Overview
- Number of Players
- 4
- Genre
- Simulation
- Release Date
GameCube
- 15th Oct 2003 (USA)
- 7th Nov 2003 (UK/EU)
- 21st Nov 2003 (JPN)
- Series
- Star Wars
- Tags
- Weapons
- Feature Support
- 480p
Screenshots (5)
Reviews
Review Star Wars Rogue Squadron III: Rebel Strike
Three's a crowd
Factor 5 struck gold when it released the sublime Star Wars: Rogue Squadron for the Nintendo 64 way back in 1998/1999. Then, in 2001/2002, the development studio topped this already impressive feat with the astounding Star Wars Rogue Squadron II: Rogue Leader. So when it announced that it had a third Rogue Squadron game in the works...
About The Game
Factor 5's follow-up to the successful Star Wars launch title recreates battles from the first three movies both in the air and on the ground.
Pilot your favorite vehicles from the movies such as AT-Sts, B-wings, A-wings, and speederbikes, and navigate them through various places in the Star Wars universe. Participate in multiplayer modes including co-op mode, capture-the-base, endurance mode, and dogfighting. Star Wars Rogue Squadron III: Rebel Strike takes full advantage of the technical capabilities of the Nintendo GameCube supporting HDTV Progressive Scan, and vivid 5-channel Dolby Pro Logic 2 surround sound.
Comments (1)
Loved the first 2 games, this title held up rouge squadron games well. Introduction of multilayer was greatly appreciated as well. 3rd person shooting levels were very poor though. I'd still love to see a sole space combat rouge 4 on wii. If you classic star wars, try it out!
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