@Damo That's somewhat like saying the code name for DS was "CityBoy" rather than "Nitro". The fact is, the codename Atlantis was known in the late 90's to be associated with a next-gen GameBoy just as Dolphin was known to be associated with a next-gen home console.
In the late 90's, Project Atlantis was known to the public as the development codename for the GameBoy Advance. There were even jokes in gaming magazines and on gaming boards at the time that Nintendo was doing an underwater theme for their new systems, since the new GameBoy was code named "Atlantis" and the new home system was code named "Dolphin".
I can't take it seriously that Nintendo would even begin preliminary conceptualization of a portable system with similar power to the PlayStation or N64 at the same time the Virtual Boy was allowed to be grossly underpowered for what it was marketed as, and when they were facing challenges with manufacturing a HOME CONSOLE of that power.
I'm not saying there can't be elements of truth to this, but as its presented here, I don't think it matches common sense or what was KNOWN about "Project Atlantis" at the time.
Comments 3
Re: Rumour: Nintendo Once Worked On A Game Boy Successor That Promised N64 Power In Your Pocket
@Damo That's somewhat like saying the code name for DS was "CityBoy" rather than "Nitro". The fact is, the codename Atlantis was known in the late 90's to be associated with a next-gen GameBoy just as Dolphin was known to be associated with a next-gen home console.
Re: Rumour: Nintendo Once Worked On A Game Boy Successor That Promised N64 Power In Your Pocket
@Boerewors If by almost equal, you mean clearly superior, than yeah, sure.
Re: Rumour: Nintendo Once Worked On A Game Boy Successor That Promised N64 Power In Your Pocket
"Lifting the lid on Project Atlantis" huh?
In the late 90's, Project Atlantis was known to the public as the development codename for the GameBoy Advance. There were even jokes in gaming magazines and on gaming boards at the time that Nintendo was doing an underwater theme for their new systems, since the new GameBoy was code named "Atlantis" and the new home system was code named "Dolphin".
I can't take it seriously that Nintendo would even begin preliminary conceptualization of a portable system with similar power to the PlayStation or N64 at the same time the Virtual Boy was allowed to be grossly underpowered for what it was marketed as, and when they were facing challenges with manufacturing a HOME CONSOLE of that power.
I'm not saying there can't be elements of truth to this, but as its presented here, I don't think it matches common sense or what was KNOWN about "Project Atlantis" at the time.