Many of us will have seen the meme format that goes "If I had a nickel for every time [X happened], I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right?". It's a phrase that we could apply to a wide range of gaming scenarios, but having played Everybody 1-2-Switch!, the successor to 2017's 1-2-Switch, we couldn't help but be reminded of it.
Essentially, "if we had a nickel for every time Nintendo followed up a series-defining Zelda title with a mediocre party game, we'd have two nickels. Which isn't a lot, but it's weird that it happened twice".
1-2-Switch was released as a launch title for the Switch back in 2017 alongside Breath of the Wild and a handful of other games that made up the console's relatively small catalogue at the time. One of these spawned one of the most anticipated sequels of all time, while the other was left as an ultimately forgettable mark on the Switch's otherwise strong opening year (no prizes for guessing which was which).
Six years on and following the release of that much-discussed sequel (Tears of the Kingdom, if you were wondering), Nintendo dropped the surprise announcement that the company's other "big" launch title would also be getting a follow-up in the shape of Everybody 1-2-Switch! The first game was harmless fun but overall pretty forgettable, so would the second be able to use the ensuing six-year gap to improve on the formula in any meaningful way? The answer: sadly not.
Being that bit cheaper than its predecessor (remember, 1-2-Switch launched at full retail price), Everybody 1-2-Switch! is a more attractive purchase on the surface. It's true, there are fewer minigames on offer this time around — 17 compared to the original's 28 — but with the more respectable price tag of £24.99 / $29.99 and multiple variants of the 17 games at your disposal, this certainly offers more bang for your buck.
The actual quality of said bang (by which we mean the minigames themselves, of course) is much the same as what we saw in the first title, albeit with the added perk of being able to connect and play using your phone. Overall, the minigames are a mixed bag. Gone is the 'tech demo' appeal of the first title where we could look past the shortcomings of a particular game's objectives because it showed us one of the Joy-Con's cool features; we know what the Switch is capable of now, so the games have to be able to stand on their own two feet.
And, for the most part, they do. Mostly. A lot of the games are nothing new and anyone who has played more than one round of Mario Party (or even the first 1-2-Switch) will find very few surprises. 'Balloons' has you holding the Joy-Con horizontally and moving it up and down to inflate an on-screen balloon to its largest size before it pops; 'Relay Race' is a typical shake-fast-to-win affair as you emulate a sprint, passing the controller between teammates to run each leg; 'Statues' is all about trying to get to your goal undetected, walking with your controller and freezing when the on-screen child looks at you. It's fun for a round or two, but we can't see ourselves ever coming back for more.
The stand-outs are when the game embraces a WarioWare-esque weirdness and encourages you to laugh at everyone playing the game instead of thinking about the competition. 'Hip Bump' sees you and a friend standing back-to-back, pushing your behind out in quick succession to try and shove your opponent's avatar out of a ring; 'UFOs' is all about repeating strange movements in unison to welcome extraterrestrial life to planet Earth. They're silly, yes, but at least they're not quite as forgettable.
The main game mode is 'Team Contest' where you choose between a 20, 40 or 60-minute party and race to become the first team to rack up three, five or seven wins respectively. There are also 'Quiz Party' and 'Bingo Party' modes where teams play either a quiz or (you guessed it) bingo instead of the standard minigames, but in the absence of any kind of objective-based game mode like Wii Party's Board Game Island or even 1-2-Switch's 'Team Battle', many of the games lack a sense of replayability.
Fortunately, the new mobile phone connectivity provides some different ways to play that don't always feel like covering old ground. One of Everybody 1-2-Switch!'s unique features is that you don't need to have the required number of Joy-Con for everyone to be able to play, with 12 of the minigames offering the chance to use your phone as a controller instead (four of them use mobile or smart devices only).
Choosing 'Smart Device Mode' from the game's home screen brings up a QR code which you can scan to register your device as a controller. This opens up the range of minigame possibilities to also make the most of the phone's camera and touchscreen options, producing something that feels a little more like a new party game in the process. 'Color Shoot' has you using your camera to match the "trending colour" on the screen, while 'Ice Cream Parlor' will have you taking notes on your phone's touchscreen and then relaying the orders back.
A lot of the games give you the opportunity to use your phone or Joy-Con, both offering motion control, which at least gives the chance for more people to get involved — and, as any party-game pro will know, these play experiences live or die on having a willing group of players.
Everybody 1-2-Switch! can be played by up to 100 people in Device Mode (something that we can only imagine being used at events and rarely by the average player) and after playing through all of the minigames, we can see that this was a title that was designed with large groups of people in mind.
We tried out the game with two, three and four players on separate occasions and the lack of people in the first two instances was immediately clear. Each of the games is team-based, and a lot of the fun is lost in a 1v1, 1v2 or even a 2v2 scenario. There was nobody to pass the baton to in 'Relay Race' and 'Musical Chairs', which is all about being the last man standing, was over before it had even begun.
We can imagine that with a group of 10 or more willing friends, a lot of these games would be more enjoyable, but with no single-player mode and the team-based objectives dominating most of the options, you will need to get a minimum of four players involved to make the most of the games on offer. And we know that's not always easy.
Conclusion
Everybody 1-2-Switch! is a perfectly serviceable party game when playing through one of the minigames that offers something new, but those moments are few and far between. The rest of the games are not by any means bad, but they fail to stand out on the already-loaded table of Nintendo party titles. Combine this with the noticeable step-down in quality when playing with fewer people, and we are left thinking that this is a game which will only be brought out in very specific circumstances. It's a perfectly harmless party game, but it doesn't come close to what Nintendo has achieved in the genre in the past.
Comments 93
Well, that's allright.
I'm sure I can enjoy the game by Solo playing.
I played Solo from 1-2-Switch so I'm sure I can do the same thing for Everybody 1-2-Switch.
And remember, this game is one my GOTY 2023 candidate.
First-party shovelware is not a world I want to live in, but here we are.
No one will be talking about this in like a month. Roll on Pikmin 4, please.
The game currently has an average user review rating of 10 on the site, this is a Zelda beater!
This is the game that begs the question why. 1-2-Switch was essentially just a launch-day tech demo, pretty sure half the people who bought it had it bundled with a Switch they bought. I know that's how I got it. Can't say I've ever asked for a sequel.
I’ll pretend this didn’t happen and move on to Pikmin 4.
Someone else made this point in another article. They should have included the mini games from the first one.
Not great, it seems. (Shocker.)
Anyway, Pikmin 4 anyone?
What a waste of money and developers time making this crap, resources which could of gone towards making a better first party game, maybe a new Mario Party.
Can't wait to play this with my family, looks fun.
@UltimateOtaku91,
Don't be so greedy, there have already been two Mario Party games on the Switch, share the love a little.
@UltimateOtaku91 Ring Fit Adventure needs a sequel.
Someone will get a lot of fun out of it. Diversity is great!
@johnvboy Haha true but the last one didn't leave a good impression on me as it was literally just 100% re used stages and mini games, I don't class that as a "new" Mario Party.
@DwaynesGames Still don't underestand why Ring Fit never got DLC. A sure fire hit that would be.
@DwaynesGames Yes that would of done a lot better than this. Ring Fit was very popular as well.
What I find particularly hysterical about this game's existence is that datamining implies they cut a ton of minigames from it to create a slimmer, more appealing package - presumably to justify a lower price tag and to make it a less dreadful package, based on the early report. And yet, the Bingo game that was singled out as playtesting particularly poorly survived, alongside a quiz game with the most obvious questions ever conceived and a kitchen timer game that may have you waiting 3 whole minutes on virtual instant noodles with zero input. If those were among the games deemed worthy of including, how abysmal was the content that got axed? Quite frankly, it seems like they'll be lucky to get review scores as middling as this one is.
the game people thought should have been "free" got a sequel
The game that no one knew that we needn't
It's absolutely embarrassing that two of these has come out since the last new Donkey Kong game. Nintendo should be ashamed of themselves.
Horace Showpony will live forever.
What!!! 6/10, no way, this game deserve 1/10 🤣
@PikaPhantom In contrast, the WarioWare games have a ton of charm, along with most of the micro games being great. I am looking forward to the new WarioWare game.
It's telling that Nintendo thought 1,2 Switch deserved a sequel, but Arms doesn't.
I've said it in regards to the first 1-2 Switch and I'll say it again with this one: why weren't these just bundled together as console pack-in title a la Wii Sports? I feel like people would be a hell of a lot more forgiving of it's shortcomings if it was simply used as a tech demo-esque experience to show off what the Switch was capable of gameplay wise.
At least it's cheaper now though! ....y-yippee?
I didn't think I'd have that much fun with the short and simplistic Big Brain Academy, but I got it on sale for $20 and had a blast playing it with my roommate.
I think when this game inevitably goes on sale for $20, I'll have a good time with it.
I can hear Sony and Microsoft cowering in fear already.. they’re done for with this release
@Anti-Matter It's funny how I can never tell if you are just trolling everyone in the comments or if you really stand for these unique statements.
Anyway, if you can play this solo and have it as a GOTY candidate, happy for you
This game will be forgotten of faster than a wet fart.
@Diowine
I'm NOT trolling here.
I have interest with Everybody 1-2-Switch so I really have entitled opinion about that game.
About Solo playing from 1-2-Switch, I could play them Solo (alone) by using both of my Joy Cons and moved them together mimicking being played by 2 players at the same time.
So both of my hands holding a pair of Joy Cons and moving around depend on the mini games.
Raising the Flag mini game was my brain exercise as both of my hands working very opposite depend on the instructions from CPU.
@Ade117
I'll keep remember 1-2-Switch and the sequel.
fans a new metroid game a new mario kart a new FZERO etc etc, numptyendo no lets make a sequal to a fffffffffffffffffffffffffffffffffff game 99% of switch owners didnt give a monkeys about. and we got the original for 5 swiss francs and even then my kids played the shovelware slidestars more
This is ridiculous and I can’t see anybody seriously buying into it. That and having most games require high numbers of players is a ridiculous design choice considering I don’t know any friends who’d want to play this at a party over anything else. That all being said and I believe this was a point made in the article that this is hilarious convention material. Just imagining 100 people doing the hip bump game makes me smile and start looking for conventions nearby.
@Anguspuss
Yeah how did Nintendo think this’d be more profitable than a new fzero starfox or Kid Icarus.
@Deemo37 im guessing fact it cost peanuts to make. and no lets face it no one would love a new star fox game or kid icarus. or even a collection of the old ones
@Deemo37
Remember I can play 1-2-Switch by myself, alone so I can play Everybody 1-2-Switch by myself too without requiring more than 1 people.
I believe when somebody put some viral videos on internet about Everybody 1-2-Switch mini games in hilarious way especially when the mini games literally played by 100 peoples, that will be interesting for me to watch.
@CharlieGirl Isn't this a Nintendo first party game? I think these games never has big drops in price.
I bought this game expecting shovelware, but for 30 bucks, it’s a solid time, and the phone compatibility is quite solid. I’ve played for a few hours and haven’t gotten tired of it yet, and I think it would be good to bust out at parties.
Not a masterpiece, but you could do a lot worse than this if you have a bunch of people over for a party.
@fenlix Physical copy of Big Brain Academy is normally $30 USD. Sometime last year, Best Buy had it on sale for $20 USD.
Looks good funs for families and people with friends. Well. In the real world anyway.
Guess the negativity from 'Gamers' online makes sense 😉
I'll probably pick it up for when I meet up with family and friends.
@Fizza
if it was bundled in it would both make the switch look like a joke
and more expensive.
@Mbawa Did you even play it that you think you know better than the reviewer?
@Deemo37 Maybe because this game barely had a budget and only very little marketing. It's a cheap filler release to increase the diversity of the library. A new Star Fox or Kid Icarus game would need way more budget, time and effort and way more marketing to even sell much. Kid Icarus has never been a noteworthy big seller and Star Fox was only a big seller on the N64.
@Raifteiri Totally! If Nintendo had a Game Pass type subscription, this and the original would be at home there. The type of game many would rent for a weekend, but probably not buy.
Wouldn’t surprise me if the original 1-2 Switch came back as a $20-$30 Selects title.
@Anguspuss kid icarus uprising was beloved and sold 1.28 million. that's not bad for a game that was 1. a reboot of a obscure nes and gameboy series.
2. required you to use the stylus to aim.
it would sell better on switch
@delt75 1-2 Switch was cheaper and sold much more copies. Hopefully Arms gets a sequel eventually but 1-2 Switch was almost certainly more profitable than Arms.
@DwaynesGames ring fit doesnt need sequel, WII FIT NEEDS A SEQUEL (or at least port of the wiiu one :/)
Found it funny how websites hesitated reviewing this because they don’t want to acknowledge the existence of this game lol. I went to Target a day after its release and they usually put new games in the front of the Switch section and the game was in the back with 3rd party games, it’s so sad it’s funny. Anyways buy TotK or Xenoblade 3, or if you want a party game play any other Mario Party
@BTB20 1-switch sold at the same price as 1-2 switch what do you mean?
honestly snipperclips would have make more sense as a pack in title than the original snipperclips
@Raifteiri I think @BTB20 is pointing out that 1-2 Switch was cheaper than ARMS ($50 vs $60).
@Anguspuss 97.6 percent of switch owners care about. the switch has sold about 125 million units. 1-2 switch sold 3 million.
3 million is 2.4 percent of 125 million.
@DwaynesGames it was sold for 60 euro where i am, same as arms.
I bought this game and I’m not ashamed to admit it! Im actually looking forward to trying it out… finally a game my 1 year old might be able to play!
Also, just gotta say it: Horace the Horse for Smash!
Tie-in? Surely you mean pack-in? I don't understand what tie-in could refer to in this context.
@Raifteiri Ah, interesting. I didn’t realize that. For the US, the eShop still reflects the launch price for both. 1-2 Switch remains at $50 and ARMS at $60.
@Anguspuss
That is true that it likely didn’t cost much to make. I’m still curious how much a new kid icarus or star fox would sell today though. Metroids always been one of those niche series too yet those games have been selling well this gen. I’m not sure nintendo will be willing to take the risk though.
Shot in the paddocks...
Nintendolife = Nintendo Game 6/10?
So...the reality is 2/10!
Phew, I was worried they'd make a sequel of a good game that fans were quick to forget, like Arms, but now I don't jane to worry.
@Deemo37
I feel like a new star fox's success all comes down to whether the controls are awkward or not
I hate the "wave your controller like an idiot" games that Nintendo likes to release (Mario Party, Warioware, Wii Sports, etc.) I get there is an audience for these games, but I am not it at all.
Removed - disrespecting others; user is banned
Are you really sure he's not a prized pony? Did you check his genit...
IyK.... sorry children
I hope this sells well, almost entirely because it would be funny if it did.
The new WarioWare will be a similar idea executed much better so wait for that.
A curious release by Nintendo. One for the bargain basement only. Thanks for the rveiww.
I'm sure the game is fun enough. Like the last one, though, I feel like the biggest problem is there are way better multiplayer/party games on the system. I actually played a lot of 1-2-Switch until Mario Kart, Splatoon, etc. came out. It was silly fun, and I loved that even non-gamers could get in on it.
Anyway, I'll pass for now. Maybe I'll buy it if I have the right people coming over some night, but eh. We'd probably just play Jackbox.
Removed - flaming/arguing
As I suspected, the game is mediocre but not a reputation-destroying catastrophe. The story of this game's development was ultimately more interesting than the final game itself.
@UltimateOtaku91 I agree resources could have been spent better, but NdCube develops Mario Party (and Clubhouse games). I think this is probably from the same studio as Switch Sports. They could have worked on DLC or something for that. But I imagine the main result they worked on this was for R&D so they can use what they learned and tools they developed for this game on other games
unbelivable that Nintendo wasted precious development resources with this turd, when they could be using this resources for reviving older franchises such as Star Fox
CON - "Requires at least four players to get the most out of it."
i didnt expect to read this review and then jump to this game's defense, but here were are again with the CONS. 😂
ok, if this game didnt have 4 players
"CON- where's the 4 player mode?"
if the game had a 4 player mode, but it wasnt any better than the 2 player mode
"CON - 4 player mode could use some work"
by contrast to these examples, @JimNorman, what does "Requires at least four players to get the most out of it" actually mean?
are you implying that 4+ players is better than 1, 2, or 3 players? isnt that what we want?
in the context of an explicitly multiplayer game, what could a game like this do to not earn a CON regarding the number of players it does, or doesnt offer?
thank you. ✌️
So an average party game? Exactly what I expected lol
@hippoeater They’re known for bashing “mainstream” games and praising shovelware, don’t focus your energy on them. It’s clear this is just an average party game and is nowhere close to being on the same quality as TotK or even Pikmin 4
@theModestMouse
I have played 1-2-Switch by myself by take control both of the Joy Cons and mimicking the gesture when being played by 2 players.
It worked.
@UltimateOtaku91 WII PARTY 3 MAKE IT HAPPEN
@Anti-Matter good on ya! Get all the value you can out of your purchases. Keep it up, baby!
Next time Nintendo keep these games only in Japan.
called Horsey McHorseface in the UK.
I think it's pretty weak which even then if it didn't appeal to focus testers even with some tweaks I assume it only changed so much.
Outside the box design can go either way really but I don't think 1-2 Switch/Everybody is the best approach at that.
How is eating, mimicking balloons and more 'fun'. Using household resources to build something like Minute To Win It or even Labo/Cardboard is probably more fun then Everybody 1-2 Switch.
I'm never going to play it but I predict. The minigames can be much better. The smartphone games are probably better due to the tech smartphones have/more players and even then better games do the job. Even ones based on games without Joycons is a bit eh like Musical Chairs why not just play the actual.
I'm all for gimmicks but not like this, not just because I don't like party games but I think some design is a bit eh.
Removed M/DK segment as don't know how to put it in this comment now.
Lower price point is fair but even then doesn't change what content or quality of it. The quality shows they tried but it just isn't interesting.
Probably even game show games are better and more exciting.
I prefer practical or smart uses of gimmicks. Even then VR can overdo it and I know better can happen but many devs just don't do it well. Many WIi 2006 over engineered then better later gen.
I think the smartphone addition is fair though and adds to it/also more controlling options and what smartphone tech has that Joycons don't and Joycons have what smartphones don't.
I already hate the IR on the right joycon being on the bottom if on the front would be so much better so better cursor control.
I think bizarre (at least the way they handle it than better bizarre design) execution is a bad idea. Some tech demos are good.
I like dual screens, I like syncing data of handheld and console even if the Vita/PS TV approach is eh I'd like Switch 2 to be that but doubt it. While I assume Evercade does offer it or they are two separate systems like Vita/PS TV and save syncing is eh at least with Vita I don't mind the blacklist but it is awkward still.
I mean dual windows on consoles (we have splitscreen use it in cool ways) but nope.
Reggie no longer there to tell them to pack this kind of ***** in with the console.
I think there's potential here for larger gatherings, as most games do not support more than 4 players, which is a little annoying, especially when there are games with no real reason not to allow support for more players (for example, why is Just Dance capped at only 6 players?).
Another thing that is a little annoying here is that you can only choose between Joy-Con mode and mobile mode, without accommodating both simultaneously, even though there are some activities that are supported in both modes.
But I think Nintendo should have focused on making a successor to the Wii Party games instead, or even a new Mario Party that can accommodate up to 8 players rather than the usual 4.
@DwaynesGames No, I mean it was cheaper to make for Nintendo. It's budget must have been very small.
@Raifteiri 1-2 Switch is 50€ on the eshop. That is the recommended price by Nintendo. It must have been some retailer who decided to sell it for more.
Regardless of that, what on earth is 1-Switch supposed to be, that was sold at the same price as 1-2 Switch? A game called like that doesn't exist.
I assume the main problem is that it'll have all the fun sanitized out of it, because it's a Nintendo game that must be harmless. Jackbox is better because you can totally take the mick out of each other and troll each other, and make terrible jokes. This looks far too bland.
Exactly what I expected and I can see myself making use of it if I ever go to certain parties again just like I did for the original 1-2 Switch, but because of its niche use I'm in no hurry to get it.
By the way, why people clearly not interested in this at all keep on bothering with it instead of just moving on?
@BTB20 nit picking spelling mistakes doesn't make you sound intelligent, it makes you sound insufferable
@SuntannedDuck2 too long, didn't read
@Raifteiri What kind of spelling mistake is that? Let me quote you here:
"1-switch sold at the same price as 1-2 switch what do you mean?"
What were you intending to say? That 1-2 Switch was sold at the same price as 1-2 Switch?
This isn't nitpicking if it isn't even clear what you're talking about.
@UltimateOtaku91 A new Mario Party will probably come out next year. (I'm assuming that because superstars is 3 years apart from super Mario party, and Super Mario Party is 3 years apart from Mario Party 10, so I am guessing a new Mario Party will come out every 3 years.)
@IceEarthGuard Makes sense, hopefully they can support the new one with post launch content.
@MaxiPareja Then don't read it you don't have to. XD
TL:DR version for you then. I think it's a fair game, not the best ideas, better party games/minigames. Better use of gimmicks. I think smartphones in it were a good idea but even then doesn't help it by much if the minigames are pretty average. Even for appealing to a casual game audience.
Short enough in a Twitter character length way. Good.
@EaglyPurahfan My bad then. I'll own up to that and I've altered my comment to reflect that. I forget NDCube even made Wii Party and Mario Party so it's odd to see them make such more in person stuff or just the design of the minigames be so 'basic'. The games just gave off that 'in touch with an audience vibe' you see with such advertising that's all.
I feel for the localisation team then for sure.
I think their angle is a bit odd that's all. So used to western companies trying to appeal in such a way do it was con confusing. Japanese ones trying to appeal to the west they have some fair attempts sometimes they can be off but their trying. Sometimes not in a great way.
Like I know even Double Fine or other studios and publishers do some cool things. Many western Indies.
Also the actors I didn't think they'd go more live action with it for each region if the case that's surprising if they did and we mostly see the western actors that's all. I mean voice over would be cheaper wouldn't it.
Ah ok. I mean I was planning to alter my comment and rethink it. But that's surprising. I'll retrack that part (edit it even) then for being uninformed (I'm willing to accept when I am) it's just it gives off so much of that kind of western trying to be in touch with an audience vibe so it's not what I expected.
With localisation yeah I can see that being the case. Then again how much appeal does the 1-2 Switch games have besides that brief period or it's just good enough to get the money.
I don't think either is worse or better even if I have leaned to Japanese design some cases over time. While I have kind of cared less for certain formulaic western AAA games some AAs and of course Western Indies have appealed to me so I don't hate Western games. Many Japanese games can be just as such I won't deny it but there is a difference between them in their design and more out there approach to concepts or serious/silliness.
I mean I seek out tons of old western games.
It's just the way we see the design is very different that's all and I see some being more appealing then the other not that they are bad. Just that I find some less appealing while others of a western sort to be great. It depends from studio to studio and game to game.
Also with the way the west tries to appeal with really odd advertising to casuals that confuses me and how western memes are I mean it all blends in such a way that's all.
Retro is a good studio (I don't think their DK games are the best thing ever but are they good yes the personality is there I just suck at playing them controls wise but I can say that for a lot of oldschool in design games I just suck at playing them but they are modernised well/continued well and the Prime games are good) yet a lot of their projects get cut off so I do feel for them that they have so many ideas and yet they can't make them.
But I feel that way for many western studios under Japanese companies many of them I think do get the short end of the stick for what they can develop. Like I said with the Mario vs. DK games. That division can make some great stuff in the past clearly they did make good things (Wave Race/Snowboarding, Prime Hunters and more) and had great ideas (Project Hammer even could have been good) yet they really don't get to make much cooler stuff unfortunately because their stuck with M/DK games are they good some entries are some aren't. I think the same was with Bandai Namco's or others I can't remember exactly what they were making but still. What a waste of their talent and also if to appeal to a western audience where their located they can have a strength there different from what the rest of the company makes.
It happens for sure or games get put on the back burner. I thought the Extraction game from Ubisoft the idea (the concept they held off on with the virus thing for a few years) was cool the branding had to be TC because of course it did (then again audiences wanting a more realistic angle which for a shooter and that brand sure but even racing sim fans are a bit too overboard and I'm not surprised why we can't see some more out there ideas then just being 'grounded' or too deep in realism then what it 'actually' means to be a simulator then a sim designed game for systems that isn't trying to be that deep anyways)/execution was a bit awkward but it's not like I don't think good ideas happen in the west. But it depends.
I will say I don't like to make big claims (in this case yes I did) but I get so disappointed many times with just boring execution in many cases with certain western publishers I can't help but mess up or only see certain studios make good directions strides and others just piss me off with the most 'you had the potential right there and you didn't even bother' cough Ratchet Rift Apart being so safe I get frustrated.
I’m not sure if this was asked, but to play online with multiple people, do you need to provide a QR code? Or is there a lobby you can join into if you are a single player and a group is looking for players?
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