@LeVideoGamer It's an "action blurp" during chaining combos in the game, it comes across the screen similar to a comic book panel. There are a number of different words. More than likely there will be a toggle for this to be turned off for people who aren't interested in that effect.
@mariobro4 That's not true at all, as many projects have gotten funded without even showcasing demos, let alone full focused trailers. We'll continue working on the project and moving over to Unity to handle some key issues that have arisen with development on the current engine.
You guys are correct it is currently slow and boring for the overall vision should be. That's the double edge sword of independent development, you only have so many resources to work with.
Comments 4
Re: Whilom: Sins Will Battle Onto Wii U if Kickstarter Stretch Goal is Reached
@XCWarrior This amount has been adjusted along with our goals for the final time. Hopefully things are more reasonable to people.
Re: Whilom: Sins Will Battle Onto Wii U if Kickstarter Stretch Goal is Reached
@LeVideoGamer It's an "action blurp" during chaining combos in the game, it comes across the screen similar to a comic book panel. There are a number of different words. More than likely there will be a toggle for this to be turned off for people who aren't interested in that effect.
Re: Whilom: Sins Will Battle Onto Wii U if Kickstarter Stretch Goal is Reached
@mariobro4 That's not true at all, as many projects have gotten funded without even showcasing demos, let alone full focused trailers. We'll continue working on the project and moving over to Unity to handle some key issues that have arisen with development on the current engine.
Re: Whilom: Sins Will Battle Onto Wii U if Kickstarter Stretch Goal is Reached
You guys are correct it is currently slow and boring for the overall vision should be. That's the double edge sword of independent development, you only have so many resources to work with.