Chasing Aurora is an aerial action game that is set in the thin air of the Alps.
It is a 2D open world action game featuring physics-based flight and air combat. Your quest is to find and retrieve shards of the shattered sun and return them to the sun altar. Move freely in three different climate zones, searching for the shards of the sun. Some of them were found by vile animals, some landed in precarious locations, some are hidden from plain sight. Sometimes it takes a fight, and sometimes it takes a breakneck stunt in midair to retrieve a shard. Chasing Aurora is a game about the dream of flight.
Chasing Aurora is the sophomore game of the studio behind And Yet It Moves, a game which garnered a lot of interest and was nominated at IGF, IndieCade and a lot of other festivals. Chasing Aurora started out as a bird-flying racing game prototyped in late 2010. By spring, Broken Rules managed to get public funding from the city of Vienna to develop a three part series of games set in the Alps. Soon afterwards, a first multiplayer prototype based on the children’s game of tag was implemented. The multiplayer mode was supplemented by a single player campaign and racing made place for exploration and brawling. We also developed the story arc at that time. The game was developed with Ginkgo, Broken Rule's in-house game engine. The most remarkable features of Ginkgo are a modern component-based architecture, a physics-, geometry- and frame-based animation system, deferred rendering and its live level-editor. In mid 2011 Broken Rules received the offer to bring the game to the recently announced new Nintendo console as a launch title. An offer impossible to resist.
- Unique physics-based flight inspired by the age-old dream of human aviation.
- A fresh and mysterious world to explore.
- Outstanding 2D vector- and pixel-based art style right in the middle between origami and pop-up book.
- Meet creatures that feature challenging AI and spectacular physics- and frame-based animation.
- Original sound track composed by and performed on Alpine instruments by Christof Dienz.
- A story-based single player campaign told without words.
- At least 4 different multiplayer game modes, some of them asymmetric.