Make sure you've got your Classic Controller handy for this one
Few genres possess the stubborn nature of the 2D fighter. Whereas other game types evolve over time and strive to incorporate new and innovative features that not only make them easier to play but also more enjoyable, the 2D brawler is perfectly content to remain static. But before you start to moan that we’re somehow biased against..
About The Game
Guilty Gear XX Accent Core features over 20 deadly combatants and includes an alternate EX version of all the existing characters. On top of all this, the game also introduces two reinvented fighters, A.B.A. and Order-Sol, who have never been seen outside of Japan.
Guilty Gear XX Accent Core delivers a range of all-new moves, including the ‘Force Break’, a special move which consumes 25 per cent of the Tension Gauge when used; ‘Slashback’, a form of parrying with reduced block stun; ‘Slip Throws’; and moves which make opponents stick briefly to walls or slide across the floor of a stage.
In addition to major gameplay changes, Guilty Gear XX Accent Core features the first major aesthetic change for the series since the original release. All voices, including that of the announcer, have been re-recorded or replaced with previously unused samples, in some cases with different actors.
Guilty Gear XX Accent Core makes maximum use of the Wii controller, allowing players to move characters with the control pad on the Nunchuk and use the Wii Remote for both simple and special attacks. Some of the less powerful attacks are mapped on the Wii Remote buttons and the special attacks are executed through both button and movement with the Nunchuk or the Wii Remote.
The final layers of polish on Guilty Gear XX Accent Core come with redesigned playable character artwork and two new music tracks, Launch Out and Keep The Flag Flying.
The final mix is a fighting masterpiece.