Comments 2

Re: Epic Dumpster Bear is the Real Name of an Upcoming Wii U eShop Game

loggames

@MarioPhD

I'm with you on being jaded on companies that just purchase a 'Complete Project' from the asset store(or from any other marketplace) and just re-release it with few changes, it bugs me to.

I've always been a gameplay-first kind of gamer, and I will never be a great visual artist(and I do need to partner up with a good one) but I think there is a place for budget-priced good playing games with less than stellar graphics. I'd rather play a game with good gameplay and not-so-nice graphics then a game with poor gameplay and good graphics.

That being said, I know that the majority of gamers out there really appreciate a good looking game and dismiss games that aren't stellar looking artistically or technically(I just bought a PS4 and love staring at those grass textures in Rocket League). This game probably isn't for them.

Thanks for the feedback, I love the constructive criticism

Re: Epic Dumpster Bear is the Real Name of an Upcoming Wii U eShop Game

loggames

Hi, dev here. I will save you guys the trouble of searching the Unity Asset Store. 90% of the characters in the game are purchased from Protofactor https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:265

The majority of the environment assets purchased from Manufactura K4 https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:585

The bear's animations were purchased from mixamo.com

I also purchased a license for many other graphics assets from the Unity Asset store, too numerous to list here, however they will be credited in the game.

I am programmer with little visual artistic skill and a budget that can't afford the services of 3d graphic artist and the Unity Asset Store is really my only option, unless I want all my games to look like my last one, Puzzle Monkeys(which also used some assets from the Unity Asset Store as well as open source art).

I did however write all of the gameplay code(character controller, camera controller, enemy behaviour, menus, etc) as well as doing all of the level design. I think the game plays really well and the camera is smart and smooth, and thats all my work. I also contracted out original music for the game.

Now of course all of this code and levels wouldn't be possible without the base engine code that Unity provides(3d graphics, physics, animation, Vector math, raycasting, etc) as well as the Unity Editor itself).

I think Unity is a great engine and the Unity Asset Store is a great resource, especially for finding 3d models of dumpsters.