(TG-16 / TurboGrafx-16)

Victory Run (TG-16 / TurboGrafx-16)

Game Profile

When Victory Run made its way to the Turbo Grafx-16 in late 1980s, it stood out among racing games for gameplay that dove deeper than the arcade action of Rad Racer and Out Run.

Victory Run involved a marathon that spanned the course of days. You raced through cycles of afternoon, dusk, twilight, etc. against a clock that you could extend by finishing courses quickly. As you raced, you had to navigate obstacles like oil slicks, heavy traffic, signage, uneven terrain and blind turns.

Game Review


USA USA Version

Posted by Corbie Dillard

The TurboGrafx's answer to Rad Racer and Out Run.

Victory Run may look like just another bland 16-bit racer. But once you dive into the game you begin to see that it's actually got a lot of depth and playability to it. Not only do you have to watch out for other racers, but you also have to spend a lot...

Game Screenshots

Game Trailers

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User Comments (5)



Baldasacoot said:

Avoid it!

It's basically a good game in its essence but the way you have to constantly upgrade car parts to stay in the race makes it near impossible to play properly. This wouldn't be so bad if the car didn't lose half its speed and monoeverability half way through a race because you touched the grass edges three times! Seriously - one or two slight racing mishaps and it's like the steering wheel has fallen off! I want my money back.



Sektor said:

I am tempted to get this, i rele need a good racer, i have f-zero tho, i cant be that bad...



StarSoldier1 said:

I thought the damage system added a bit of depth to what would have been another Out Run clone.



Corbs said:

The game has a strange draw to it, one that's difficult to put a finger on. It's not great, but it's a good racer from back in the 16-bit era.

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