As it turns 15, Mike Diver takes a fresh look at the GameCube platformer
Precision platforming – it’s something that pretty much comes as standard in Mario titles, these days. I’ve had my hands on Super Mario Odyssey, and it’s a delight – aesthetically as peachy as we’ve come to expect from Nintendo since the advent of HD visuals, but...
Trippin' on sunshine
In this series of articles we'll write about one or more Mario game per day, each representing a different year as part of our Super Mario 30th Anniversary celebrations. It was a bold move from Nintendo to launch the GameCube in 2001 without a Mario game. The tables were turned so that Mario's link to the launch was through...
GameCube classic is remastered by fans
We're so used to Super Mario games running in silky-smooth 60fps these days - it's hard to imagine playing Super Mario 3D World in anything less - but 2002 GameCube title Super Mario Sunshine has always been locked at 30fps - until now, that is. Industrious hackers have modded the game so it runs at 60fps via...
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