@unrandomsam I have to correct you dude, SNES Zelda: A Link to the Past was not 20 MB. Neither was any SNES cart that size. It was actually only 1MB. That's 1/20th of the size you claim. They used to label SNES cart sizes in Mb (large case M, lower case b), Zelda being a 8Mb cart. MB represents MegaByte (large case M, large case B), and Mb represents MegaBit, there are 8 bits, in 1 byte. The largest sizes of SNES cartridges were 32Mb, like Donkey Kong Country, SSF2, and maybe the only game was 48 Mb, which was Star Ocean (Japan release only) I think the man who makes Zelda, knows what he's talking about. And you need to learn the evolution of data in it's proper measurements. Go learn about it.
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Re: Eiji Aonuma Explains That The Legend of Zelda for Wii U Will Push the Hardware, But That the Series Has Always Been "Open World"
@unrandomsam I have to correct you dude, SNES Zelda: A Link to the Past was not 20 MB. Neither was any SNES cart that size. It was actually only 1MB. That's 1/20th of the size you claim. They used to label SNES cart sizes in Mb (large case M, lower case b), Zelda being a 8Mb cart. MB represents MegaByte (large case M, large case B), and Mb represents MegaBit, there are 8 bits, in 1 byte. The largest sizes of SNES cartridges were 32Mb, like Donkey Kong Country, SSF2, and maybe the only game was 48 Mb, which was Star Ocean (Japan release only) I think the man who makes Zelda, knows what he's talking about. And you need to learn the evolution of data in it's proper measurements. Go learn about it.