Developer Interview News

Developer Interview: Causal Bit Games On Scratching That Hardcore Itch With Insanity's Blade

Causal Bit Games On Scratching That Hardcore Itch With Insanity's Blade

"This is how I want to feel while I split my enemies in half"

We recently reported on the confirmation that Causal Bit Games is bringing its retro-inspired action title Insanity's Blade to the Wii U eShop. Looking like the best 16-bit hack-and-slash game you never played, this digital download aims to capture the feel of genre classics like R

Developer Interview: PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters

PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters

The HTML5 revolution begins

While there are aspects of the Wii U that can questioned and put under scrutiny, its role in engaging and encouraging download-only developers should be emphasized as a major positive. The support for the widely used Unity engine — with free licensing and tools — has opened the platform up to a number of developers,...

Developer Interview: Ludosity Talks Ittle Dew, The Comparison To Zelda And The Metroidvania Style of Play

Ludosity Talks Ittle Dew, The Comparison To Zelda And The Metroidvania Style of Play

"Ittle Dew has been 'that game' for us for a very long time"

Based in Sweden, Ludosity is a small and successful developer that has created software for a vast range of platforms, including 3DS, Steam and tablets. The studio is behind titles such as Boulderdash-XL 3D and Alien Chaos, both on the 3DS and its latest title, Ittle Dew, sees the...

Developer Interview: Xander Davis on Astrogun, Indie Potential and the Wii U

Xander Davis on Astrogun, Indie Potential and the Wii U

"Gamers are dreamers, I think we all care deeply about realizing the dream"

Earlier this summer a story that caught the imagination of the Nintendo Life community revolved around Xander Davis, an independent developer that declared himself to be a Wii U believer — he'd previously dismissed the system prior to its launch. It was a case of going...

Developer Interview: Black Forest Games on Bringing Giana Sisters: Twisted Dreams to Wii U

Black Forest Games on Bringing Giana Sisters: Twisted Dreams to Wii U

"We are planning to bring every game we develop to the Wii U as well"

The Wii U eShop may have endured a relatively dry spell immediately after launch, but in recent times it's played host to a number of highly rated titles, with plenty more on the way. One of these releases is Giana Sisters: Twisted Dreams, a new title in a franchise that dates...

Developer Interview: QubicGames Tells Us All About AiRace Speed, 3DS Development and Nintendo in Poland

QubicGames Tells Us All About AiRace Speed, 3DS Development and Nintendo in Poland

Release dates and an exclusive first-look at gameplay footage inside

AiRace Speed was announced just recently, the third in the series after two rather enjoyable DSiWare releases in that franchise. With a promising statistic of 18 tracks and a reasonable price point of $4.99 in North America and €4.99 / £4.49 in Europe, combined with its solid...

Developer Interview: Two Tribes Clarifies Toki Tori 2+ Details and Confirms Classics Coming to Wii U

Two Tribes Clarifies Toki Tori 2+ Details and Confirms Classics Coming to Wii U

A great idea fully hatched?

Toki Tori 2 was always high on a number of Wii U eShop wishlists when it was announced prior to the Wii U's launch. Toki Tori was an early standout on WiiWare, yet developer Two Tribes didn't simply repeat the formula with the sequel, instead opting for a bold approach where puzzles were simply part of a larger world,...

Developer Interview: keen games Talk About TNT Racers: Nitro Machines Edition And The eShop Difference

keen games Talk About TNT Racers: Nitro Machines Edition And The eShop Difference

Start your engines

TNT Racers: Nitro Machines Edition is a high octane battle racing game developed by German studio keen games. It draws on inspiration from classic titles like Micro Machines and features an isometric viewpoint with all drivers competing on the same screen. Previously released on WiiWare, this updated version on Wii U crams in...

Interview: Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

The man behind Eternity's Child is back

Remember Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...

Exclusive: Exploring The Mysterious Cities of Gold With Fleur Marty

Exploring The Mysterious Cities of Gold With Fleur Marty

We chat about the title's new fundraising campaign and more

About a month ago Neko Entertainment and Ynnis Interactive announced they will be bringing Mysterious Cities of Gold: Secret Paths to Wii U and 3DS this October. It's based on the cult Japanese-French animated series of the same name, which aired in the early eighties and it has recently...

Exclusive: Talking Tengami With Nyamyam

Talking Tengami With Nyamyam

We go hands-on with the Wii U eShop version

Not so long ago, we broke the news that Tengami was headed for the Wii U eShop. Since then creator Nyamyam — made up of former Rare staffers Phil Tossell and Jennifer Schneidereit — have been hard at work finishing the iOS version as well as porting the title over to Nintendo's hardware. The duo are...

Developer Interview: Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Producer sheds light on infinite possibilities

At the time of writing, Disney Infinity has just recently launched in both North America and Europe. With its use of collectible figurines that can be used as playable characters in-game and the inclusion of cross-platform user generated content, the new title from Disney Interactive is making leaps...

Developer Interview: Brian Provinciano on Retro City Rampage for 3DS, WiiWare Misunderstandings and Wii U

Brian Provinciano on Retro City Rampage for 3DS, WiiWare Misunderstandings and Wii U

"NOA and NOE, the people at both feel like family"

Brian Provinciano, the founder and main man of Vblank Entertainment, has had an interesting one-game history with Nintendo. The original form of the Retro City Rampage project was a technical challenge to push the boundaries of what was possible on the 8-bit NES. What became the full game was...

Developer Interview: Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

"We already talk about Jett Rocket 3"

When Jett Rocket was released on WiiWare it was impressive on a number of levels. Most importantly, it was fun, a 3D action platformer that was not only a new IP but also enjoyable to play, earning 8/10 in our review. On another level it was an accomplished technical effort, with attractive visuals...

Developer Interview: Phil Tossell Talks Tengami and Japanese Papercraft

Phil Tossell Talks Tengami and Japanese Papercraft

Ex-Rare developer talks us through his new experience

Back in April, we got the exclusive scoop on Tengami's Wii U release. Two months later, we caught up with the game's developer and former Rare coding guru, Phil Tossell, to talk about the Japanese-themed pop-up adventure. Nintendo Life: We're here with Phil Tossell of Nyamyam Games. You may know...

Developer Interview: Richard Perrin Talks About Journal and Nintendo's Approach to Indies

Richard Perrin Talks About Journal and Nintendo's Approach to Indies

"Nintendo are leagues ahead of where they’ve been in the past"

We recently caught up with Richard Perrin - the creator of Kairo and the white chamber - at the Rezzed PC and Indie Games Show at the NEC in Birmingham to find out what's happening with his latest creation, Journal. Richard is currently focusing on the Windows version of the game, but...

Developer Interview: Renegade Kid on Mutant Mudds Deluxe and Looking Forward with Wii U

Renegade Kid on Mutant Mudds Deluxe and Looking Forward with Wii U

"It is all about the games"

Mutant Mudds Deluxe will not only bring the return of the highly-rated 3DS eShop title on a HD platform, it'll also be Renegade Kid's home console debut. Since the studio was founded in 2007 it's focused, primarily, on Nintendo's DS, DSi and 3DS systems, with recent diversions to PC and iOS in the form of Mutant Mudds...

Developer Interview: Next Level Games And Nintendo Talk Luigi's Mansion: Dark Moon

Next Level Games And Nintendo Talk Luigi's Mansion: Dark Moon

We speak exclusively to the team behind the 3DS adventure

The 3DS is enjoying a bumper 2013 when it comes to must-have releases, and Luigi's Mansion: Dark Moon (or Luigi's Mansion 2 if you're outside of North America) has been one of the best titles to hit the handheld this year. The game has received overwhelmingly positive reviews and has set...

Developer Interview: Two Tribes on Toki Tori 2's Adventure So Far, and What's Still to Come

Two Tribes on Toki Tori 2's Adventure So Far, and What's Still to Come

Original Toki Tori may get Wii U re-release

Toki Tori 2 was one of the first titles confirmed for the Wii U eShop, even before it was officially confirmed to be called the eShop. Though it arrived outside of the launch window, that was due to the development team opting to improve key elements that weren't up to the studio's standards ahead of a...

Developer Interview: System 3 On Bringing Putty Squad To Wii U And 3DS

System 3 On Bringing Putty Squad To Wii U And 3DS

Veteran UK developer talks about Putty's return and future projects

Today saw the confirmation that System 3's Putty Squad is coming to the Wii U and 3DS. We got in touch with the UK-based studio to talk about the game, how it differs from the Amiga version and what the company's plans are for the future. We spoke to studio founder Mark Cale, who...