the site.
Anything can become a story if you take the time to think about it...and Minecraft is one of the best games to do just that.
@ChromaticDracula If you want exciting in Minecraft just wait until you see the new update coming out this summer lol, it adds the warden which is this insanely powerful creature that lives in these creepy cities at the bottom of the world
So, are the images in the article the PC version?
I was JUST thinking today about how I miss seeing @kategray articles on a regular basis!
@Olmectron I was wondering about that
No joke, Minecraft can be literally anything. Dating with a villager? Yep. Building up to the sky and falling to your immediate death? Yes. Destroying your friends cool base and stealing his pets, commiting a lose-lose for both sides? I guess.
I used to play this game back on PC, and somewhat on Wii U...but, yeah I just can't seem to care about this game anymore. I even bought it on Switch, I started it up, walked a few steps and just felt like playing something else instead. :/
Want emergent storytelling? Dwarf Fortress. Incredibly difficult to get into, yes, but once you do... hooo boy.
@CharlieGirl I had COVID and then I had a two week break, so I've been gone for ages 😅
@SuperCharr I'm playing DQB2 as well! It's a lot more piecemeal than Minecraft — so far I've played probably at least 20 hours and I'm still in the same farming village because they have SO MANY REQUESTS. Also, they keep destroying my hard work to build a bigger tree, which now takes up the entire village
@Olmectron heh, yes. I like my shaders too much. Playing it on Switch is good too! It's just not as pretty!!!
@KateGray oh no! I hope you're feeling better and are on the mend 🌻
@fakemaze739 that honestly sounds awesome. Honestly I think I might finally get this game. It sounds like what I’m gonna need after I finally wrap up with Elden Ring. I liked the way Kate’s house looked and I think learning all the mechanics (electric wiring, fire, water, etc.) is going to be lots of fun.
@ChromaticDracula nice, I hope you like it! One thing I would recommend, get the pc version (Java Edition) if you can, all other versions like mobile and console are known as bedrock edition and are great for playing with friends cross-platform, but java edition is the original version of the game and has much more customization, with player made mods and better servers
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