"We at Silicon Knights were creating the VCR to play their movie"
In the remainder of 2016 we'll re-share some of our favourite feature articles from the year. This article (by James Churchill) on the creation of a terrific GameCube title was originally published on Friday 11th March. Back in 2003 the sixth console generation was in full swing,...
"Getting Nintendo to sign off on game elements was difficult"
Out of all gaming genres, horror is the one that few would directly associate with Nintendo. After all, its flagship titles largely use brilliantly chirpy and loveable characters in settings that maintain a family-friendly approach and mass appeal. But throughout its history, Nintendo has...
Will the spiritual successor to Eternal Darkness finally be released?
Dennis Dyack, former president of the now defunct Canadian-based developer, Silicon Knights, has announced the formation of a new entertainment company titled, Quantum Entanglement Entertainment Inc., also abbreviated to,“QE2.” The new company will focus on the development of...
Leaves the struggling company with $9.2 million in fees
To gamers with some experience of past console generations, Silicon Knights may be a name that provokes waves of nostalgia. From a Nintendo perspective its stand-out games are Eternal Darkness: Sanity's Requiem and Metal Gear Solid: The Twin Snakes on the GameCube. Its development history since...
What could it be?
Silicon Knights has had a torrid time in recent years: after years of development, its first Xbox 360 game Too Human met a tepid critical and commercial reaction, and its most recent release X-Men Destiny didn't fare much better. Things weren't always like this, though: the studio did a great job with Konami revamp Metal Gear Solid: The Twin Snakes, but there's only one title..
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