James Noir's Hollywood Crimes Mixes Murder With Game Shows
Posted by Trevor Chan
Ubisoft's interactive 3D movie hoping to win big
Several developers have puzzle games already lined up for the 3DS, and Ubisoft isn't about to miss out on the party. James Noir's Hollywood Crimes (formerly known as Hollywood 61) sets itself apart from the rest of the 3DS's puzzle repertoire by presenting itself as an interactive 3D movie... with puzzles, of course.
Set within a TV game show, players take on the role of a participant – but things are not as smooth as the proverbial Wheel of Fortune as a series of murders, and what appears to be a criminal mastermind, put you and everyone else on set in danger. Solving puzzles left by the killer at the crime scenes is your only hope of clearing your name and catching the murderer.
PLAY THE MAIN CHARACTER AND LIVE A REAL IMMERSION THROUGH THE 3DS CAMERA
- The criminal master mind provokes you by using your own private details.
- The crime-scene clues and the storyline are strangely familiar.
1960'S REALISTIC ART USING THE POWER OF THE 3DS
- Appealing and trend worthy art direction that puts you back in the best of the 60's - luxurious settings and a dashing crime-busting partner.
- The game alternates between the 60's TV game show setting & the mystery investigation.
A VARIETY OF 150 PUZZLES, CLASSIC AND 3D PUZZLES USING THE UPPER SCREEN
- Puzzles cover a range of classic types: Images, Wordplay, Numbers, Drawing, Shapes and Colors, Tiling Puzzles, Grids, Problem solving, Labyrinth, Physics.
- Use the accelerometer through actions and puzzles.
ADAPTATIONS TO PLAYER'S PERFORMANCE THROUGH DIFFICULTY LEVEL:
- Makes your selection of puzzles to craft the difficulty level to your own pace.
When Nintendo Life had some hands-on time with the demonstration version, the puzzles and graphics left us feeling something was lacking. With the game shipping when the 3DS launches in March, let's hope the rest of the game is more impressive as puzzle fans will surely want as many titles to choose from to satisfy their problem-solving needs.