GRIP publisher Wired Productions has shared a detailed content plan for the coming months with updates and tweaks scheduled to arrive very soon indeed.
If you've been enjoying the Rollcage-inspired racing available in GRIP since it launched last month, or even if it wasn't quite to your taste, you'll be pleased to know that things are about to improve rather dramatically throughout 2019. Our most prominent complaint in our review was the handling of the vehicles, and this looks like it could potentially be fixed in the upcoming January "Big Ass Update".
We've gathered all of the patch notes for the scheduled updates below.
DECEMBER: TRACK FIXES (Xbox One, PlayStation 4, Nintendo Switch)
- Fixed invisible walls appearing on level Rust
- Fixed hole in second tunnel on track LIT.
- Fixed crashes for private online tournaments for the client
JANUARY: BIG ASS UPDATE (All formats)
- Major updates to AI behaviour
- Achievement Value Tweaks
- Leaderboard Improvements
- UI improvements
- Fixed issues with some controller bindings
- Improvements to the game’s rival system in campaign
- Improved vehicle handling
- Difficulty level and engine power no longer voteable in multiplayer
- Turrets Disabled on Easy
- Improved Audio Effects
- And much more!
FEBRUARY: TEAM MODES AND NEW TRACKS (All Formats)
- You've asked for it! Team Modes are coming! Hit the arena or track with your crew and battle it out on the leaderboards!
MARCH: NEW CAR PACKS (All Formats)
- Three new cars are currently in design, along with something special racers from the '90s will enjoy!
So, new cars, new modes, new tracks, and important tweaks to the game's handling, UI, and more. It certainly sounds good to us - make sure to keep checking back with the game over the coming months to see the new changes in action.
Have you been enjoying GRIP on Switch? Are you happy to see these updates come to the game? Let us know in the comments.