So many ruined SD cards...
It's the time of year during which a lot of people skulk around yelling "Boo!" As a video games review website, however, we prefer to boo terrible games. After all, isn't it the least bit frightening that these shambling, creeping monstrosities are out there trying to steal your money? We certainly lose sleep over it! In...
"It’s a twenty layer dip with something for everyone"
After a lengthy wait and a lingering suspicion that it would never come, Retro City Rampage has arrived on WiiWare, bringing its own blend of old-school game mechanics with a chaotic storytelling style. There are enough parodies and in-jokes to fill a dozen games, and it arrives on the...
Introducing bits and pixels to a new generation
The upcoming release of Retro City Rampage on WiiWare arguably represents two important trends for the service — it could be the last notable release on the platform, and it's also yet another "retro" themed release. We'll consider the possible swansong and end of WiiWare in the near future, but...
And one we may still see
Today La Mulana finally arrives on WiiWare in Europe and North America, bringing an end to a particularly long development saga. Nigoro had already released the title in Japan, but problems apparently related to DLC content led to a number of delays, with original publisher Nicalis eventually pulling the plug on the...
Crashing, pinball, candles and athletics
It's another Monday, so let's cheer ourselves up in Europe with news of what downloads are coming this week. This week almost every platform is catered for, so let's get to it. 3DS Download Software: Planet Crashers (Ignition, £9/€10) — Planet Crashers is the latest title developed by Renegade Kid, of...
Those waiting for La-Mulana's WiiWare release were left disappointed recently when publisher Nicalis cancelled the game's western launch. Nicalis cited problems with low sales of the WiiWare platform and a protracted development period, leaving no current route overseas for the 2D platformer and developer Nigoro. We spoke to...
Changes that can support independent developers
After declaring that Beamdog will never develop for Nintendo again, company president Trent Oster was the recipient of both praise and criticism for his honesty. The tone of the original remarks on Twitter riled some, while debates about the merits and flaws of WiiWare and Nintendo’s digital strategy...
Blocks, worms and Gnomz
There's a definite creative slant to this week's Nintendo Download, with 3DS and DSi owners able to make something for themselves. Here's what's available to download from 2pm this Thursday. 3DS Download Software: Block Factory (Enjoy Gaming, £3.60/€4) — A puzzle game in which you get to make your own variations on the...
Cool heads should prevail
One news story has been dominant on Nintendo Life since it was posted, attracting a significant number of comments from the community. The news that MDK2 developers Beamdog will never develop for Nintendo again seemed to strike nerves, as strongly worded statements generally do. Writing on Twitter, studio president Trent...
Racing to answer
Tomorrow sees the European release of Rush Rush Rally Racing (R4) for WiiWare, nearly 18 months after it was first announced. We sat down with developer Senile Team's Jeroen and Roel van Mastbergen to talk racers, future releases and WiiWare. Nintendo Life: Firstly, please introduce yourself to our readers. Senile Team: Hi readers!...
Colors!, Rush Rush, paid video and more
Europe gets its first taste of paid-for 3D video this week, alongside an art application and a WiiWare racer. Here's what's under starter's orders for this week. 3DS Download Software: Colors! 3D (Collecting Smiles, 231 blocks, £5.40/€6) — An excellent addition to the 3DS suite of creative tools, find out...
WiiWare gets weirder
QubicGames' Gnomz isn't much like other fighting games. There are no punches, no blocks and no health bars — instead it has gnomes, rainbow socks and reindeer with lights on. We recently grappled with a preview version of the game and came out (mostly) mentally unscathed. Played with the Wii Remote sideways, Gnomz is a single-screen platformer/fighting game that owes as much..
Learn more about the porcelain protectors
After the revelation of Gnomz yesterday we had to sit down with QubicGames' Michał Dys to learn more about the bizarre WiiWare fighting platformer. We'll also have a preview of the game coming up tomorrow, so don't miss it. Nintendo Life: The first question has to be: why gnomes? What is it about them that makes them good but under-used game characters?..
Is continuing in Four Swords' footsteps the answer to the $0.99 download mentality?
As of last week, every DSiWare gamer can download The Legend of Zelda: Four Swords Anniversary Edition for free. This was originally a full retail title, now with added wireless connectivity, a new single-player mode and bonus levels. Compare that to Super Mario...
Concept art and inspirational materials pulled straight from the Gaijin Games archives
Gaijin Games' BIT.TRIP series hits all the right notes for retro game enthusiasts over the course of its six games: Clever and varied design, formidable challenge, pregnant storytelling and an audio/visual style that quotes the days of the Atari 2600 without the...
See how it's done
Over the past three weeks you may have seen feature articles from developers Nnooo, telling you all you need to know about escapeVektor: Chapter 1. With the title set for its WiiWare launch on 29th September, Nnooo now round off their preview coverage with a behind the scenes look at the development of the title. Check it out below. Behind the ScenesWe recently completed our..
Escape with all the medals
It's time for the final part of our series of features from WiiWare developers Nnooo, telling you all you need to know about escapeVektor: Chapter 1. With the title due for release on 29th September, this is your last chance to pick up vital tips to help your escape. Read on to learn about Interceptors, achievements and the soundtrack that will accompany your escape from..
We talk to the B2B software house turned game studio about its debut release
For over a decade, if you knew about Object Vision Software, it was likely because your business needed custom, or bespoke, software or consultation. Now the B2B firm has stepped into the world of video game development with the innovative WiiWare puzzler Aya and the Cubes of Light, which we awarded an impressive 7/10 in..
Learn more about Vektor
Last week we brought you the first in a series of three features from WiiWare developers Nnooo, introducing escapeVektor: Chapter 1. In this latest instalment, Nnooo tell us about another enemy type, as well as details on the secrets and achievements to be uncovered in the title. Anti-Hunter tactics, exits to hidden areas and the key to Vektor’s memory.escapeVektor™:..
Can you help Vektor escape?
We're happy to bring you the first in a series of three features from WiiWare developers Nnooo, introducing escapeVektor: Chapter 1. The developer's latest title following the excellent Pop, escapeVektor: Chapter 1 promises a retro arcade experience. Read on to learn more. Avoiding Patrols, Electric Fences & Cannons! escapeVektor™: Chapter 1 is a retro styled..
We take the new horizontal shmup head-on
We love when something a little out of the ordinary pops up on WiiWare, and one such game is Kyotokei, an original horizontal shoot-em-up that recently launched in North America and garnered an impressive 7/10 in our Kyotokei review. Our own Corbie Dillard and Zach Kaplan sat down with Giovanni Simotti, CTO of developer/publisher Microforum, to discuss the..
We talk about the newest iteration of the up-and-coming developer's popular IP
After conquering the iOS, DSiWare and even PlayStation Move platforms, Firemint's addictive air traffic control-based Flight Control is landing today on WiiWare in Europe and North America. We sat down with Writer and Media Liaison Logan Booker to talk about the high-flying title. Nintendo Life: Flight Control has very..
Where can Wii go from here?
Let's not beat around the bush here: WiiWare hasn't been a runaway success. Many Wii owners are unaware the service exists, what it offers and why they would want to use it, and those console owners who are familiar with the Wii Shop Channel are just as conscious of its myriad problems: poor content, dull presentation...
Wrapping it up
Over the past months we've brought you exclusive articles from Finnish developer RedLynx, detailing the world, characters, power-ups and vehicles on offer in the WiiWare game. Now we have the most important and final part in the series, explaining exactly how you can play MotoHeroz when it launches
It'll make your head spin
There may not be the huge numbers of incoming WiiWare titles we've seen in the past, but we'll take quality over quantity any day. One of the more interesting titles coming to WiiWare is Object Vision's Aya and the Cubes of Light, a puzzle platformer that's quite unlike anything on the service so far. As you might expect, Aya's levels are cubic in nature, suspended in..
Taking Shin'en's latest for a spin
Plenty of Nintendo fan ire has been drawn by the lack of an F-Zero game for the Wii, and with Wipeout exclusive to Sony consoles there's a huge gap in the market for sleek-looking futuristic racers. WiiWare developer Shin'en Multimedia is hoping to fill that with its upcoming WiiWare title FAST – Racing League,...
Get behind the wheel
Continuing our exclusive look at upcoming WiiWare physics-racer MotoHeroz from Trials HD developer RedLynx, we have a look at the cars you'll be racing around in when the game launches on WiiWare this summer. Be sure to read our previous articles: The World of MotoHeroz, The Characters of MotoHeroz and The Power-Ups of MotoHeroz.
Sounds like a blast
MotoHeroz is a WiiWare game being created by Trials HD developer RedLynx, of Helsinki, Finland. We've teamed up with the Finnish developer to bring you a series of exclusive articles, starting with The World of MotoHeroz and The Characters of MotoHeroz. The Power-Ups of MotoHerozWhat's a fun arcade racing game without power-ups? That's like a car without wheels. Of
Meet the racers
In anticipation of MotoHeroz's June 2011 release on WiiWare, we've teamed up with Trials HD developer RedLynx to bring you a series of exclusive articles. Last week we brought you The World of MotoHeroz, and now it's time to meet its inhabitants. The Characters of MotoHerozThere are four characters in the story of MotoHeroz, and all four are competing in the Great World Race of..
Time to build some burgers!
If you spent any significant amount of time at arcades during the early 80's, chances are you played BurgerTime at one point. While not as blisteringly popular as Pac-Man or Donkey Kong, the game did gain quite a following and even became a staple in many grocery stores. We've seen quite a few of these classic 80's arcade titles get updated versions many times before, so..
Part one of our exclusive series
MotoHeroz is a new WiiWare game from Finnish developer RedLynx, developers of the highly acclaimed Xbox Live Arcade hit Trials HD. According to RedLynx: The game takes the fun, fast gameplay of physics-based racers, adds it to a frantic rally race, and delivers a fresh new kind of side-scrolling, platform racing game. As MotoHeroz is one of the most promising..
In this installment, Gaijin explains their carefully laid plan for game four's runaway popularity, go through BIT.TRIP hell and reflect on the end of the series.
Be sure to read Part 1 and Part 2 of our look at the history of BIT.TRIP and Gaijin Games. EYEBALL REVOLUTION: The team somewhat jokingly chalks RUNNER’s popularity, apart from being very...
In this installment, Gaijin struggles to find the fun in CORE and crafts what they feel to be a beautiful game in VOID.
Be sure to read part 1 of our history of BIT.TRIP. ON THE MAP: Luckily for Gaijin, BEAT was a success; had the game tanked then the series would’ve likely gone ahead as planned, but it ensured them that they were on the right...
In the first part of our look at how the BIT.TRIP series was made, learn how its developer, Gaijin Games, crashed and burned on its first go, how the series formed and why level 3 of BEAT is so visually messed up.
“Who is the Commander?” The question posed by IGN as the headline for a Dec. 19, 2008 news post on their Wii channel was modest,...
We go all post-mortem
Cast your minds back several years to the announcement of WiiWare, and its promise to bring smaller, riskier titles to Wii owners. Over the years there's no doubt the service has seen some pretty unique games, and the latest in that line is Jam City Rollergirls, the only video game ever based on roller derby. Our Jam City...
The top Wii and DS games of the year, as voted by you
We showed you ours, now it's time for you to show your favorite games of 2010. The categories may have been limited, but your response wasn't. Here are the Wii (including WiiWare), DS (including DSiWare) and overall Reader Games of the Year. Reader Wii Game of the Year: Winner: Super Mario Galaxy...
Make sure your favorite game of the year gets the acclaim you feel it deserves
It wouldn't be too much of an understatement to say that Nintendo platforms had a mammoth year in 2010 with regards to excellent software. But we play by Thunderdome rules here at Nintendo Life around award season, and we're handing over a cache of weapons to you. Which is deserving of your Wii or DS Game of the Year?..
Developers spill about Fluidity
Fluidity was recently released on WiiWare in North America and we were very impressed with the game's unique approach and fluid execution. With the game making its debut today on the European WiiWare service under its new moniker Hydroventure , we thought it might be a good time to sit down with developer Curve...
How two indie developers are keeping the system kicking after all these years
It’s nigh impossible to overstate the importance of the Nintendo Entertainment System in video game history: its popularity pretty much single-handedly revived the home game console market in the US, which had crashed a few years before the NES’s October 18th, 1985...
Jammers, blue shells and water bombs - welcome to roller derby
Some games have thrilling stories of inspiration: a childhood nightmare overcome, fresh eyes on a new hobby. Jam City Rollergirls does not have quite such noble origins: it's the offspring of the fast-paced sport of roller derby and lots of drinking. We chatted to developer Frozen Codebase about the game, its fans and hitting players..
We chat about the hedgehog's 2D return
It's nearly here: Sonic the Hedgehog 4: Episode 1 is released on WiiWare in North America on October 11th, with a European release following on Friday October 15th. With the game now finished and so very nearly here, we caught up with Ken Balough, Digital Brand Manager for Sonic the Hedgehog 4: Episode I, to pose some questions about the hedgehog's impending..
Vblank Entertainment's open-world game looks set to hijack your 8-bit heart
Grand Theftendo may have started out as a pet project of Vblank Entertainment's Brian Provinciano, but eight years later it's turned into one of the most intriguing games slated to hit WiiWare in the form of Retro City Rampage. The novelty of an 8-bit open-world game was enough to put it on our radar, and the amount of..
Get the lowdown on the game's programming
It won't be long before Furry Legends: Chapter One is unleashed upon WiiWare gamers everywhere, so you may be interested in this Making Of video giving more information about how the game was actually programmed. We've already given you videos on the game's design and production, and will bring you more exclusive behind the scenes videos from Gamelion as..
Learn more about the game's production
A week ago we brought you the first making of video from our exclusive series behind the scenes at Gamelion Studios in Poland. This time we're taking you deeper into the production process with producer Lukasz Szczepanski, as he talks more about the planning that went into the game and the importance of the game's fans to its development. Head over to the..
The first in our series of exclusive behind-the-scenes documentaries
Earlier this month we brought you exclusive First Impressions of Furry Legends: Chapter One and an interview with its creators, Gamelion Studios. As the game nears its release for WiiWare we're teaming up with Gamelion again to bring you a series of exclusive behind-the-scenes documentaries giving more details about the game's..
We get answers from the Producer and Game Designer
We've already told you what we thought based on our playtime with WiiWare rollerball adventure Furry Legends, but we still had plenty of questions, so we sat down with Game Designer Adam Kramarzewski, Producer Lukasz Szczepanski and Gamelion VP Sebastian Szczygiel to get some answers. Nintendo Life: Why the decision to use a furry ball instead of a..
Why Toku and Enril need your vote!
As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles we’ve seen in 2009, we’ll be writing a series..
If you live in a PAL territory and are considering getting a North American Wii (or vice-versa), here's some tips to help you get the most out of it
Given the pan-Wii coverage on Nintendo Life there's been plenty of opportunity for the green-eyed monster to make himself known on both sides of the Atlantic. You might have considered buying a Wii...
Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat.
Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the series' brutal...
Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat
With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin...
If you're considering getting a Japanese Wii, here's some tips and suggestions on getting the most out of it.
Ever since the Japanese took over the home video game console market in the mid-80s there's been a major gulf between game releases in the consoles' country of origin and nations importing them, either because Japanese publishers lacked...
What is stopping us from experiencing the entire history of video games?
Last year Taito issued Space Invaders Get Even on the WiiWare download service as well as multiple versions of the original game on the Japanese, PAL and North American Virtual Consoles. This was in celebration of the 30th annivesary of the release of Space Invaders in arcades worldwide. Similarly Namco is due to celebrate..
Taito delivers another enjoyable update to an arcade franchise.
For those who aren't familiar Puzzle Bobble is a late-90s arcade puzzle franchise from Taito featuring Baburun and Boburun from Bubble Bobble. Fans in the rest of the world may remember this game better as the ill-titled "Bust-A-Move." It's had five arcade iterations, two of which were ports on the Neo Geo MVS (Bust-A-Move..
When Cave Story was announced for WiiWare yesterday, a lot of gamers went wild with excitement - Others, however, were left puzzled as to why this news is so great. Let's take a look at the reasons you should be excited about this game coming to WiiWare.
Cave Story was originally released in 2004 for the PC. It was created over the span of five (!)...
When WiiWare was first announced Nintendo proclaimed that it would revolutionize the way we buy our videogames. This was more than mere hyperbole; digital distribution undoubtedly allows smaller developers and publishers to get their product to consumers with the minimum of expense. However, it would appear that the process of getting games onto people’s machines is running a lot less smoothly than Nintendo might have you believe.
We’ve spoken to one WiiWare developer (who understandably wishes to remain anonymous) and they have a slightly less positive tale to tell about the way Nintendo handles WiiWare titles. It seems that getting solid release da..
Nintendo’s WiiWare service will be with us soon and with it comes the tantalizing promise of liberation for small-scale developers. It should grant diminutive studios the opportunity to create fun and affordable experiences without having to worry about such complicated factors as distribution and inventory management, which is obviously great.
But will the service also be used to for retro..