Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've been chewing over. Today, on the 20th anniversary of Sonic's last fighting game, Paul looks back and wonders why Sonic hasn't in two decades...
In the early- to mid-2000s, Nintendo handhelds were home to many Sonic the Hedgehog games that players couldn’t find anywhere else. One of the most unique of the lot was 2003’s Sonic Battle, the franchise’s second attempt at tackling the fighting game genre following 1996's Sonic the Fighters.
Unfortunately, as of this writing, it’s also its last. It was 20 years ago today that Sonic Battle hit the Game Boy Advance, and despite becoming a mainstay on the Super Smash Bros. roster not long after, Sonic hasn’t had a fighting game to call his own since then. It’s a tremendous shame, since Sonic Battle, despite not quite lighting up the sales charts, laid a fantastic groundwork for potential future Sonic fighting games to build off on.
For a cartoony handheld fighter from 2003, Sonic Battle offered a fairly hefty story mode. After failing to activate an ancient robot he recently discovered, series villain Doctor Eggman unceremoniously dumps the unresponsive piece of tech on the beach, where it’s discovered by Sonic. Naturally, the robot activates, and on taking it to Tails’ workshop for examination, they learn that Chaos Emeralds can enhance both the bot’s cognitive functions and fighting abilities.
Ever the adventure-seeker, Sonic jumps at the chance to create the ultimate sparring partner (this is a fighting game, after all), and heads off with the newly dubbed “Emerl” to find the gems and see just what his new friend is capable of. But as multiple factions reveal that they are on the hunt for the enigmatic robot, it becomes clear there is much more to Emerl than just being a simple fighting partner.
The plot’s not about to win any awards for complexity—again, fighting game—but what really carries it is the rich tapestry of personalities that the Sonic cast offers. Emerl himself grows from a virtual blank slate to a surprisingly multifaceted character in his own right, a charming mixture of Sonic and crew’s best (and admittedly, sometimes worst) personality traits. Seeing him grow and change as the story progresses makes his ultimate fate at the game’s end all the more poignant.
Of course, what’s a fighting game without lots of punching and kicking? Sonic Battle delivers on that front, with ten playable characters from the typical Sonic lineup: Sonic, Tails, Knuckles, Amy, Shadow, Rouge, Cream, Chaos, E-102 Gamma, and newcomer Emerl. Battles feature two to four fighters duking it out in 3D arenas. In addition to the standard punches and kicks that you’d expect, each combatant has a variety of special moves that feel natural to their characters. Sonic can shoot out waves of wind energy, Amy smacks opponents around with her hammer, Knuckles throws rocks and punches really hard, and Shadow utilizes his chaos-based energy powers, among many others.
The true star of the show, though, is Emerl. As you fight characters throughout the story mode, you earn skill cards for each of their moves. There’s a skill card for every single action a character can do—punching, kicking, even how they run and jump—and every one of them can be integrated into Emerl’s move set, provided you’ve found the corresponding card. Want Emerl to shoot off a shockwave of Sonic energy while airborne, then follow up with Shadow’s chaos energy burst on the ground? Maybe throw in Cream’s happy skipping animation to add insult to your opponent’s injury? The customization options are enormous, and there’s lots of fun to be had in cherry-picking your favorite moves and creating the ultimate fighter that suits your personal style.
Speaking of style, Sonic Battle oozes it from every crevice of its cartridge. The characters are rendered with sharp angles and extra thick outlines, giving the game a bold, edgy look that really hammers home the fact that Sonic and crew are ready to throw down. I’d be remiss if I failed to mention the game’s brilliant sprite work. Using the sprites from the Sonic Advance games as a base, every character is intricately and beautifully animated with a fluidity not seen in Sonic titles before or since.
That isn’t to say that Sonic Battle didn’t have its flaws. Arguably the most notable brought up by game journalists at the time and fans alike was the game’s focus on repeat battles to pad out play time, which is certainly a warranted criticism. Unfortunately, the flaws were apparently enough to garner the game generally lukewarm reviews, and as mentioned at the outset, lukewarm sales to match.
So, is that the reason why we haven’t seen a new Sonic fighting game in 20 years? Any attempt at answering that question would be conjecture, but it’s certainly a possibility that Sonic Team is hesitant to tackle the fighting game genre again after Sonic Battle’s less-than-stellar sales. The game also came out during a time when Sonic Team was willing to be a bit more experimental with the Sonic brand, and having a dedicated handheld like the Game Boy Advance provided a great opportunity to do that with a smaller-scale title.
That isn’t to say that there isn’t an audience for it. Even if Sonic Battle tends to be overlooked by the larger gaming populace, many hardcore and casual Sonic fans still look back on the title fondly and clamor for a re-release, whether via Nintendo Switch Online or other means.
Whatever the reason the game continues to languish in obscurity, even a cursory glance at Sonic Battle showcases the tremendous amount of heart the developers put into it. From the frantic fighting gameplay that complimented Sonic’s style, engaging narrative, intricate spritework, and bold art style, the game has a lot to love, even by today’s standards. Several elements may not quite be knockouts, but the potential it showcased could easily be built on to make Sonic a true contender in the fighting game genre if Sonic Team ever sees fit to let him back into the ring.
Comments 35
I still have my copy, but I have no idea why I bought this game as a kid. Best guess is someone at school told me to get it, which is how I ended up getting lord of the rings the two towers for gba and yoshi touch and go for ds. Maybe I’ll fire it up again.
I dunno how true it is but I have heard once that legal issues with THQ is the reason why we never have gotten a re-release of Sonic Battle.
Because it was a pretty mediocre game which doesn't really need a sequel
The better question is why do we not have power stone 3?
I wouldn't go hoping this is the SEGA announcement at the Game Awards or anything. I remember this but haven't played it. Can't see what stops negative play running around terrain etc.
@Nintendo4Sonic That's not the reception it had at all. Upon release the game received mixed to positive reviews from critics.
Many reviews actually complimented the game on it' s deep arena style gameplay. And fun multiplier.
The major complains were mostly due to the limited movesets.
It's actually a fun and addicting little game. Just recently last year, modders have finally managed to break the game and add custom characters and movesets.
Im sorry you didn't like the game, but the your reception of it doesn't match the actual reception of the game from critics.
It sits at 69 on metacritic for whatever that's worth since people value that sites score for some odd reason. If you round it up that's a solid 7. User Score sits at 8.0
Oh cripes, has it been 20 years? I probably still have it somewhere. I would have still been really into Sonic at the time before Sonic Heroes started a downward trend. I just remember it being a bit repetitive, especially because one character - Sonic maybe - had a sort of breakdance move where you could just continually volley your opponent into the air like playing keepy-uppies until you won.
@Vexx234 I still own it, as I own every Sonic game on Gameboy Advance.
It's not a crap game, but also not special in my opinion. Far from being something like Powerstone
My only memory of this game is a Nintendo magazine back in the day giving it something like a 5/10 and saying it was a bit rubbish
If not a sequel, where's the port?
An advance series collection is wellll overdue
@larryisaman The only magazine I know of from back then was Nintendo Power. They gave the game a 7.4
@WaffleRaptor01 I’m from the UK. I think it was the official Nintendo magazine that didn’t like it
Ah, I had this game. It wasn’t bad actually. A Sonic Advance Collection along with this game would be nice.
Probably because it was very.....mid? I played back in the day and remember not thinking too highly of it. Kind of mindless.
Loved this game on the GBA! I think about this game every couple months. Hope we get a port to Switch
20 years later, why don't we have another Skies of Arcadia?
25 years later, why don't we have another (proper SRPG...that ISN'T on mobiles) Shining Force?
30 years later, why don't we have another Algol-based, offline Phantasy Star?
20-40 years later, why no Sega Arcade compilation(s)?
25 years later, where is Shinobi? Dragon Force? Thunder Force? Albert Odyssey or Magic Knight RayEarth?
Why can't Sega even be bothered to give us a remaster or remake of any of the above?
You stand on your soapbox, I'll stand on mine. Odds are, since yours is Sonic-related it's almost assured you'll get your wheel greased before I do.
I always wanted to try this game so im up for a remaster or something
If they did make a second which is a possibility ( since they are making a announcement ( and giving it to fighting game YouTubers) I would want them to make it in the originals style even though they said pixel art isn't viable I think they are wrong and sonic mania is there to prove that
If they could make a new version that fixes the repetitive and overly difficult battles, it would be a great game. But sadly, chances are we’ll never get that.
Still waiting for sonic battle to either get a remake or a release on NSO.
Interesting, never heard of this game. Might watch a let's play.
I'm not super into fighting games, I think Sonic the Fighters is boring (and therefore bad) but Sonic Battle is different, it's fun to play around with the various characters, progressing through the story, and collecting skill cards. It's quite cool, one of the most unique Sonic games IMO.
Sequel nowadays wouldn't work because everything Sega releases is lifeless or barebones, and only slightly improved with the obligatory "Plus" addition.
I just imagine the sequel being half the roster Battle had, with the generic lookin' stages from Lost World, Forces, and Frontiers.
I would rather another Tails solo game or a game where we play as Cream, Rouge, Vector, Charmy Bee, Espio, Blaze etc. Sonic the Hedgehog has a lot of good characters that deserve to have a turn in the spotlight in the games themselves like Nintendo do with the Mario characters having their own spinoff games.
It was janky but I genuinely thoroughly enjoyed it. It was comfortable 3d movement on the gba.
It makes me so happy to see Nintendo Life covering Sonic Battle. I remember my friend gave me this game as a birthday gift, and I loved it. So much I even bought extra copies just to do multiplayer. Always loved playing as Amy in Challenge Mode.
The closest we got was this other Sonic fighting game.
I remember this game. Aside from its repetitive portions throughout Story Mode, I liked Sonic Battle a heck of a lot myself. It was a ton of fun time to time, and being able to customize Emerl is the seller for me.
What I would give to play it on GBA NSO...
I remember buying this with a clearance gameboy micro after that thing did terrible at market. I actually enjoyed it for what it was. It could have been better, but to this day it surprises me that when sega did the super star series with sumo digital we didn't get a smash clone.
maybe because it didn't sell well enough
No, no, no, no, no, Sonic did NOT grace a Nintendo machine 20 years ago. I remember it like it was yesterday, the first time a Sonic game graced a Nintendo platform, and I will not accept this as fact.
My goodness... Time flies.
I'd love a new Sonic Battle that fixes the issues of the first one - or honestly, any game where you can play as more than Sonic or if you're lucky only a couple of his friends (although to be fair recently Sega has taken a couple of steps in that direction) -, but in the meantime I'll gladly take the original on NSO!
Personally I really liked Match Fishing on the spectrum, still waiting for new version of that. Maybe I should do an article online....
This game seriously needs to be added into NSO GBA for that awesome online multiplayer we all wish for!
I would really really love a Sonic beat-em-up. One can dream. 🥺
always wanted this game.
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