@Tom-Massey Hmmm, I guess being able to move the character and the crosshair at the same time is an advantage for twin stick, although I'm not sure how useful this is since you can't move and shoot at the same time. And I suppose being able to reposition the crosshair without firing can come in handy for setting up the special shot.
But what I observed in terms of leniency was that, with twin stick controls, your accuracy number starts falling right away when firing on dead air, whereas with the arcade stick controls, you seem to have some extra leeway, where your accuracy number won't start dropping until you've fired on dead air for a somewhat more extended period of time. I presume the idea behind this was to avoid unfairly punishing the player for briefly firing "inaccurately," since this will often be necessary when moving the crosshair (since you have to shoot to move it).
I just tested this out again and the difference actually seems less noticeable now than I remember it feeling initially, but I do think there is at least a small difference.
@Tom-Massey It feels like maybe you missed the fact that the accuracy meter is more lenient when using the arcade stick controls compared to twin-stick? (It says this in the How to Play section; initially I assumed it meant that you didn't need to aim as precisely to hit your target with the arcade stick controls, but it seems to actually be referring to leniency in terms of the accuracy meter falling when you fire into the air.) Otherwise I'm struggling to understand why you would think that twin stick necessarily has to be optimal...
Comments 2
Re: Mini Review: Silver Bullet (Switch) - A Gothic Arcade Shooter Full Of Tricks
@Tom-Massey Hmmm, I guess being able to move the character and the crosshair at the same time is an advantage for twin stick, although I'm not sure how useful this is since you can't move and shoot at the same time. And I suppose being able to reposition the crosshair without firing can come in handy for setting up the special shot.
But what I observed in terms of leniency was that, with twin stick controls, your accuracy number starts falling right away when firing on dead air, whereas with the arcade stick controls, you seem to have some extra leeway, where your accuracy number won't start dropping until you've fired on dead air for a somewhat more extended period of time. I presume the idea behind this was to avoid unfairly punishing the player for briefly firing "inaccurately," since this will often be necessary when moving the crosshair (since you have to shoot to move it).
I just tested this out again and the difference actually seems less noticeable now than I remember it feeling initially, but I do think there is at least a small difference.
Re: Mini Review: Silver Bullet (Switch) - A Gothic Arcade Shooter Full Of Tricks
@Tom-Massey It feels like maybe you missed the fact that the accuracy meter is more lenient when using the arcade stick controls compared to twin-stick? (It says this in the How to Play section; initially I assumed it meant that you didn't need to aim as precisely to hit your target with the arcade stick controls, but it seems to actually be referring to leniency in terms of the accuracy meter falling when you fire into the air.) Otherwise I'm struggling to understand why you would think that twin stick necessarily has to be optimal...