Some "pretty big surprises" in store for Pirate's Curse this Fall
With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...
We chat with Nintendo's head PR honcho about 3DS, Earthbound and Zelda
Between test drives of a selection of Nintendo's 2013 line-up, including The Legend of Zelda 3DS, Donkey Kong Country Returns 3D and Animal Crossing: New Leaf, we had the chance to catch up with Nintendo of America's PR wizard Marc Franklin to talk about w
Not music to our ears
Hirokazu Tanaka — better known as "Hip Tanaka" — is something of a legend in Nintendo circles. He was with the company in the very early days, creating the sound effects for games like Donkey Kong, and would later find fame composing soundtracks for classics such as Metroid, Balloon Fight and Wr
Some of our readers have informed us that there's another C64 interview available on the Nintendo Channel in select European countries - This one's with Ian Livingstone, the co-creator of Games Workshop, nowadays mostly known for their Warhammer franchise of board and videogames. Ian also created Fighting Fantasy, a popular choose your own adventure book series.
As in the John Rowlands interview,..
If you live in the UK and you've got the Nintendo Channel installed you can now watch an interview with a popular C64 developer - John Rowlands, the creator of Mayhem in Monsterland, Creatures 1 and 2, and other classics.
Strangely enough the video isn't available in most European countries (And obviously not in the rest of the world either), but not to worry, as a kind soul has already recorded..
Bringing the mighty breadbox to the Wii
If we had reported back in 2006 that the Virtual Console would ever play host to a series of Commodore 64 games we might have been branded as crazy. Heck, some of our readers are too young to know what this home computer was, some even questioned if the beloved breadbox was a competitor of the Nintendo 64!...
Highly respected Japanese developer Treasure has spoken about the Virtual Console service in a recent interview with 1up.com.
President Masato Maegawa said he was pleased with the commercial performance of titles like Gunstar Heroes and Sin & Punishment, but was sad to see that so few people had downloaded Dynamite Headdy – a game which holds...
WAAAAY back in the mists of time we reported that Nintendo was looking to bring Rare’s N64 classic Goldeneye to the Virtual Console.
Soon afterwards it became clear that it wasn’t going to happen, and to make matters worse, it looked as if Rare’s new owners might bring the game to their 360 console via the Xbox Live Arcade service, albeit in...
Our resident reviewer Corbie Dillard has been busy securing some fresh content for his SNES fansite. He really struck gold with a recent interview which he did with Brian Fehdrau, the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore.
At the present moment, Square seem to be reluctant to throw up...
Highly respected Japanese developer Square-Enix has broken its silence regarding the lack of support for Nintendo’s Virtual Console service in a recent interview at the 2008 Game Developers Conference.
Producer of WiiWare title Final Fantasy Crystal Chronicles: My Life as a King Toshihiro Tsuchida lifted the lid on why the company has been so...