Nintendo, I don't know if you know this or not, but a pre-order is essentially a guaranteed sale. This is someone saying "here's $80 right now, please make me a SNES classic in a month." For the sake of argument, lets say that 1% of people cancel their pre-orders. What happens to those units? They're bought by people walking through the store saying "hey what's this, a 'SNES classic, relive the 16-bit era with 21 built in games?' I had a SNES as a kid, I'll relive my childhood for $80." That's much better than the 50% of consumers that would pre-order but weren't able to saying "screw it, I'll just get a Raspberry Pi." You are throwing away money on the table by limiting pre-orders. This isn't a Wii Fit Trainer Amiibo that appeals to a small group of people, and only hard core fans will seek out. I have co-workers that don't play videogames that are interested in this because "I had a SNES as a kid, I'd like to relive my childhood for $80."
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Re: Soapbox: The SNES Classic Edition Pre-Order Farce Proves Nintendo Hasn't Learned A Thing
Nintendo, I don't know if you know this or not, but a pre-order is essentially a guaranteed sale. This is someone saying "here's $80 right now, please make me a SNES classic in a month." For the sake of argument, lets say that 1% of people cancel their pre-orders. What happens to those units? They're bought by people walking through the store saying "hey what's this, a 'SNES classic, relive the 16-bit era with 21 built in games?' I had a SNES as a kid, I'll relive my childhood for $80." That's much better than the 50% of consumers that would pre-order but weren't able to saying "screw it, I'll just get a Raspberry Pi." You are throwing away money on the table by limiting pre-orders.
This isn't a Wii Fit Trainer Amiibo that appeals to a small group of people, and only hard core fans will seek out. I have co-workers that don't play videogames that are interested in this because "I had a SNES as a kid, I'd like to relive my childhood for $80."