Coatsink and Sigtrap have announced that they will be bringing Sublevel Zero Redux to Switch, spicing things up with a gyro control scheme exclusive to the console.
Sublevel Zero Redux is a roguelite 'six-degree-of-freedom' shooter set in a universe where reality is falling apart. Players must use their gunship to loot and craft ancient technology and fight in zero-g through a vast, procedurally generated underground facility to recover the technology they desperately need to escape.
The game has received "very positive" reviews on Steam and this new Nintendo Switch edition will feature gyro controls for the first time. Players can get the edge over their enemies with increased precision thanks to the 'toggleable Aim' or 'Aim & Look gyro'.
KEY FEATURES:
6-DOF Action - Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
Procedural, Permadeath - No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
Crafting - Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
Luke Thompson, co-founder of Sigtrap Games, has said the following about the new announcement:
"The creation of SubLevel Zero Redux was inspired by gaming classics from my childhood such as Descent on PC and Forsaken on Nintendo N64. We’re thrilled to be bringing our homage to these games to the Nintendo Switch in collaboration with Coatsink."
No specific release date has been announced for the title just yet, but we do know that it is set to release on the Nintendo eShop later this year across all regions priced at $19.99 / €19.99 / £17.99 with a 10% launch discount.
Will you be keeping an eye out for this one?
Comments 19
It looks more like Descent. Loved that game on my Mac. The 360 degree shooter has been a black hole for a LONG time.
I think this will be a day one purchase for me!
I remember Descent. It was fun. But they lost me at roguelite.
"Procedural, Permadeath" is not a fun, exciting or interesting feature. It's overused and tends to be used to shield games that lack content, are repetitive, extremely short, or mask bad gameplay design in the guise of 'old school hard'.
@Dualmask
I find the permadeath/short run play style really refreshing. Neurovoider and Enter the Gungeon both do it really well, and make what would be short, uneventful games consistently challenging. I think a Descent-ish game would benefit from this format, absolutely.
As a side note, it makes playing in turns with friends and loved ones that much more hilarious.
Just imo. Obviously there are exceptions... but when it is done well, it is super fun.
Everything I saw and heard, I liked. Sign me up.
PS: I miss Descent...
@aznable gotta agree to disagree with that stance. I have given several games with those features a chance (including Gungeon and NeuroVoider, both of which I regret buying) and I find myself losing interest in them very quickly, not because I'm bad at games but because I just prefer a well-crafted experience through and through.
At the very least, I can tolerate the ones that give you a chance at growth or progression every run (like Wizard of Legend or the old Rogue Legacy) but even they get old very quickly compared to a well crafted experience like Hollow Knight or Salt and Sanctuary.
Geez, it's a Metroid Primelike/StarFox cockpit viewlike/Roguelike lol
@Dualmask 100% agree. I read a review score and it gets a 9 out of 10.
I’m excited:
Then it says perma death. Or old school hard and I know that means - short.
Games were designed like that back then because games had to be short and lacking in content and challenge was the only seeking point.
Switch is now just a home for this ruthlessly hard relentless and small games that can feel cheap when you just become stuck.
It’s not the 80s it’s not a stinky arcade and they aren’t after my 10 pence pieces.
All that being said I just ordered physical version of dead cells
@Stocksy to be honest, I will likely keep giving games like this a chance anyway, if it's in a genre I like...and I love 2D platformers and Metroidvanias so I'll likely be getting Dead Cells too. Haha.
More disposable income than sense, I suppose.
Never thought I'd see this on Switch. Day 1 double dip. Damn good game.
@Dualmask to each their own, I guess... Enter the Gungeon is the most evergreen game in my library, with short runs before diving into Zelda, Hollow Knight or whatever I'm currently playing.
really surprised by Sublevel Zero trailer... both graphics and music were spot on, and I guess I could end playing this game much more than Doom (just can't get into it)
@Dualmask Funny, everything you just said was RIGHT!
Descent was awesome, sign me up
I loved Forsaken and Descent! I'll definitely be getting this when I get a Switch.
Forsaken just made me want to puke after about 15 mins, I’m sure this will be the same for me. Not my thing, but glad to see more genres and games rocking up for those that love this type of thing!
Looks like a load of meh. Give me an HD remake of Descent instead.
Looks ok, just not something I'll rush to buy.though. Seems like something I play during a dry period.
Looks like a fun game to tide us over until Descent Underground!
@Dualmask I agree that it's an archaic mechanic that is no fun and has no place in modern gaming, but at least this game still lets you progress by letting you keep your upgrades. That inclusion barely makes the mechanic tolerable considering how good the rest of the game looks. I'll let the reviews decide my stance on this one.
Thank goodness there's an option for a complete "look and aim" gyro control experience! Providing a gyro control option in games like the Splatoon duology is essentially pointless if you still need to use a lame dual analog control scheme in combination with it. The point of motion controls in shooters is to provide a vastly superior replacement to dual analog, not some weird fusion that does nothing to solve the inherent problems with that latter, archaic control system!
What's the latest news on the game so far?
Tap here to load 19 comments
Leave A Comment
Hold on there, you need to login to post a comment...